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CK-12 Foundation
Function Rules for Input-Output Tables: Whats My Rule?
What's the rule that makes it true? A virtual function machine generates output values as learners submit the input values. Their job is to analyze the inputs and outputs for a pattern and write a function rule.
CK-12 Foundation
Function Rules for Input-Output Tables: Soda Sugar Function Table
Examine the relationship between the input and output variables in a table of values. As learners build an input-output table using online manipulatives, they begin to identify patterns. They answer questions about these patterns...
CK-12 Foundation
Function Rules for Input-Output Tables: Function Machine 1
Challenge your classes to find the pattern of a double function machine. After recording the outputs of both machines, learners identify the pattern and the corresponding function. Both patterns involve adding/subtracting a constant.
CK-12 Foundation
Function Rules for Input-Output Tables: Function Machine 2
Model function operations using a function machine. An interactive lesson has learners determine the patterns of a double function machine. They use the patterns to write functions and make connections between the inputs and outputs.
Shodor Education Foundation
Life
How does life evolve? The interactive provides a simulation based on the Game of Life invented by mathematician John Conway. Users can run the applet with the preset rules and settings or adjust them to view whether overpopulation or...
Curated OER
Using Logical Reasoning
In this geometry worksheet, 10th graders analyze and solve logic puzzles. The one page interactive worksheet contains five multiple choice questions, provides a hint, and is self checking.
Curated OER
Moving Straight Ahead
In this functions learning exercise, 9th graders solve and complete 24 various types of problems. First, they complete the table with the correct distance for each hour given. Then, students enter the coordinate pairs into the function...
Study Pad
Splash Learn: Number Patterns
[Free Registration/Login Required] Two activities on number patterns. The first gives the rule and students must complete the pattern. In the second, they are given the pattern and must identify the rule.
Other
20/20 Technologies: The Fruit Game (Using Patterns)
The Fruit Game is an interesting interactive game that will capture the attention of students in the study of finding and using patterns. Much like a game of tic-tac-toe, a pattern to winning must be discovered and used. The site clearly...