Interactive
Khan Academy

Challenge: Mouse Tracker

For Students 6th - Higher Ed
Create a small but useful little program that allows you move a dot with your mouse and see the coordinates change as the mouse moves.  Starting with a dot that moves with the mouse, add to this program the text of the points...
Interactive
Khan Academy

Challenge: Your First Painting App

For Students 6th - Higher Ed
Ever wonder how those neat painting applications work? Completing this coding activity will give you some insight. First, starting with a simple function that draws a small circle as the mouse moves around the screen, adjust the function...
Activity
Beauty and Joy of Computing

Conditional Blocks

For Students 9th - 12th
If you use the resource, then pupils will understand conditional block instructions. In the first lab of a six-part unit, pupils learn how to use conditional statements (if/then) in block instructions for computer programming. They apply...
Activity
Beauty and Joy of Computing

Sprite Drawing and Interaction

For Students 8th - 12th
Discover how to program objects to move on a screen. In the second lab of a five-part unit, each learner uses block instructions to program a sprite to follow their mouse (cursor). They investigate how to use these same block...