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Curated OER
A Worthy Knight- A Code of Conduct Lesson
Young scholars analyze and define the qualities of chivalry by comparing and contrasting the character of knights presented in the selected resources. They define and defend their own personal code of conduct. Students also create a...
Edmond Public Schools
8th Grade Science Resource Book: Unit 2 - Physics
Get things moving with this extensive collection of physical science resources. Covering the fundamentals of measurement, graphing, lab safety, and experimental design as well as the specific scientific concepts...
Code.org
Multi-screen Apps
Scholars continue their study of event-driven programming by creating a multi-screen app in the fifth lesson of the series. They incorporate previously learned elements and events in the mini-project.
Code.org
Sending Numbers
Binary graphing ... bit by bit. Pairs work together to develop a protocol in order to send the points of a graph. One partner sends the points and the other receives them and tries to recreate the graph. The pupils use the rubric to...
Code.org
Encoding Numbers in the Real World
Ah, the numerous number of numbers. Individuals research different ways of encoding numbers. After conducting their initial research, they find classmates who have researched a different article and the pair share information. The...
Google
Adventure on the High Seas
Ahoy there! A fun computer science lesson challenges pupils to write a program that creates an ocean wave. They then develop stories to accompany their projects. All of this takes place within the Scratch coding program.
Code.org
Keys and Passwords
Scholars explore the relationship between cipher keys and passwords and as they learn more about the Vigenere cipher and continue to read from the book Blown to Bits in the seventh lesson of the series. They conduct an activity where...
Microsoft
Events and Event-Driven Programming
Make the instructional activity an event to remember. The first of nine installments in the Intro to CS with MakeCode series looks at events and event handlers in computer coding. Pupils learn about cause and effect from an offline...
Code.org
The Need for Encryption
Scholars investigate the need for encryption as they read a portion of the book Blown to Bits and discuss encryption techniques. They finish by attempting to decode a message written using a Caesar cipher.
Curated OER
Computer Language
A thorough and engaging slideshow presentation discusses all things computer, from artificial intelligence programs to text messaging lingo. Computer science students will get a kick out of the examples for ELIZA, Otto Jesperson's...
Teach Engineering
DNA Forensics and Color Pigments
Use food coloring in electrophoresis. The last segment in a four-part series mimics DNA fingerprinting by using chromatography. Teams conduct chromatography on food coloring to find colors that use similar pigmentation in their makeup.
Teach Engineering
Cell Membrane Color Sheet and Build a Cell Membrane
A cell of another color is still a cell. Pupils color a cell to identify its structures in the fourth segment of a seven-segment series. Groups work together to build a three-dimensional cell membrane segment, which is combined with...
Teach Engineering
Design Step 2: Research the Problem
How do you get started designing a product to meet your engineering design goals? Here, learners gain understanding of an important aspect of the engineering design process: background research. Through brainstorming and worksheets,...
Curated OER
Introduction to the Internet
Students conduct a brief overview of the Internet in four main sections: Background of the Internet, E-mail, Web Browsing, and Web Searching. The latter three sections of this unit cover the mechanics as well as the underlying concepts...
Code.org
Digital Assistant Project
Scholars apply previously learned skills to create a functional computer program. They produce a digital assistant incorporating string commands and complex conditional logic.
Curated OER
Creating a Website on Explorers
Learners identify and research famous European explorers using a variety of sources. They compare and contrast the explorers drawing conlusions about the importance of each explorer. They design a web page on one explorer of their choice.
Curated OER
NASA Robots
Students discuss the needs for robots in space discovery, and take turns simulating a robot and controller to demonstrate the difficulties of programming a robot to successfully complete simple tasks.
Code.org
Looping and Simulation
Young computer scientists continue programming with while loops by creating a program to simulate coins flipping.
Curated OER
Propaganda & Persuasive Techniques: Do You Buy It?
Fifth graders investigate the basic persuasive techniques employed in advertising. They identify three examples of propaganda/persuasive techniques, complete an observation chart, take an advertising quiz, complete a spreadsheet that...
Curated OER
Albedo Transect Research (Field Trip Day 1)
Students explore how Albedo research is designed and conducted by interviewing the researchers at one of their research sites. They relate Albedo and it's relationship to the Arctic environment as well as assess how a small change in a...
Curated OER
Ethics WebQuest
High schoolers examine the topics of copyright and fair use, plagiarism, and evaluating websites for content. They conduct Internet research, evaluate a variety of websites for authenticity, and write about and define plagiarism and...
Alabama Learning Exchange
Food Guide Pyramid - TV and Peers
Students identify foods that belong in each group on the food guide pyramid. They discuss how TV and peers may negatively influence eating habits.
Curated OER
Should Humans Be Cloned?
Learners explore links on the Internet to collect facts about cloning then prepare an essay on their findings. In this research writing lesson students examine how to include their opinions on what they have found in their research.
TeachEngineering
Teach Engineering: Design Step 2: Research the Problem
Through Internet research, patent research, standards and codes research, user interviews (if possible) and other techniques (idea web, reverse engineering), students further develop the context for their design challenge. In subsequent...