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EngageNY
Modeling Video Game Motion with Matrices 1
Video game characters move straight with matrices. The first day of a two-day lesson introduces the class to linear transformations that produce straight line motion. The 23rd part in a 32-part series has pupils determine the...
EngageNY
Modeling Video Game Motion with Matrices 2
The second day of a two-part lesson plan on motion introduces the class to circular motion. Pupils learn how to incorporate a time parameter into the rotational matrix transformations they already know. The 24th installment in the...
EngageNY
Getting a Handle on New Transformations 2
Use 2x2 matrices to move along a line. The second day of a two-day lesson is the 28th installment in a 32-part unit. Pupils work together to create and solve systems of equations that will map a transformation to a given...
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When Can We Reverse a Transformation? 3
When working with matrix multiplication, it all comes back around. The 31st portion of the unit is the third lesson on inverse matrices. The resource reviews the concepts of inverses and how to find them from the previous two lessons....
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The Hunt for Better Notation
The matrix — it's not just a movie. The instructional activity introduces the concept of 2 x 2 matrix multiplication as a way to represent linear transformations. Class members determine when a linear transformation represented as...
EngageNY
End-of-Module Assessment Task — Precalculus (Module 1)
A transformational assessment determines how far pupils are advancing toward mastering complex and matrix standards. The assessment checks the learners' understanding of linear transformations, complex numbers and the complex plane,...
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The Geometric Effect of Multiplying by a Reciprocal
Class members perform complex operations on a plane in the 17th segment in the 32-part series. Learners first verify that multiplication by the reciprocal does the same geometrically as it does algebraically. The class then circles back...