Lesson Plan
TryEngineering

Graphics: Bits and Points

For Students 3rd - 6th Standards
What can a mural teach pupils about computer science? The lesson has scholars create a mural on a wall to learn about bitmap and vector graphics. Along the way, they learn about the graphics coordinate system.
Worksheet
Curated OER

Science Quizzes: Technology Quiz

For Teachers 5th - 10th
In this technology science quiz worksheet, students respond to 20 short answer and true or false questions regarding computer science and innovations in technology.
Worksheet
Curated OER

Knowing Your Computer

For Students 6th - 8th
In this computers worksheet, middle schoolers examine the eight parts of a computer and ask for adult help to define the functions of each piece of hardware.
Lesson Plan
TryEngineering

Sorting Socks is Algorithm Complexity

For Teachers 9th - 12th Standards
Use hosiery to teach computer science. Scholars use socks to develop a set of algorithms. They find ways to find a particular sock from a set and ways to sort socks. Finally, they use their algorithms to consider time complexity.
Lesson Plan2:39
Code.org

Star Wars: Building a Galaxy with Code

For Teachers 6th - 12th
Welcome to the code side. The interactive lesson introduces coding in a game format with familiar characters. Young computer experts learn to develop code to control the interaction of the characters in the game. The activity ends with...
Lesson Plan
Curated OER

Working With Local Computer Policies

For Teachers Higher Ed
In this technology worksheet, students practice setting up a computer system or network to go through the access process for data and logons.
Worksheet
Curated OER

Numerical Analysis/ Introduction to Algorithms and Pseudocode

For Students Higher Ed
In this math activity, students examine the concepts of algorithms and pseudocodes. Then they use the codes on a computer to execute the algorithms.
Worksheet
Curated OER

Implementing Algorithms Using Matlab

For Students 11th - Higher Ed
In this math worksheet, students practice implementing algorithms using the computer program of Matlab. They practice using the programs of scripts and functions.
Activity
Computer Science Unplugged

Treasure Hunt—Finite-State Automata

For Teachers 4th - 12th
Introduce your class to the concept of finite-state automata with an activity that asks individuals to try to map their way to Treasure Island by taking different routes though an island chain. Each island has two ship sailing...
Lesson Plan
Drexel University

Learning Roomba Module 5: Localization

For Teachers 9th - 12th
Where is my robot? Pupils create programs that utilize the localization services that a Roomba uses to determine its surroundings.
Lesson Plan
Code.org

Algorithms Detour - Minimum Spanning Tree

For Teachers 9th - 12th
This optional lesson introduces the class to the idea of a minimum spanning tree. The activity focuses on determining an algorithm that will find the most efficient path in a network to transfer data. 
Lesson Plan
Code.org

The Need for Algorithms

For Teachers 9th - 12th
Pairs work through two scenarios that require them to generate an algorithm. The first activity requires pairs to define a common language to use; the second comes with the language. The pairs then must determine how to code the...
Lesson Plan
Code.org

Good and Bad Data Visualizations

For Teachers 9th - 12th
Good versus bad data. Pairs rate online collections of data representations from good to bad and then suggest ways to improve the visualizations. The class then creates a list of best practices and common errors in data representations...
Lesson Plan
Code.org

The Need for DNS

For Teachers 9th - 12th
That's one complicated address book! To understand the need for a system that keeps track of addresses, pupils trying to find the IP address of their classmates. Then individuals change their IP addresses, which leads to research...
Worksheet
Davis School District

Computer Parts

For Teachers 6th - 12th
What is inside a computer? Give your budding computer scientists a worksheet that has them label parts of a computer. They use a link included on the sheet to label basic input/output systems, video cards, drives, case fan, and more....
Lesson Plan
TryEngineering

Program Your Own Game

For Students 6th - 12th
Young computer scientists get to see what it's like to be a software engineer as they use free online software to design a computer game. They play and evaluate games groups created to round out the activity.
Lesson Plan
Drexel University

Learning Roomba Module 1: Robotics Introduction

For Teachers 9th - 12th
Introducing Mr. Robot. As an introduction to robotics, class develop a definition of a robot and make distinctions between real robots and those in science fiction. They also study the basics of programming in Java to...
Lesson Plan
Code.org

The Need for Addressing

For Teachers 9th - 12th
You sunk my battleship via the Internet? Groups of three play a modified game of Battleship using the Internet Simulator. Team members determine how to address messages, so each player knows who the message is for, and refine their text...
Lesson Plan
Code.org

Bytes and File Sizes

For Teachers 9th - 12th
A bite of bits. The first activity in a unit of 15 introduces the class to the byte. Pupils learn about other standard units for measuring file sizes, develop an understanding of relative sizes and the kind of units used to measure...
Lesson Plan
Code.org

The Need for Programming Languages

For Teachers 9th - 12th
LEGO see if you can recreate my design. Individuals build an arrangement from LEGO blocks and write directions for someone else to follow in order to recreate the arrangement. Pairs then swap directions and try to...
Lesson Plan12:18
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Teach Engineering

Storing Android Accelerometer Data: App Design

For Teachers 9th - 12th
There's an app for that! Pupils learn to build an app that will store data on an Android. The instructional activity introduces class members to the tiny database, TinyDB, for Android devices. A video tutorial provides an...
Lesson Plan
Drexel University

Learning Roomba Module 3: Controlling Movement

For Teachers 9th - 12th
Look at it go. The resource, the third in a series of five using a Roomba, explains the different types of movements a Roomba makes, then challenges pupils to create computer codes that will cause the Roomba to travel specific paths.
Assessment
Concord Consortium

Vending Machine

For Students 9th - 12th
Let the resource quench your thirst for knowledge, like a vending machine that dispenses drinks. Future computer scientists develop an algorithm to identify the fewest number of coins that a vending machine could use in creating change....
Lesson Plan
Code.org

Encoding and Sending Formatted Text

For Teachers 9th - 12th
Introduce your class to encoding text. Pairs work together to create a protocol to send text prior to learning ASCII encoding. Groups then collaborate to send and translate ASCII codes creating a formatted text message. 

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