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TryEngineering
Graphics: Bits and Points
What can a mural teach pupils about computer science? The lesson has scholars create a mural on a wall to learn about bitmap and vector graphics. Along the way, they learn about the graphics coordinate system.
Curated OER
Science Quizzes: Technology Quiz
In this technology science quiz worksheet, students respond to 20 short answer and true or false questions regarding computer science and innovations in technology.
Curated OER
Knowing Your Computer
In this computers worksheet, middle schoolers examine the eight parts of a computer and ask for adult help to define the functions of each piece of hardware.
TryEngineering
Sorting Socks is Algorithm Complexity
Use hosiery to teach computer science. Scholars use socks to develop a set of algorithms. They find ways to find a particular sock from a set and ways to sort socks. Finally, they use their algorithms to consider time complexity.
Code.org
Star Wars: Building a Galaxy with Code
Welcome to the code side. The interactive lesson introduces coding in a game format with familiar characters. Young computer experts learn to develop code to control the interaction of the characters in the game. The activity ends with...
Curated OER
Working With Local Computer Policies
In this technology worksheet, students practice setting up a computer system or network to go through the access process for data and logons.
Curated OER
Numerical Analysis/ Introduction to Algorithms and Pseudocode
In this math activity, students examine the concepts of algorithms and pseudocodes. Then they use the codes on a computer to execute the algorithms.
Curated OER
Implementing Algorithms Using Matlab
In this math worksheet, students practice implementing algorithms using the computer program of Matlab. They practice using the programs of scripts and functions.
Computer Science Unplugged
Treasure Hunt—Finite-State Automata
Introduce your class to the concept of finite-state automata with an activity that asks individuals to try to map their way to Treasure Island by taking different routes though an island chain. Each island has two ship sailing...
Drexel University
Learning Roomba Module 5: Localization
Where is my robot? Pupils create programs that utilize the localization services that a Roomba uses to determine its surroundings.
Code.org
Algorithms Detour - Minimum Spanning Tree
This optional lesson introduces the class to the idea of a minimum spanning tree. The activity focuses on determining an algorithm that will find the most efficient path in a network to transfer data.
Code.org
The Need for Algorithms
Pairs work through two scenarios that require them to generate an algorithm. The first activity requires pairs to define a common language to use; the second comes with the language. The pairs then must determine how to code the...
Code.org
Good and Bad Data Visualizations
Good versus bad data. Pairs rate online collections of data representations from good to bad and then suggest ways to improve the visualizations. The class then creates a list of best practices and common errors in data representations...
Code.org
The Need for DNS
That's one complicated address book! To understand the need for a system that keeps track of addresses, pupils trying to find the IP address of their classmates. Then individuals change their IP addresses, which leads to research...
Davis School District
Computer Parts
What is inside a computer? Give your budding computer scientists a worksheet that has them label parts of a computer. They use a link included on the sheet to label basic input/output systems, video cards, drives, case fan, and more....
TryEngineering
Program Your Own Game
Young computer scientists get to see what it's like to be a software engineer as they use free online software to design a computer game. They play and evaluate games groups created to round out the activity.
Drexel University
Learning Roomba Module 1: Robotics Introduction
Introducing Mr. Robot. As an introduction to robotics, class develop a definition of a robot and make distinctions between real robots and those in science fiction. They also study the basics of programming in Java to...
Code.org
The Need for Addressing
You sunk my battleship via the Internet? Groups of three play a modified game of Battleship using the Internet Simulator. Team members determine how to address messages, so each player knows who the message is for, and refine their text...
Code.org
Bytes and File Sizes
A bite of bits. The first activity in a unit of 15 introduces the class to the byte. Pupils learn about other standard units for measuring file sizes, develop an understanding of relative sizes and the kind of units used to measure...
Code.org
The Need for Programming Languages
LEGO see if you can recreate my design. Individuals build an arrangement from LEGO blocks and write directions for someone else to follow in order to recreate the arrangement. Pairs then swap directions and try to...
Teach Engineering
Storing Android Accelerometer Data: App Design
There's an app for that! Pupils learn to build an app that will store data on an Android. The instructional activity introduces class members to the tiny database, TinyDB, for Android devices. A video tutorial provides an...
Drexel University
Learning Roomba Module 3: Controlling Movement
Look at it go. The resource, the third in a series of five using a Roomba, explains the different types of movements a Roomba makes, then challenges pupils to create computer codes that will cause the Roomba to travel specific paths.
Concord Consortium
Vending Machine
Let the resource quench your thirst for knowledge, like a vending machine that dispenses drinks. Future computer scientists develop an algorithm to identify the fewest number of coins that a vending machine could use in creating change....
Code.org
Encoding and Sending Formatted Text
Introduce your class to encoding text. Pairs work together to create a protocol to send text prior to learning ASCII encoding. Groups then collaborate to send and translate ASCII codes creating a formatted text message.
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