Lesson Plan
4
4
Curated OER

Beginning Google Drive

For Teachers 4th - 12th Standards
Lead your class through creating and sharing documents with Google Drive with a step-by-step activity. The document illustrates each step with screenshots and includes clear and effective instructions that prompt active engagement....
PPT
Curated OER

The Parents' Guide to Google Classroom

For Parents K - 12th
Keeping abreast of how your child is doing in school can be a challenge. Never fear, help is here in the form of Google Classroom. Teachers use this platform to post assignments, check homework, and share newsletters with students and...
Lesson Plan
Google

Create Your Own Google Logo

For Teachers 5th - 9th
You'll have oodles of Google Doodles. Scholars create their own Google logos using the Scratch coding program. After watching videos on how to add blocks of code in Scratch, they use their newfound knowledge to design a logo based on a...
Handout
EVSC Cats

How to Create Documents in a Shared Google Drive Folder

For Students 6th - 12th
Help your class join you in Google Drive with this how-to page that focuses on creating shared folders. A combination of images and words guide learners through the various steps to take to create a document in a shared folder. More...
Unit Plan
1
1
Microsoft

Microsoft Computer Applications

For Teachers 7th - 12th Standards
From creating and editing workbooks in Microsoft Excel to designing presentations using Microsoft PowerPoint and documents in Microsoft Word, this is your one-stop, must-have resource for lessons on Microsoft Office (2010). 
Lesson Plan
Code.org

Controlling Memory with Variables

For Teachers 9th - 12th
Not all variables are created equal. Discover how variables in computer science are different from variables in math class. Scholars learn to work with variables in computer programming by developing a mental model for how variables...
Lesson Plan
Code.org

Understanding Program Flow and Logic

For Teachers 9th - 12th
Explore decision-making logic in programming computer games. The 10th installment of a 21-part unit teaches scholars how to apply conditional statements and Boolean expressions. They use these concepts to create a "Guess My Number" game...
Lesson Plan
Code.org

What is Big Data?

For Students 9th - 12th
Find out why Big Data is a big deal in the first installment of a 12-part unit that introduces young computer scientists to Big Data and demonstrates how it is useful. In pairs, class members research a big data tool to uncover...
Lesson Plan
Code.org

Looping and Simulation

For Teachers 9th - 12th
Young computer scientists continue programming with while loops by creating a program to simulate coins flipping. 
Lesson Plan
Code.org

Using Variables in Apps

For Teachers 9th - 12th
Investigate the benefits of using global variables. The seventh installment of a 21-part unit continues the study of variables from the previous lesson. Young computer scientists modify two existing apps by adding variables and learn how...
Lesson Plan
Code.org

Introduction to Digital Assistant Project

For Students 9th - 12th
How does a computer recognize voice commands? Scholars learn about digital assistants and natural language processing (NLP) algorithms in the ninth instructional activity of the series. They begin building a simple digital assistant and...
Lesson Plan
Code.org

Functions with Return Values

For Teachers 9th - 12th
Young computer scientists explore how to use the return command in computer programing by playing Go Fish. They learn about functions that return values and then write a turtle driver app using the return function. 
Lesson Plan
Code.org

Keys and Passwords

For Teachers 9th - 12th
Scholars explore the relationship between cipher keys and passwords and as they learn more about the Vigenere cipher and continue to read from the book Blown to Bits in the seventh lesson plan of the series. They conduct an activity...
Lesson Plan
Code.org

Image Scroller with Key Events

For Teachers 9th - 12th
Discover how to embed images in lists. Scholars modify an existing app to include an image scroller in the 17th lesson of the series. They learn to refactor code and remove redundancies after modifying code.
Lesson Plan
Code.org

One-way Functions – The WiFi Hotspot Problem

For Teachers 9th - 12th
Pupils attempt to solve the Wireless Hotspot Problem and learn why it is considered a computationally hard problem in the ninth lesson of the series on 12. They also learn about one-way functions and how the Wireless Hotspot Problem is...
Lesson Plan
Code.org

Cracking the Code

For Teachers 9th - 12th
Scholars learn how to crack secret codes as they continue reading from the Blown to Bits and try to crack the random substitution cipher. They also begin learning about the Vigenere cipher. 
Lesson Plan
Code.org

Processing Arrays

For Teachers 9th - 12th
Scholars use a playing card activity to help them develop a program to find the minimum value of a list. They learn to use for loops to write code that will process lists. 
Lesson Plan
Code.org

Event-Driven Programming and Debugging

For Teachers 9th - 12th
Start programming in event-driven style. Scholars learn to place buttons on the user interface and use event handlers. They also learn to recognize errors in code and debug as necessary. This is the second lesson in the series of 21.
Lesson Plan
Code.org

Identifying People with Data

For Students 9th - 12th
How much information about you is out there? Scholars explore this question as they investigate data breaches and how these violations occur. They then take part in an activity where they research how easily people could get access to...
Lesson Plan
Code.org

Asymmetric Keys – Cups and Beans

For Teachers 9th - 12th
Beans are for more than just counting! Introduce public key cryptography with cups and beans and ask scholars to use the beans to send secret numbers. Participants learn how this activity relates to public key cryptography and...
Lesson Plan
1
1
Google

Intermediate 2: Understanding Search Results

For Teachers 5th - 8th Standards
Teach your class some strategies for effective searching. Pupils should assess the whole results screen and then determine how to go forward with their searches. A table of strategies is included, as is a challenge. After they complete...