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EngageNY
Modeling Video Game Motion with Matrices 1
Video game characters move straight with matrices. The first day of a two-day lesson introduces the class to linear transformations that produce straight line motion. The 23rd part in a 32-part series has pupils determine the...
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Modeling Video Game Motion with Matrices 2
The second day of a two-part lesson plan on motion introduces the class to circular motion. Pupils learn how to incorporate a time parameter into the rotational matrix transformations they already know. The 24th installment in the...
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Getting a Handle on New Transformations 2
Use 2x2 matrices to move along a line. The second day of a two-day lesson is the 28th installment in a 32-part unit. Pupils work together to create and solve systems of equations that will map a transformation to a given...
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When Can We Reverse a Transformation? 1
Wait, let's start over — teach your class how to return to the beginning. The first lesson looking at inverse matrices introduces the concept of being able to undo a matrix transformation. Learners work with matrices with a determinant...
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Matrix Multiplication and Addition
To commute or not to commute, that is the question. The 26th segment in a 32-segment lesson focuses on the effect of performing one transformation after another one. The pupils develop the procedure in order to multiply two 2 X 2...
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When Can We Reverse a Transformation? 2
The second lesson on finding inverse matrices asks class members to look for a pattern in the inverse matrix and test it to see if it works for all matrices. The teacher leads a discussion to refine the process in finding inverses,...
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Matrix Notation Encompasses New Transformations!
Class members make a real connection to matrices in the 25th part of a series of 32 by looking at the identity matrix and making the connection to the multiplicative identity in the real numbers. Pupils explore different...
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Getting a Handle on New Transformations 1
In the first of a two-day instructional activity on transformations with matrix notation the class transforms the unit square using general transformations, then calculates the area of the transformed image. They discover it is the...
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When Can We Reverse a Transformation? 3
When working with matrix multiplication, it all comes back around. The 31st portion of the unit is the third lesson on inverse matrices. The resource reviews the concepts of inverses and how to find them from the previous two lessons....
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Representing Reflections with Transformations
In the 16th lesson in the series of 32 the class uses the concept of complex multiplication to build a transformation in order to reflect across a given line in the complex plane. The lesson breaks the process of reflecting across a line...
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Complex Numbers and Transformations
Your learners combine their knowledge of real and imaginary numbers and matrices in an activity containing thirty lessons, two assessments (mid-module and end module), and their corresponding rubrics. Centered on complex numbers and...
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The Hunt for Better Notation
The matrix — it's not just a movie. The instructional activity introduces the concept of 2 x 2 matrix multiplication as a way to represent linear transformations. Class members determine when a linear transformation represented as...
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The Geometric Effect of Multiplying by a Reciprocal
Class members perform complex operations on a plane in the 17th segment in the 32-part series. Learners first verify that multiplication by the reciprocal does the same geometrically as it does algebraically. The class then circles back...
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Exploiting the Connection to Cartesian Coordinates
Multiplication in polar form is nice and neat—that is not the case for coordinate representation. Multiplication by a complex number results in a dilation and a rotation in the plane. The formulas to show the dilation and rotation are...