Arcademics
Island Chase Subtraction
Scholars boost subtraction skills with a multiplayer learning game. Jet skis race through the water, gaining speed and distance with every correct answer a learner provides.
Arcademics
Ducky Race
Scholars take part in a multiplayer game in which participants subtract facts to 12—the faster they solve problems, the faster they make their way around the track.
Arcademics
Skateboard Pups
Players skate their way to the finish line by adding and subtracting two-step expressions as fast as possible.
Arcademics
Jet Ski Addition
A learning game tests scholars' knowledge of addition facts with a jet ski-themed interactive. Playing against multiple people, participants answer as many addition problems as fast as possible by choosing the correct answer.
DocsTeach
Sequencing from Seeds to Harvest
Explore the farm to table experience in a fast-paced lesson on gardening. The activity uses image sequencing to help young scholars understand the process of growing food from seed to harvest. Academics also participate in group...
Arcademics
Canoe Puppies
Smiling puppies row their way to the finish line in a learning game that focuses on addition. Scholars go up against multiple players to answer as many addition problems as possible.Â
Arcademics
Tugboat Addition
Test young mathematicians' addition skills with an engaging learning game. Two tugboat teams race to answer as many addition problems as possible.
Arcademics
Kitten Match
An engaging learning game tests scholars' knowledge of how to make a number using addition. Several players race to pick two numbers that add up to a given sum.Â
Arcademics
Alien Addition
An alien-themed learning game boosts addition skills. Scholars solve the addition problem coming down from an invading spaceship before it lands.
Arcademics
Koala Karts
A koala-themed learning game challenges scholars to count a ten frame and identify its number, racing against other players, naming their way to the finish line.
Arcademics
Jumping Chicks
A multiplayer game challenges scholars to count to 10. Little chicks jump from leaf to leaf, matching the number of leaves to a number displayed on the screen.
Arcademics
Kangaroo Hop
Scholars play against three other participants to show what they know about geometric figures. Starting at the beginning, kangaroos jump from shape to shape to match the figure to the displayed word and make their way to the finish line.Â
Arcademics
Puppy Hop
Young scholars recognize the letters of the alphabet in a dog-themed learning game. Participants listen to letters read aloud, then click on the matching tennis ball, ultimately landing on a comfy bed.
Arcademics
Bumper Boat Bash
Speed through a bumper boat course to practice making nouns plural. Scholars read 26 plural nouns and choose the correct form out of three to advance their boat closer to the finish line.
Arcademics
Kitten Hop
An eye-catching learning game provides scholars with the opportunity to practice Dolch sight words. Playing against other young individuals and the computer, a kitten hops from word to word making its way to the cat bed. Results are...
DocsTeach
Analyzing a Photograph of Sally Ride
Sometimes, a picture really does say it all. The activity uses a picture of astronaut Sally Ride to help elementary academics make observations and form conclusions. Young historians study the picture, complete short written prompts, and...
DocsTeach
Analyzing a Photograph of Amelia Earhart
Amelia Earhart forever changed the idea of who could be pilots. The activity helps young academics examine a photo of Amelia Earhart to understand what it tells individuals about the past. Scholars participate in group discussions and...
DocsTeach
Analyzing a Photograph of Clara Barton
Just who was Clara Barton? Using an archive photo from the National Archives, class members consider the legacy of the founder of the American Red Cross. The activity includes the photograph, along with prompts to help young scholars...
Arcademics
Dolphin Dash
Dolphins swim for coins. Pupils play an online interactive game to become the first dolphin around the track. Players choose the appropriate value for a collection of coins to increase their speed. The game accommodates up to 12 racers...
Arcademics
Dolphin Feed
Gather money with porpoise. Individuals click on a combination of coins and bills to match the displayed amount of money. Each collection feeds a dolphin, and the player that gathers the most correct amounts wins the online game.
Arcademics
Giraffe Dash
Practice just in the neck of time. Pupils play an online game to practice telling time from an analog clock. Giraffes race around a track and speed up each time the player correctly matches the digital time to the analog clock.
Arcademics
Giraffe Pull
Take time to tell the time. Players compete in an online game of tug of war as giraffes. They determine the correct time in words for the displayed analog clock. Each correct response pulls the rope just a little farther.
US Geological Survey
The Water Cycle for Schools: Beginner Ages
Explore a day in the life of a water droplet. An interactive infographic helps scholars learn how water cycles work from precipitation all the way around to condensation. Learners hover over each step of the cycle to read more as they...
CK-12 Foundation
Basic Visual Patterns: Train Cars
An interactive comprised of five questions challenges young scholars to complete a simple pattern. After examining a train with colored carts, learners arrange a green, blue, and yellow block into their corresponding space. Questions are...