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Activity
Teach Engineering

Powering a Device Using Food

For Teachers 7th - 9th Standards
Eat up a resource on using food to power electrical devices. Future engineers first experiment with different fruits and vegetables to determine the amount of electrical energy they provide. Based on the data, they design and create an...
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Activity
Las Cumbres Observatory

How Big is the Solar System?

For Teachers 6th - 10th
Find out if it's possible to travel to the edge of the solar system. Learners use a piece of string to model the distance between planets in the solar system. They then use the distances to calculate how long it would take to travel to...
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Activity
Las Cumbres Observatory

Plotting an Asteroid Light Curve

For Teachers 6th - 12th Standards
Data can tell us a lot about celestial objects that are just too far away to study otherwise. Learners examine data on the brightness of an asteroid to predict its rotation rate. Graphing the data reveals a periodic pattern that allows...
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Activity
Las Cumbres Observatory

Plotting a Supernova Light curve

For Teachers 6th - 12th
Supernovas burn for a short time but can give scientists extensive information about the universe. Learners analyze given data about the change in the light magnitude of a supernova. They look for patterns in the data and use them to...
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Lesson Plan
California Academy of Science

Modeling Eclipses with Size and Distance Scales

For Teachers 3rd - 8th Standards
Size within the solar system is a difficult thing for pupils to imagine. Using everyday objects, they build models to show the scale between the sun, moon, and Earth. They situate their props in proportional distances between the objects...
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Interactive
Arcademics

Martian Hoverboards

For Students 5th - 6th Standards
Float across the Martian landscape. Using an online game, learners participate in teams to propel their hoverboards in a race across the surface of Mars. By correctly evaluating a numerical expression involving parentheses, individuals...
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Interactive
Arcademics

Swimming Otters

For Students 3rd - 6th Standards
Otters swim through numerical gates carrying multiplication equations with a missing factor. By choosing the gate with the correct missing factor, players make the otter swim faster in the online game.
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Interactive
Arcademics

Integer Warp

For Students 6th Standards
Multiply the speed in a dash. Individuals play an online space race game. With each correct response to an integer multiplication problem, the spacecraft gets a boost of speed. Problems range from products of two positives, two negative,...
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Interactive
Arcademics

Spider Match

For Students 6th Standards
Create a web of integers. Individuals play an online game as spiders. Pupils find two integers with a sum to a target number displayed in the center of a web. The player with the most combinations at the end of the time wins.
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Interactive
Arcademics

Orbit Integers

For Students 6th Standards
Add integers within space. Up to four individuals race through space in a fun online game. Pupils answer integer addition problems with correct answers which provides the spaceship with an additional burst of speed.
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Interactive
Arcademics

Puppy Pull

For Students 4th - 6th Standards
Pull hard to convert fractions. Players participate in a tug of war against each other or the computer by practicing converting fractions to decimals. With each correct response, the player's puppy pulls a little harder. Play continues...
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Interactive
Arcademics

Puppy Chase

For Students 4th - 6th Standards
Chase down fraction to decimals conversions. Players convert fractions to decimals to run a race as a puppy. Correct answers boost the speed of their game pieces. Each race allows up to 12 players to race against each other in the online...
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Interactive
Arcademics

Snow Sprint

For Students 5th - 6th Standards
Dash through the snow with fractions. Players race snowmobiles while multiplying fractions. By choosing the correct products, learners make their online game pieces move around the track. The faster the correct answer, the quicker the...
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Interactive
Arcademics

Otter Rush

For Students 5th - 6th Standards
Otters help learners increase fluency with exponents. Given four options, pupils determine which one would make a given equation involving exponents true. The faster individuals answer, the faster their otter races around the track in...
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Interactive
Arcademics

Speedway

For Students 5th - 6th Standards
Race to extreme fluency. Scholars play a car race online game where the faster they choose the answer to fraction addition and subtraction problems, the faster their cars go. Pupils play against the computer or other players online....
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Lesson Plan
EngageNY

Selecting Evidence and Partner Writing: Aligning “The Hero’s Journey” and The Lightning Thief (Chapter 5)

For Teachers 6th Standards
Around and around we go! Scholars work in groups to connect The Hero's Journey and The Lightning Thief with a Carousel of Quotes activity. They then independently reflect on the two texts and answer questions about how they connect to...
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Interactive
Arcademics

Hungry Puppies

For Students 5th - 6th Standards
It all comes down to the treats. Individuals compete to find decimals' addends to arrive at a given sum. Pupils click on two dog treats with values that add to the target number. Each round contains the same sum and lasts a minute, and...
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Interactive
Arcademics

Ratio Blaster

For Students 3rd - 6th Standards
Shoot the equivalence before it gets you. Individuals practice determining equivalent ratios in six levels in an online interactive. Scholars shoot down the invaders before they reach the planet by identifying an equivalent ratio to the...
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Activity
Teach Engineering

Trust in the Truss: Design a Wooden Bridge

For Teachers 10th - 12th Standards
Obviously, a sturdy bridge is the desired outcome. Pupils select from one of four different types of truss bridges, then construct a model of the bridge from craft sticks and glue, making sure that it satisfies certain constraints. They...
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Lesson Plan
Teach Engineering

Doing the Math: Analysis of Forces in a Truss Bridge

For Teachers 10th - 12th Standards
Join together to investigate truss joints. Scholars learn how to analyze forces at truss joints to determine the strength of truss bridges. They apply the "method of joints" in calculating the tension and compression forces at each joint...
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Activity
US Department of Commerce

Featured Activity: City Planning With Census Data

For Teachers 5th - 6th Standards
What's more important ... an ice cream store or a police station? How about a school or a hospital? Using a simulation game, pupils allot resources as the federal government would based on the census. Discussion questions round out the...
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Instructional Video3:18
Corbett Maths

Fractions Shapes

For Students 6th - 12th Standards
Let the class color. The video shows two different types of fraction of shapes problems. Pupils learn to shade a given fraction of a shape along with determining the fraction of a shape that is shaded. Learners practice the skill with...
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Activity
US Department of Commerce

Exploring Sampling Variability - Higher Education Attainment Across The United States

For Teachers 6th - 7th Standards
More education in statistics is always beneficial. Given cards that provide the proportion of adults with bachelor's degrees in 10 random US states, scholars individually determine the sample percentage of states in which more than 30...
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Activity
US Department of Commerce

Sample Means - Exploring Sampling Variability

For Teachers 7th Standards
Sample an excellent resource on sampling variability. Pupils analyze census data on the percentage of homes in each state that have Internet access. They take random samples of different sample sizes, determine the sample means, and then...