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This Power Walk and Jog lesson plan also includes:
Throw in something different for your runners to focus on while they walk, jog, or run for five and a half minutes. Each time the runner passes you, hand them a playing card. There are several ideas on how to use them as motivators: highest point value, lowest point value, most cards. Another idea is to collect a pair, or a run, like in poker. These are a few ideas, though you could easily modify them for your class's needs.
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