Teach Engineering
Processes on Complex Networks
Introduces your class to random processes in networks with an activity that uses information about disease spread using the susceptible, infectious, resistant (SIR) model. Participants determine whether a susceptible person becomes...
CJ Hatcher & Associates, Inc.
Skill Building with the Newspaper
Extra, extra, read all about it! Use a newspaper as the primary resource in a special education classroom to teach reading, writing, and math skills. The activities help class members build their reading skills as well as their...
Teach Engineering
Projections and Coordinates: Turning a 3D Earth into Flatlands
Introduce your class to map projections and coordinates, the basics for the work done in a GIS, with an activity that uses Google Earth to challenge learners to think about the earth's shape.
Teach Engineering
Nanotechnology as a Whole
It's a small (nanotechnology) world after all! The first segment of a six-part series gives an overview of nanotechnology, its principles and applications, and shares some of the engineering applications of nanotechnology. A...
Teach Engineering
Bubbles and Biosensors
Bubbles aren't just for children. In the third installment of a seven-part series, teenagers use bubble solution to create bubbles and observe patterns of refraction on the bubble surfaces. Application of this concept to thin films in...
Teach Engineering
Forms of Linear Equations
Linear equations are all about form. The fifth part in a unit of nine works with the different equivalent forms of linear equations. Class members become familiar with each form by identifying key aspects, graphing, and converting...
Teach Engineering
Electromagnetic Radiation
How can nanoparticles be used in the battle against skin cancer. Class members take on the question as they gather information about electromagnetic radiation, specifically ultraviolet radiation. Pupils learn about the mathematical...
Teach Engineering
Skeletal System Overview
It is best to know all about the skeletons in the closet. The third segment in a five-part series focuses on bone structure, development and growth, and functions. Class members connect what they learn to their study of...
Teach Engineering
Imagining DNA Structure
Let's get a closer look at DNA and other molecular structures. The first lesson in the series of four introduces a variety of imagining techniques that engineers and scientists use to visualize molecular structures. The resource presents...
Teach Engineering
Android Acceleration
Prepare to accelerate your Android. Pupils prep for the upcoming activity in this third installment of a four-part series. The lesson progresses nicely by first introducing different types of acceleration to the class. The teacher...
Code.org
Using Variables in Apps
Investigate the benefits of using global variables. The seventh installment of a 21-part unit continues the study of variables from the previous lesson. Young computer scientists modify two existing apps by adding variables and learn how...
Code.org
Introduction to Conditional Logic
On one condition ... explore how to use conditionals within conditionals. Scholars apply conditional statements to improve upon the app they built during a previous lesson. They also learn about nested conditionals in the 11th lesson of...
Code.org
Canvas and Arrays in Apps
Scholars learn how to make a digital canvas and fill it with artwork by creating a drawing app using the canvas element. The activity requires learners to previous knowledge of arrays and return commands to draw images.
Tech Museum of Innovation
Tree House Escape
Use simple machines to escape from a tree house. Pupils learn about simple machines and how they are useful in everyday life in a STEM lesson. Groups then design a device to rescue a friend stuck in a tree house.
Code.org
Events Unplugged
Introduce event-driven programming. Young computer scientists learn the meaning of event-driven programming and how it is different from previous styles of programming. They play a card game to simulate the challenges that occur in this...
Code.org
Image Scroller with Key Events
Discover how to embed images in lists. Scholars modify an existing app to include an image scroller in the 17th lesson of the series. They learn to refactor code and remove redundancies after modifying code.
Code.org
Introduction to Arrays
How can you store lists in a computer program? The 16th installment of a 21-part unit introduces arrays as a way to store lists within a variable. Individuals program a list of their favorite things—adding interest to the activity.
Code.org
Beyond Buttons Towards Apps
Explore how people use event-driven programming in games with a activity that teaches scholars to use new screen elements and events. They apply these new elements to create a simple chaser game.
Code.org
While Loops
Bring your pupils in the loop with while loops. Scholars learn how to modify conditional statements to produce while loops in the 14th instructional activity of the series. They use flowcharts to understand loops and then program...
Code.org
Identifying People with Data
How much information about you is out there? Scholars explore this question as they investigate data breaches and how these violations occur. They then take part in an activity where they research how easily people could get access to...
Code.org
The Need for Encryption
Scholars investigate the need for encryption as they read a portion of the book Blown to Bits and discuss encryption techniques. They finish by attempting to decode a message written using a Caesar cipher.
Code.org
One-way Functions – The WiFi Hotspot Problem
Pupils attempt to solve the Wireless Hotspot Problem and learn why it is considered a computationally hard problem in the ninth lesson of the series on 12. They also learn about one-way functions and how the Wireless Hotspot Problem is...
Code.org
Public Key Cryptography
Investigate how public key cryptography works. Scholars continue their study of one-way functions and asymmetric keys and apply this information to public key cryptography. They use an app to explore public key cryptography and its...
Teach Engineering
Watch Out for the Blind Spots
Applying engineering concepts to the field of medicine, pupils design a device to help test peripheral sight. The class learns and follows a specific design process for engineers before separating into groups; each group builds...
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