Lesson Plan
K20 LEARN

Electoral College: Does My Vote Count?

For Teachers 9th - 12th Standards
How can a candidate get the most votes, yet still lose the race for the presidency? This is has happened more than once in American history, including in the elections of 2000 and 2016. Using an activity for creating group notes, young...
Interactive
Arcademics

Penguin Hop

For Students 3rd - 5th Standards
It's a race to learn the state capitals. Using a multi-player video game, participants hop from iceberg to iceberg as penguins in response to questions about state capitals. The real-time practice lets both teacher and learner assess...
Activity
Teach Engineering

Exploring Variables While Testing and Improving Mint-Mobiles (for High School)

For Teachers 9th - 11th Standards
Mint candies are good for more than just one's breath. Using basic materials such as mint candies, straws, index cards, and Popsicle sticks, scholars create race cars that meet a given budget as well as design constraints. They perform...
Activity
Teach Engineering

Exploring Variables While Testing and Improving Mint-Mobiles (for Middle School)

For Teachers 6th - 8th Standards
There are more ways to use mint candies than to just eat them. In groups, learners design and build race cars using mint candies, drinking straws, Popsicle sticks, index cards, and other materials. They decide on an independent variable...
Lesson Plan
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Encyclopedia Britannica

Campaign Photo Analysis

For Teachers 9th - 12th
It's the art of the image!  As part of a study of the 2020 Presidential race, groups analyze an image of a candidate, first from an objective point of view and then subjectively. They then prepare a presentation detailing what they...
Lesson Plan
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Encyclopedia Britannica

Presidential Electability

For Teachers 9th - 12th
There are specific constitutional requirements that candidates must meet to become president of the United States. In addition, there are societal opinions that affect a candidate's electability. Class members examine historical...
Interactive
Arcademics

Martian Hoverboards

For Students 5th - 6th Standards
Float across the Martian landscape. Using an online game, learners participate in teams to propel their hoverboards in a race across the surface of Mars. By correctly evaluating a numerical expression involving parentheses, individuals...
Interactive
Arcademics

Division Derby

For Students 3rd - 5th Standards
Run for the quotient. Classmates practice division facts to 12 by racing against each other in an interactive online game. Horses run around a track and receive extra boosts of energy for each correct response.
Interactive
Arcademics

Integer Warp

For Students 6th Standards
Multiply the speed in a dash. Individuals play an online space race game. With each correct response to an integer multiplication problem, the spacecraft gets a boost of speed. Problems range from products of two positives, two negative,...
Interactive
Arcademics

Giraffe Dash

For Students 2nd - 4th Standards
Practice just in the neck of time. Pupils play an online game to practice telling time from an analog clock. Giraffes race around a track and speed up each time the player correctly matches the digital time to the analog clock.
Interactive
Arcademics

Otter Rush

For Students 5th - 6th Standards
Otters help learners increase fluency with exponents. Given four options, pupils determine which one would make a given equation involving exponents true. The faster individuals answer, the faster their otter races around the track in...
Lesson Plan
PBS

Out of the Shadows | Black America Since MLK: And Still I Rise

For Teachers 9th - Higher Ed Standards
Two powerful video clips launch a study of race relations in the United States after the Selma, Alabama riots, the passage of the Votings Rights Act, and the riots in Watts, California. 
Lesson Plan
Texas Education Agency (TEA)

Investigating Careers - Careers in Marketing Strategy

For Teachers 7th - 8th
The biggest balloon wins! Pupils play a balloon race game, answering questions about careers in business and marketing while blowing air into balloons. Additionally, scholars research two similar companies to study their marketing...
Activity
Digital Public Library of America

The Watsons Go To Birmingham—1963 by Christopher Paul Curtis

For Teachers 9th - 12th Standards
A primary source set of photographs, videos, newspaper articles, and FBI reports provides insight into race relations during the 1960s, the Sixteenth Street Baptist Church bombing, and the murder of Emmitt Till. Designed to be used to...
Lesson Plan
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Angel Island Immigration Station Foundation

The Chinese Exclusion Act

For Teachers 6th - 12th Standards
As part of a study of Angel Island Immigration Station, young historians examine the Chinese Exclusion Act of 1882, the first restriction on the United States immigration based on race and nationality. They complete a matrix identifying...
Interactive
Arcademics

Giraffe Karts

For Students 3rd - 5th Standards
Take a ride in a go-kart in a fast-paced race. Giraffes speed along the track while scholars read subjects and choose the correct verb. The more accurate subject-verb agreements equal faster wheels.
Interactive
Arcademics

Turtle Dash

For Students 3rd - 5th Standards
Vowel digraphs are the focus of a turtle-themed learning game. Players race against three others, filling in the blank space of words with a double vowel spelling pattern. 
Interactive
Arcademics

Koala Paddleboards

For Students 4th - 6th Standards
A multiplayer game challenges scholars to spell words. A voice says a word then participants race to spell the word quickly. Results display a scholars' rate and accuracy.
Interactive
Arcademics

Koala Karts

For Students 1st Standards
A koala-themed learning game challenges scholars to count a ten frame and identify its number, racing against other players, naming their way to the finish line.
Interactive
Arcademics

Four Wheel Fracas

For Students 3rd - 6th Standards
A quick learning game challenges players to solve one-step addition and subtraction algebraic equations. Scholars play against several others, racing around the track in their four-wheeler, to see who can solve for a variable as fast...
Interactive
Arcademics

Kitten Match

For Students 1st - 3rd Standards
An engaging learning game tests scholars' knowledge of how to make a number using addition. Several players race to pick two numbers that add up to a given sum. 
Interactive
Arcademics

Tugboat Addition

For Students 1st - 3rd Standards
Test young mathematicians' addition skills with an engaging learning game. Two tugboat teams race to answer as many addition problems as possible.
Interactive
Arcademics

Island Chase Subtraction

For Students 1st - 3rd Standards
Scholars boost subtraction skills with a multiplayer learning game. Jet skis race through the water, gaining speed and distance with every correct answer a learner provides.
Interactive
Arcademics

Canoe Penguins

For Students 4th - 6th Standards
Scholars compete in a canoe race that challenges them to multiply two-digit numbers. The faster they solve equations, the faster their canoe makes it to the end. 

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