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Code.org
Using Simple Commands
Turtles might be slow, but class will zoom by when your pupils build a program in which reptiles draw a grid. Using App Lab and JavaScript, class members build a program to find the most efficient way to draw an image of a...
Code.org
Looping and Random Numbers
Repetition, repetition, repetition. Get your class to efficiently repeat a section of code over and over again by introducing looping. Class members learn looping to quickly recreate objects they want to appear more than once in their...
Code.org
Event-Driven Programming and Debugging
Start programming in event-driven style. Scholars learn to place buttons on the user interface and use event handlers. They also learn to recognize errors in code and debug as necessary. This is the second lesson in the series of 21.
Code.org
Star Wars: Building a Galaxy with Code
Welcome to the code side. The interactive lesson introduces coding in a game format with familiar characters. Young computer experts learn to develop code to control the interaction of the characters in the game. The activity ends with...
SurfScore
Kodable
Prepare young scholars for life in the twenty-first century with this introduction to computer coding formatted as a fun problem solving game, this resource is a great way to develop children's sequential thinking...
Curated OER
Parallelism
In this parallelism learning exercise, students complete a total of 10 multiple choice questions. Worksheet is interactive or can be printed.
Other
Java Script Programming: Debugging
A 3 part article on JavaScript programming debugging from Webdeveloper.com. Includes information on what a "bug" is, a syntax error, a logic error, and other tips on avoiding and troubleshooting programming errors.
Khan Academy
Khan Academy: Behind the Scenes: Browse the J Query Source Code
Learn about the open source jQuery source code programmers use in programming interactive web pages.
Khan Academy
Khan Academy: Teaching Guide: Intro to Js Drawing Basics
This is a teaching guide for the Intro to JS lesson on Drawing basics. This lesson is the first time the student will see coding in action and write code themselves.