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DiscoverE
Electromagnetic Fishing Pole
Let's go fishing ... for paper clips! Individuals create a device that attracts paper clips. This device relies on an electromagnetism, where a flow of electricity in a loop of wire wrapped around a nail causes magnetism.
Curated OER
Fisheries in the Open Ocean
Students explore fisheries in the open ocean. In this ocean environment lesson plan, students study the impact fisheries have on the ocean habitat. Students complete a WebQuest and summary project regarding fisheries.
Curated OER
Fish and Zooplankton Through Remote Sensing
Ecology aces examine sea surface temperature maps and relate temperatures to concentration in fish and zooplankton populations. Take your class to a computer lab and provide experience with actual remote sensing data. Some of the links...
Curated OER
Designing a Study
Students explore features to consider when designing a scientific study. In this science research lesson, students examine different methods of data collection and consider which method would be appropriate for determining how many types...
Curated OER
Swim with the Fishes: Creating Animated Aquariums
Students using a Flash unit create a scene for the fish to swim about in. They create a fish using various software tools of their choice. Students then animate the fish across the screen. They develop a background scene, draw a fish...
Teach Engineering
Copycat Engineers
It's often said that imitation is the sincerest form of flattery. Young engineers learn about biomimicry, which uses nature to generate engineering ideas, in the fifth lesson of nine in a Life Science unit. Working in groups, they select...
Curated OER
Classification of Animals
First graders investigate the characteristics of vertebrates. They classify each as mammal, fish, bird, and reptiles. Students explore the differences between various types of animals and classify each.
Curated OER
Exploring Fish Anatomy and Commercial Fishing Gear
Students investigate commercial fishing by exploring the technical methods. In this environmental instructional activity, students identify the fish that are most commonly consumed by humans and trace their path from ocean to...
Curated OER
The Way We Were: Embryological Development and Disease
Students use microscopes to study live fish embryos and animated diagrams of cell division on the Internet. They see that scientists rely on technology to enhance the gathering and manipulation of data. They create web pages on cloning.
DiscoverE
Let's Make an Elastic Puppet
Create bending joints—but don't break! The activity shows how to make a puppet using straws and fishing line. Pupils create cuts to make joints that rely on the elasticity of the straw to bend and return to their original shapes.
Code.org
Functions with Return Values
Young computer scientists explore how to use the return command in computer programing by playing Go Fish. They learn about functions that return values and then write a turtle driver app using the return function.
DiscoverE
Air Train
Train your pupils to be master engineers. Young learners design a train that travels along a fishing line. The train needs to safely carry pennies as passengers without falling out.
Curated OER
Platypus in Crisis
Students learn about the Australian Minister of Fisheries and Wildlife and platypus as an endangered species. In this endangered species lesson, student role play as the Australian Minister of Fisheries and Wildlife to make a...
Curated OER
Fishing for Facts!
First graders visit the library or media center to research sea creatures using encyclopedia. They find two facts and research the Internet to find a picture of the sea creature. They create a class sea creature booklet.
Khan Academy
Project: Fish Tank
Create your own exotic aquarium, well, virtual aquarium. Fill it full of various fish and sea life, add animation, color, and interactivity using JavaScript. This task utilizes your classes' knowledge of functions, parameters, and local...
Purdue University
Slow Boat Design
Don't be a drag. Learners work in groups to design boats that move slowly. The provided reason for the activity is that a fish caught on a fishing reel is pulling the boat, causing it to move too fast. The STEM activity teaches the class...
Curated OER
TE Lesson: Caught in the Net
Students student the concept of bycatch, the act of unintentionally catching certain living creatures using fishing equipment. They determine the difference between bycatch and target creatures. They discover what species become bycatch...
Curated OER
A Fishy Environment 'We need 'em Clean!' Web Lesson
Students create a website. For this technology lesson, students use digital cameras and video to document their field trip to a local fish hatchery. Students use the photos and videos to create an instructional website.
Curated OER
Let's Make Writing Fun
First graders listen to "The Rainbow Fish" and write a story using their own experiences with friends. They use computer programs to publish their story.
Curated OER
Somthing's Fishy
Students, using drawing tools on the computer, or with paper and pencil, diagram and label a fish.
Curated OER
The Biggest Dam in the World
Students recognize that the Three Gorges Dam is now being constructed in China on the upper Yangtze River. They build a dam in an empty fish tankusing common materials they have at home or can easily find, such as twigs and leaves, food...
Curated OER
Alphabetizing
Typing is an essential skill in our day and age! Introduce your second graders to computer typing by teaching them the correct placement of the fingers on a keyboard. Then, they complete an assignment using the word processor.
Curated OER
Blowing Ballast
Oceanographers participate in a memorable hands on experience about buoyancy. They build a model of a submersible using a plastic bottle and a balloon. Afterward, they answer assessment questions. An answer key and some terrific...
Teach Engineering
Cartesian Diver
Amaze your scholars with an activity that uses a Cartesian diver to demonstrate Pascal's Law, Archimedes' Principle, and the Ideal Gas Law. Groups then repeat the process and make their own diver move up and down in a bottle.
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