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Education Development Center
Algebraic Habits of Mind
Math really is just one big puzzle waiting to be solved. Show learners that math can be intriguing and provide them with visually engaging problems and puzzles. The focus is on solving simple equations and looking at expressions.
Education Development Center
Geography of the Number Line
It's more than just numbers on a line, its an organizational, mental math machine to help learners understand the value of numbers. The tool is handy when introducing positive and negative integers to see their values and...
Education Development Center
Micro-Geography of the Number Line
Young mathematicians dive into the number line to discover decimals and how the numbers infinitely get smaller in between. They click the zoom button a few times and learn that the number line doesn't just stop at integers. Includes...
Shodor Education Foundation
Sequencer
Take the first step into graphing sequences. Learners set the starting number, multiplier, add-on, and the number of steps for a sequence. Using the inputs, the interactive calculates and plots the sequence on the coordinate plane. Users...
Shodor Education Foundation
Caesar Cipher
Caesar ciphers hide secret missives. A simple interactive lets users encode and decode hidden messages. The cipher method here is the Caesar shift.
Shodor Education Foundation
Simple Coordinates Game
Let coordinate pairs show you the way home. Scholars plot houses on a coordinate plane with given coordinates using an interactive app. Alternatively, they can identify the coordinates of houses already plotted on a coordinate plane.
Shodor Education Foundation
Simple Maze Game
Avoid the mines and win the game! Young scholars direct a robot through a minefield by plotting points. Their goal is to reach the target in as few moves as possible.
Shodor Education Foundation
Function Flyer
Fly through graphing functions with the Function Flyer. Young mathematicians use an interactive to graph different types of functions. A set of exploration questions has users investigate patterns in functions.
Shodor Education Foundation
Graph Sketcher
Sketch graphs with the Graph Sketcher. Scholars graph functions on a coordinate plane. An interactive makes it as easy as inputting the function and clicking a button.
Shodor Education Foundation
Whole Number Cruncher
Time to crunch the numbers! Young scholars use an interactive number cruncher to practice operations with whole numbers. They input a number and watch as the number cruncher produces the output and then use the data pairs to determine a...
Shodor Education Foundation
Box Plot
What information can come from a box? Learners choose a data set to display as a box plot and decide whether to include the median in the calculation of the quartiles, show the outliers, and change the scale. To finish the lesson,...
Shodor Education Foundation
Experimental Probability
Spin into a dicey experiment. Pupils use a spinner or a pair of dice to determine the experimental probabilities of each outcome. The interactive allows for either, one, five, or ten consecutive experiments. Using the applet, learners...
Shodor Education Foundation
Racing Game with One Die
Pupils roll a die to figure out which car advances on a race track. They determine the rules for each car moving forward and, given the statistics of the winner, compare if it matches their predictions.
Shodor Education Foundation
Crazy Choices Game
Wanna take a chance on which game is best? The resource provides three games of chance using multiple types of games. Games range from coin toss to cards. Choosing a type of game, pupils determine what wins and enter the theoretical...
Shodor Education Foundation
Spinner
Go round and round to compare theoretical and experimental probabilities. Learners set the number of sectors and the number of spins for a spinner. Then, a table displays the experimental and theoretical probabilities of the spinner for...
Shodor Education Foundation
Marbles
Grab some marbles from a bag. The applet simulates drawing marbles from a bag. Pupils determine the number of four colors of marbles in a bag and how many marbles to draw. Using information on whether order matters in the draw and if...
Shodor Education Foundation
Plop It!
Build upon and stack up data to get the complete picture. Using the applet, pupils build bar graphs. As the bar graph builds, the interactive graphically displays the mean, median, and mode. Learners finish by exploring the changes in...
Shodor Education Foundation
Measures
Take a look at data from a statistical lens. An interactive allows pupils to enter data set, labeling the data including the units used. Manipulating the applet, learners select the statistics to calculate that include total, mean,...
Curated OER
Following the Great Wall of China
Students investigate the building of the Great Wall of China during the Ming Dynasty and utilize the story of the wall to examine some of the history of China.
Curated OER
Time Worksheet - 1 Minute Intervals
In this telling time learning exercise, students look at 9 clocks and record the exact time on each one on the line right underneath each clock.
Curated OER
Telling Time Worksheet - 1 Minute Intervals
In this telling time worksheet, students read the time on 9 clocks and then write down the exact time on the lines provided. Students focus on telling time in 1 minute intervals. A good, basic skills worksheet.
Curated OER
The Three M's of Statistics: Mode, Median, Mean
Young mathematicians use the Visual Thesaurus to define mean, median, and mode. In this mean, median and mode instructional activity, learners use online sources to find the definitions of mean, median, and mode before applying the...
Curated OER
Schools Going Solar
If your school has a photovoltaic system, you can use this lesson plan to guide learners through an investigation of the factors affecting performance. Familiarize yourself with the data acquisition system, and then provide data for your...
Curated OER
Lesson Plan 4: Creating Main Characters
Creating a good main character is a must when writing a creative narrative or novel. Elementary aged writers create main characters for the novel they are writing. They first use themselves as a models, then create a character as a...
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