Curated OER
Cyberbullying and Civic Participation
Encourage your class to create rules and regulations for cyberbullying. Learners explore civic participation by thinking about the rules and regulations already in place in their lives and studying Canada's Canada Gazette. As a final...
iCivics
Responsibility Launcher
So how would pupils solve a town's problems? Using a video game, scholars tell residents of a town how to solve their problems by taking steps such as going back to school, voting, or serving in the military. As they make good choices,...
iCivics
Sortify: U.S. Citizenship
What is the difference between a right and a responsibility? Scholars consider the question while sorting characteristics of citizenship into buckets using a video game. After playing, class members see how effectively they sorted the...
Newseum
Civil Rights: Reporting Out
After brainstorming a list of contemporary local, regional, and national civil rights issues, pairs of scholars select one of these issues and design an information campaign to spread awareness of the issue.
Anti-Defamation League
Cyberbullying and Online Cruelty: Challenging Social Norms
"Everybody does it!" is often the clarion call to justify cyberbullying. Here's a lesson plan that encourages high schoolers to challenge these behaviors. Participants examine images, watch videos, and engage in discussions designed to...
Curated OER
Learning, Communication, and 21st Century Skills: Students Speak Up
Young scholars brainstorm to come up with examples of things they do with computers and write them down for the class to observe. They then raise their hands to respond to each survey question, tallying their answers on the board and...