Statistics Education Web
How Wet is the Earth?
Water, water, everywhere? Each pupil first uses an Internet program to select 50 random points on Earth to determine the proportion of its surface covered with water. The class then combines data to determine a more accurate estimate.
Statistics Education Web
Types of Average Sampling: "Household Words" to Dwell On
Show your classes how different means can represent the same data. Individuals collect household size data and calculate the mean. Pupils learn how handling of the data influences the value of the mean.
Statistics Education Web
Consuming Cola
Caffeine affects your heart rate — or does it? Learners study experimental design while conducting their own experiment. They collect heart rate data after drinking a caffeinated beverage, create a box plot, and draw conclusions....
Statistics Education Web
Saga of Survival (Using Data about Donner Party to Illustrate Descriptive Statistics)
What did gender have to do with the survival rates of the Donner Party? Using comparative box plots, classes compare the ages of the survivors and nonsurvivors. Using the same method, individuals make conclusions about the...
NASA
Astronomy Mission Module
Yes, scientists say, there is other life in our solar system! And the best place to look is on Europa, a moon of Jupiter. Here, learners mimic the techniques scientists use to gather information about objects in our solar system, write...
Noyce Foundation
Truffles
Knowing how to scale a recipe is an important skill. Young mathematicians determine the amount of ingredients they need to make a certain number of truffles when given a recipe. They determine a relationship between ingredients given a...
EngageNY
Designing Your Own Game
Your classes become video game designers for a day! They utilize their matrices, vectors, and transformation skills to create and design their own game images. The complex task requires learners to apply multiple concepts to create their...
EngageNY
Why Are Vectors Useful? 1
How do vectors help make problem solving more efficient? Math scholars use vectors to represent different phenomenon and calculate resultant vectors to answer questions. Problems vary from modeling airplane motion to the path of a...
Inside Mathematics
Number Towers
Number towers use addition or multiplication to ensure each level is equal. While this is common in factoring, it is often not used with algebraic equations. Solving these six questions relies on problem solving skills and being able to...
Inside Mathematics
Squares and Circles
It's all about lines when going around. Pupils graph the relationship between the length of a side of a square and its perimeter. Class members explain the origin in context of the side length and perimeter. They compare the graph to the...
Bowland
Speed Cameras
Do speed cameras help reduce accidents? Scholars investigate this question using a series of spreadsheet activities. Along the way, they learn about randomness, probability, and statistical analysis.
Statistics Education Web
The Case of the Careless Zookeeper
Herbivores and carnivores just don't get along. Using a box of animal crackers, classes collect data about the injury status of herbivores and carnivores in the box. They complete the process of chi-square testing on the data from...
EngageNY
Comparing Quadratic, Square Root, and Cube Root Functions Represented in Different Ways
Need a real scenario to compare functions? This lesson has it all! Through application, individuals model using different types of functions. They analyze each in terms of the context using the key features of the graphs.
NASA
States of Matter
Water, one of the basic needs of humans, is found in all three states of matter on Earth; no other planet—that we know of—possesses this quality. Here is a unit that allows learners to explore through experimentation what it...
University of Nottingham
Modeling Conditional Probabilities: 2
Bring the concept of conditional probability alive by allowing your classes to explore different probability scenarios. Many tasks have multiple solutions that encourage students to continue exploring their problems even after a solution...
PHET
Mapping the Ambient Magnetic Field
No GPS allowed! High school scientists continue to explore magnetic fields with a hands-on activity. After mapping the ambient magnetic field in the classroom and completing data analysis, they write about the similarities and...
Curated OER
Candy Machine
Using the concept of a candy vending machine, young mathematicians explore the sugar ratios found in different types of candy. Using the provided information, class members calculate and compare different ratios in...
Code.org
Introducing Design Mode
Move beyond buttons when designing user interfaces. In the fourth installment of a 21-part unit, young computer scientists learn to apply design mode, which gives users options for colors, fonts, etc. They learn to incorporate these...
Code.org
Using Variables in Apps
Investigate the benefits of using global variables. The seventh installment of a 21-part unit continues the study of variables from the previous lesson. Young computer scientists modify two existing apps by adding variables and learn how...
Code.org
User Input and Strings
Pupils learn to apply strings in computer science. They master two new user interface elements and also use string type data to represent ASCII characters. Finally, individuals create an app for Mad Libs in the eighth lesson of the series.
Code.org
Practice PT – Improve Your App
The last installment of a 21-part unit is a practice performance task that asks class members to design an app using skills from the unit. Scholars take one of the previous apps from the unit and modify it by adding elements and making...
EngageNY
Why Move Things Around?
Explore rigid motion transformations using transparency paper. Learners examine a series of figures and describe the transformations used to create the series. They then use transparency paper to verify their conclusions.
Code.org
Beyond Buttons Towards Apps
Explore how people use event-driven programming in games with a lesson that teaches scholars to use new screen elements and events. They apply these new elements to create a simple chaser game.
Code.org
Digital Assistant Project
Scholars apply previously learned skills to create a functional computer program. They produce a digital assistant incorporating string commands and complex conditional logic.
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