Instructional Video6:36
Neuro Transmissions

Video Game Therapy

12th - Higher Ed
Video games. Are they bad for you? That's what they said about rock 'n roll! Despite a lot of research being conducted on how video games are destroying society as we know it, there is a lot of evidence that video games can be beneficial...
Instructional Video0:34
Curated OER

Gaming In The Classroom

3rd - 8th
Learning games on the Internet are great resources to use in the classroom. However, make sure you research the games you allow your class to play. This video tells viewers why.
Instructional Video
Other

Wwo: World Without Oil

9th - 10th
Video imagines the first 32 weeks of a global oil crisis. Educational and thought provoking. [7:03]
Instructional Video
Crash Course

Crash Course Games Preview

9th - 10th
Andre Meadows gives us a preview about Crash Course series on the history and science of games. [1:56]
Instructional Video
Crash Course

Crash Course Games #5: The First Home Consoles

9th - 10th
Crash Course video teaches us about the first home consoles that came out in the 1970s through Atari and Mattel. [7:22]
Instructional Video
Crash Course

Crash Course Games #6: The Video Game Crash of 1983

9th - 10th
Crash Course video discusses the video game market of the 1980s and takes us through the boom and bust history of game sales. [10:50]
Instructional Video
Crash Course

Crash Course Games: #10: Microsoft and Connected Consoles

9th - 10th
This video lesson [8:56] focuses on the early 2000s innovation in hardware and games and one significant change, Internet connectivity. Sony's PlayStation 2, released in 2000, and Nintendo's GameCube, released in 2001, would also include...
Instructional Video
Crash Course

Crash Course Games: #19: Game Design

9th - 10th
This video focuses on game design. A good game design is essential for a positive player experience whether it's a board game, video game, or even dice game. So today, we're going to take some time to give you an introductory overview of...
Instructional Video
Crash Course

Crash Course Games: #20: Pc Gaming

9th - 10th
This video [10:17] focuses on PC gaming. The personal computer is the precursor to the console, but it's not quite accurate to say that it just led to the console. PCs and the video games created on them have and continue to influence...
Instructional Video
Crash Course

Crash Course Games: #22: Open World Games

9th - 10th
This video [11:59] episode of Crash Course Games focuses on open world games. Open world games are different than most video games because although they often have goals and tasks, they usually encourage what is known as "emergent...
Instructional Video
Crash Course

Crash Course Games: #23: Handhelds

9th - 10th
This video episode of Crash Course Games focuses on gaming devices that combine the screen, speakers, controls, and computer into one little package - handheld game consoles. Handhelds have actually been around since the mid-1970s, and...
Instructional Video
AsapSCIENCE

Asap Science: Can Video Games Make You Smarter?

9th - 10th
Find out if video games can be good for you, and if they can they make you smarter. [4:13]
Instructional Video
PBS

Pbs Learning Media: Scientist Profile: Game Designer

4th - 6th
Microsoft game designer David Ortiz discusses the math and science that go into creating video games. Xbox game designer David Ortiz wanted to be a professional football player or a doctor when he was a boy. Once he got to college, he...
Instructional Video
PBS

Pbs: Indian Pride: Tribal Relations, Part 1

9th - 10th
This video examines the relationship between Native American tribes and the United States federal government. Topics discussed include health care, justice systems, business opportunities, religious artifacts in museums, gaming on...
Audio
Science Friday Initiative

Science Friday: Could Gaming Be Good for You?

9th - 10th
Jane McGonigal, author of Reality is Broken, explains how to make real life more 'gameful.'
Audio
Science Friday Initiative

Science Friday: Can Gaming Make Us More Social?

9th - 10th
NYU's Katherine Isbister imagines a future where technology connects us to other people, not avatars.