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Crash Course Games: #10: Microsoft and Connected Consoles Instructional VideoCrash Course Games: #10: Microsoft and Connected Consoles Instructional Video
Publisher
Crash Course
Resource Details
Curator Rating
Educator Rating
Not yet Rated
Grade
9th - 10th
Subjects
21 Century Skills
1 more...
Resource Type
Instructional Videos
Audiences
For Administrator Use
2 more...
Lexile Measures
0L
Instructional Video

Crash Course Games: #10: Microsoft and Connected Consoles

Curated by ACT

This video lesson [8:56] focuses on the early 2000s innovation in hardware and games and one significant change, Internet connectivity. Sony's PlayStation 2, released in 2000, and Nintendo's GameCube, released in 2001, would also include ways to get online, but Xbox's implementation of a fully unified network that allowed gamers to compete across consoles was the first of its kind. PCs gamers had been playing across networks, particularly within the popular MMORPG genre, now the Internet on consoles helped lead to the prevalence of the competitive gaming and online gaming communities we see today.

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Additional Tags

crash course,microsoft and connected consoles, dvd player and storage, internet connected game console, microsoft xbox, nintendo’s gamecube, pcs gamers, sony’s playstation 2, gaming, gaming software

Classroom Considerations

  • Knovation Readability Score: 3 (1 low difficulty, 5 high difficulty)
  • The intended use for this resource is Instructional
  • This video is hosted on YouTube

View 5,753 other resources for 9th - 10th Grade 21st Century Skills

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