Curated OER
Biopoem: Ender's Game
Here's an activity designed to encourage character analysis. Readers craft a biopoem for a character in Orson Scott Cards' popular science fiction novel Ender's Game.
Curated OER
Leadership Qualities: Ender's Game
What are the important character traits of a good military leader? Individuals ponder this question before reading Orson Scott Card's science fiction novel, Ender's Game. After individuals rank a series of qualities, groups meet, compare...
Curated OER
Word Square: Ender's Game
Ansible. Hegemony. Candor. Readers of Orson Scott Card's Ender's Game create word squares for vocabulary words drawn from this award-winning science fiction novel.
EngageNY
Paraphrasing and Evaluating Sources: “Gaming Can Make a Better World”
Explore how gaming might make the world a better place. To dissect the statement, scholars watch video clips about the benefits of video games. While listening, pupils make notes in their researcher's notebooks, attempting to discern the...
EngageNY
Understanding Douglass’s Words: An Escape Attempt
Make a match! Scholars play a matching game after looking at excerpt five from Narrative of the Life of Frederick
Douglass. Learners match types of figurative language with example sentences, and add to their powerful language word wall...
ESL Kid Stuff
Past Tense Activities - Irregular Verbs: Part 1
As part of a series of resources designed for English learners, a language arts instructional activity prompts kid engage in activities and exercises that focus on the past tense of irregular verbs.
Jessica Winston
Tacky and the Winter Games
Helen Lester's wonderfully wacky, Tacky and the Winter Games, is the core text featured in a resource packet that includes a prediction exercise, an activity menu, vocabulary flash cards, and book review worksheet. A great way to cheer...
EngageNY
Finding Relevant Information and Asking Research Questions: The Benefits of Video Games
Video games may not be so bad after all. As scholars read the text "The Many Benefits, for Kids, of Playing Video Games," they summarize the gist in their researchers' notebooks. Next, pupils draft supporting research questions based on...
EngageNY
Contrasting Evidence: “Games Can Make a Better World” and “Video Games Benefit Children, Study Finds”
Anecdotes, analogies, testimonies, statistics. The most powerful arguments rely on multiple types of evidence. Scholars explore the topic as they read contrasting evidence about the benefits of video games. They complete Venn diagrams to...
Boys Town
Teaching Social Skills, Creating Successful Students “Following Instructions” and “Listening”
With the help from learning games and holiday-themed coloring pages, scholars learn the importance of listening carefully and following directions. Coloring pages celebrate Halloween and Thanksgiving. Learning games include Simon...
August House
Anansi Goes to Lunch - Pre-Kindergarten
In a multidisciplinary lesson plan, you will focus your instruction around the West African folktale, Anansi Goes to Lunch by Bobby and Sherry Norfolk while your little learners sing songs, play games, participate in a grand...
Novelinks
The House of the Scorpion: Request Strategy
Readers of The House of the Scorpion try to stump their teacher in a QAR questioning game. Pairs craft Right There, Think and Search, On Your Own, and the Author and You questions and the class members then take turns responding to...
ESL Kid Stuff
Morning Routines
Morning routines are the subject of this series of activities designed for language learners. Kids practice crafting questions and responses using the provided morning routine targeted vocabulary words.
ESL Kid Stuff
Daily Routines & Times of the Day
What time do you eat breakfast? Or go to school? Language learners practice crafting and answering questions about their daily routines.
Roald Dahl
Matilda - Throwing the Hammer
Full truth, or an exaggeration? How can you tell when a storyteller is exaggerating a story? Readers analyze a story told by Hortensia, and identify the exaggerative language she uses. Then, learners write their own narrative story using...
ESL Kid Stuff
Telling the Time
What time is it? Language learners are introduced to time vocabulary with a series of activities, songs, and games that let them practice formulating and answer questions about time.
ESL Kid Stuff
Describing People (Adjectives)
As part of a series of lessons focusing on the parts of speech, language learners engage in games and exercises that encourage them to use adjectives to describe people.
ESL Kid Stuff
Intro ESL Lesson (Ages 8-14)
Introduce language learners to class behavior expectations, and each other, with activities that include greeting and name games, conducting a class survey, and creating a classroom rules poster.
ESL Kid Stuff
Describing Things (Adjectives)
Describing things using adjectives is the focus of this lesson designed for language learners. Class members play games, draw pictures, and sing songs, adding adjectives to describe animals.
ESL Kid Stuff
Numbers 1-20
Language learners engage in a series of games and activities designed to help them recognize and name the numbers from ten to twenty.
ESL Kid Stuff
Pets & Possessions
Language learners engage in a series of games and activities using pet vocabulary and the verb "have" to show possession or ownership.
ESL Kid Stuff
Seasons
English language learners celebrate the seasons with games, songs, and readings.
EngageNY
Close Reading: Excerpt 3 of “The Digital Revolution and the Adolescent Brain Evolution”
It's time to level up and discover how video games affect the brain. Pupils explore the topic as they continue reading excerpts from an article about adolescent brain development and the digital revolution. Scholars also participate in a...
ESL Kid Stuff
Past Tense Activities - Irregular Verbs: Part 2
The second part of a two-part instructional activity on irregular past tense verbs prompts language learners to add four more verbs to the list of twelve they have been working with.
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