Interactive
American Museum of Natural History

Life in the City

For Students 6th - 12th
Believe it or not, biodiversity exists even in areas of disturbed habitat. An interactive activity challenges learners to look for species with a magnifying lens in an image of a city habitat. Pop-up images and descriptions explain how...
Lesson Plan
Curated OER

Habitat, What is That?

For Teachers K - 4th
Students explore animal habitats. In this environmental stewardship lesson, students match animals to their habitats in a classroom activity. Students also observe a firefly habitat and read Fireflies. Students create bulletin boards...
Lesson Plan
Curated OER

Habitats

For Teachers 4th - 5th
Students are introduced to various animals and their habitats. In groups, they must determine which animal skin matches the correct animal and identify the texture. They discuss the reason for the texture and width of the skin to end...
Lesson Plan
Curated OER

Animal Signs

For Teachers 1st - 9th
Students discuss the many different types of animal signs that can be used to identify and track animals. They participate in an hands-on activity in which they examine tracks, trails, homes, territory markings, and even "scat" left by...
Lesson Plan
LABScI

Botany: The Plant Dissection Lab

For Teachers 9th - 12th
Study everything about plants! The 12-part series of lessons continues with an examination of many aspects of plants. Components of the laboratory activity address the growth and structure of plants by evaluating familiar plants. The...
Lesson Plan
Curated OER

Paper Sculpture Habitats

For Teachers 1st - 3rd
Students develop skills in sculpture. They acknowledge that sculpture can be made in a variety of ways. Students encounter different ways paper can be manipulated. They gain experience in collaboration.
Lesson Plan
Curated OER

Changing Sounds

For Teachers 3rd - 4th
Young scholars identify how the pitch of an instrument can be altered. They complete a worksheet by labeling several images in order of pitch and then fill a bottle with water to create a sound that matches a pitch on a drawn card.