Lesson Plan
Code.org

Understanding Program Flow and Logic

For Teachers 9th - 12th
Explore decision-making logic in programming computer games. The 10th installment of a 21-part unit teaches scholars how to apply conditional statements and Boolean expressions. They use these concepts to create a "Guess My Number" game...
Lesson Plan
TryEngineering

Program Your Own Game

For Students 6th - 12th
Young computer scientists get to see what it's like to be a software engineer as they use free online software to design a computer game. They play and evaluate games groups created to round out the activity.
Lesson Plan
Code.org

The Need for Programming Languages

For Teachers 9th - 12th
LEGO see if you can recreate my design. Individuals build an arrangement from LEGO blocks and write directions for someone else to follow in order to recreate the arrangement. Pairs then swap directions and try to...
Activity
DiscoverE

Coding Without Computers

For Teachers 6th - 12th
See what it feels like to be a robot. Scholars use programming vocabulary to program a human robot and test out their codes by acting them out. The code should result in stacking six cups into a pyramid.
Lesson Plan
Curated OER

"It's More Than a School": Proposing Programs to Meet Student Needs

For Teachers 10th - 12th
This detailed lesson plan from New York Times' The Learning Network centers around Carroll Academy and its girl's basketball team. Learners compare their school to Carroll Academy, read anywhere from 1 to 5 engaging articles about the...
Lesson Plan
Institute of Electrical and Electronics Engineers

Arduino Blink Challenge

For Teachers 9th - 12th Standards
Emerging engineers read about Arduino software and how it can be used. Then they follow a nine-step tutorial to connect an Arduino board to a computer and put it to work! The objective is to code a program that will cause an LED to...
Lesson Plan
Media Smarts

Television Broadcast Ratings

For Teachers 7th - 10th
Explore the relationships between programming, advertising, and the ensuing rating wars. Help develop the media smarts of your pupils through this examination of advertisers for popular shows. Although the included Sweep Chart features...
Activity
PBS

Code Creators

For Teachers 3rd - 8th
The lesson is real—even if the computer code isn't. Scholars learn about pseudocode, which simulates computer code using everyday language. They write pseudocode for simple actions, then have classmates guess the action from the written...
Lesson Plan
Code.org

Creating Functions with Parameters

For Teachers 9th - 12th
The pupils practice modifying parameters in a function to add variations to their under the sea scene. The resource also introduces random number functions that alter the scene every time the program runs.
Lesson Plan
EngageNY

Grade 9 ELA Module 3, Unit 3, Lesson 6

For Teachers 9th Standards
The eighth lesson in the editing process focuses on flow and cohesiveness in the entire research paper. Class members examine color-coded pre- and post-revision model paragraphs and then work in pairs to revise and peer-review their papers.
Lesson Plan
NASA

Let's Investigate Mars

For Teachers 3rd - 7th Standards
Take your science class on a hypothetical field trip to Mars with an engaging astronomy lesson. After first learning about NASA's Mars rover missions, young scientists plan their own scientific investigations of Earth's...
Activity
Music Class

Sound Habits

For Teachers K - 5th
Hear ye! Hear ye! Encourage your young keyboard/piano players to develop sound habits with a resource packet that introduces a dynamic learning method. The free sample lessons, part of a for-purchase program, are designed to be used in a...
Lesson Plan
Curated OER

Symphonic Poetry (SMART Board Lesson)

For Teachers 6th - 8th
Let music and poetry collide in this well-orchestrated language arts lesson plan. After studying program music and C. Debussy's Prelude to an Afternoon Faun, view the attached SMART board lesson plan to read through "Fog" by Carl...
Lesson Plan
TryEngineering

Solving Problems with Decision Trees

For Teachers 9th - 12th
Combat crime with computers. The instructional activity teaches young computer scientists about decision trees and how to use them. They consider telecommunications subscriptions and how decision trees can help detect fraud.
Lesson Plan
Curated OER

The Power of Words in Charlotte's Web

For Teachers 3rd - 8th
"How can a few good words save a pig's life?" Posed with this question, your ELD students explore E.B. White's Charlotte's Web in a meaningful, valuable way. By analyzing specific word choice from the book, especially the excerpts...
Lesson Plan
TryEngineering

Arduino Blink Challenge

For Students 6th - 12th
Who knew turning a light on and off could be so complicated? In the instructional activity, pupils use Arduino boards to learn about computer codes and programs. They program an Arduino to make a light turn on and off at certain time...
Lesson Plan
Code.org

Using Simple Commands

For Teachers 9th - 12th
Turtles might be slow, but class will zoom by when your pupils build a program in which reptiles draw a grid. Using App Lab and JavaScript, class members build a program to find the most efficient way to draw an image of a...
Lesson Plan
Code.org

Creativity in Algorithms

For Teachers 9th - 12th
Groups work with the program they built in the previous lesson to make it more creative. The resource challenges pupils to add functionality to their existing programs by adding a new command.
Lesson Plan
Code.org

APIs and Using Functions with Parameters

For Teachers 9th - 12th
Introduce your class to the API, a reference guide that lists and explains the functionality of programming language. Using JavaScript, individuals draw complex designs that require additional commands and parameters defined in the...
Lesson Plan
Google

Friends: Imaginator

For Teachers 5th - 9th
What does a future as a computer scientist look like? Pupils learn about loops in computer coding by writing a story about the future. They include the repeat until and wait blocks in the Scratch program to incorporate these loops.
Interactive
Code.org

Minecraft Hour of Code

For Teachers 2nd - 12th
Devote an hour to computer coding ... it's time well spent! The activity has young computer scientists write code to solve puzzles in the Minecraft game. They learn how to apply block codes and repeat loops.
Lesson Plan
Code.org

Creating Summary Tables

For Teachers 9th - 12th
Let the computer summarize all that data. Pairs work together to learn how to create pivot tables by following directions in the online module. They then utilize the data collected from the beginning of the unit to create their own...
Lesson Plan
Code.org

Making Data Visualizations

For Teachers 9th - 12th
Relax ... now visualize the data. Introduce pupils to creating charts from a single data set. Using chart tools included in spreadsheet programs class members create data visualizations that display data. The...
Lesson Plan
Code.org

Routers and Redundancy

For Teachers 9th - 12th
How are messages to the right recipient? Introduce the concept of routing Internet traffic by drawing a comparison to sending a letter. Groups use the Internet Simulator program to send messages to others using the same router...