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Activity
DiscoverE

My Friend Robot

For Teachers 3rd - 8th
Can you do better than a robot? Teams write instructions for a hypothetical robot to build a structure. They test their instructions by acting them out to see if they produce the desired structure.
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Lesson Plan

Learning to Code Through Gameplay and Exploration 12-week Rotation for K-2

For Teachers K - 5th Standards
Shared Resource Through collaborative gameplay, students will learn the basic logic and sequencing concepts of coding. This process will also develop their skills in computational thinkingand problem solving.
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Lesson Plan

Think Like A Programmer! Puzzlets Cork the Volcano Curriculum

For Teachers K - 5th Standards
Shared Resource Common Core Standards Connected   The standards listed below are standards from the Common Core Framework which map to learning opportunities with Cork The Volcano & Puzzlets. Source Link: http://www.corestandards.org/   Grade...
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Interactive
Code.org

Minecraft Hour of Code

For Teachers 2nd - 12th
Devote an hour to computer coding ... it's time well spent! The activity has young computer scientists write code to solve puzzles in the Minecraft game. They learn how to apply block codes and repeat loops.
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Lesson Plan
TryEngineering

Solving a Simple Maze

For Students 5th - 10th
Solve a maze ... from a robot's point of view. In the instructional activity, your scholars build a small, simple maze from cardboard and then find a route from the start point to the finish point. They write an algorithmic process that...
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Lesson Plan
TryEngineering

Fun with Sorting

For Teachers 5th - 10th
Who knew sorting could be so much fun? Scholars participate in a sorting activity where they develop questions to place a list of numbers in order. They consider how these questions can be used as an algorithm.
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Lesson Plan
TryEngineering

Computing in the Cloud

For Teachers 3rd - 12th
What and where is "the cloud"? The lesson teaches scholars about the history of cloud computing and about its current uses. It also teaches how to install a multiple guest OS in a host OS and how to use cloud computing services.
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Lesson Plan
TryEngineering

Boolean Algebra is Elementary

For Teachers 3rd - 6th Standards
See how Boolean algebra relates to video games with a lesson that teaches young scholars how to use Boolean algebra to create rules for a virtual world. They test the rule base for consistency in groups.
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Lesson Plan
TryEngineering

Graphics: Bits and Points

For Students 3rd - 6th Standards
What can a mural teach pupils about computer science? The activity has scholars create a mural on a wall to learn about bitmap and vector graphics. Along the way, they learn about the graphics coordinate system.
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Lesson Plan
TryEngineering

Recursion: Smaller Sibling Pyramids

For Teachers 3rd - 6th Standards
Get siblings to do your work. Scholars learn how to perform summations of arithmetic sequences in an innovative lesson. They use iterations, smaller siblings (tail-end recursion), and the divide-and-conquer approach.
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Lesson Plan
TryEngineering

Search Engines

For Teachers 3rd - 12th
Introduce search engines with an activity that models how search engines work and the different algorithms they employ. Working in groups, class members then build search queries to demonstrate the knowledge learned.
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Activity
Computer Science Unplugged

Treasure Hunt—Finite-State Automata

For Teachers 4th - 12th
Introduce your class to the concept of finite-state automata with an activity that asks individuals to try to map their way to Treasure Island by taking different routes though an island chain. Each island has two ship sailing to...
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Activity
Computer Science Unplugged

Divide and Conquer—Santa’s Dirty Socks

For Teachers 4th - 12th Standards
The story "Santa's Dirty Socks" provides learners an example of a search algorithm that uses a divide and conquer system similar to a binary search algorithm. The included questions expand upon the concepts that follow the story.
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Activity
Computer Science Unplugged

The Orange Game–Routing and Deadlock in Networks

For Teachers 4th - 12th
How is data able to move in a congested network? Groups simulate moving data around a congested network by passing fruit around a circle, following specific rules, until everyone ends up with their own fruit. Extension activities include...
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Activity
Computer Science Unplugged

Card Flip Magic—Error Detection and Correction

For Teachers 4th - 12th
I can find the error in an array of cards? After watching a demonstration class members search for the error is the provided cards. The resource provides a real-life example of using ISBN numbers in error detection and using check sums.
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Lesson Plan
Computer Science Unplugged

Colour by Numbers–Image Representation

For Teachers 2nd - 12th
How do computers store and send images? Here's an activity that explains one way a computer can compress image information. Pupils decode run-length coding to produce a black and white image. Pairs then work together to code and decode...
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Activity
Computer Science Unplugged

Tablets of Stone—Network Communication Protocols

For Teachers 4th - 12th
Show your learners that the game of Telephone isn't the only way messages get mixed up. Pairs transform into the sender and receiver of a message sent in packets. At least one pupil is the messenger who either delivers, delays, or fails...
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Activity
Computer Science Unplugged

Codes in a Song—Modems

For Teachers 2nd - 12th
Let's listen to some codes. To understand how a modem sends binary numbers over a phone line, class member listen to the codes included in the provided mp3 files, translates the tones to binary numbers and then convert the binary numbers...
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Activity
Computer Science Unplugged

Tourist Town—Dominating Sets

For Teachers 2nd - 8th
As an introduction to using a network to determine the fewest number of nodes that meet a given condition, small groups work together to determine the fewest number of ice cream vans, and their locations, to be able to serve the people...
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Activity
Computer Science Unplugged

The Poor Cartographer—Graph Coloring

For Teachers 2nd - 12th
Color the town red. Demonstrate the concept of graph theory with a task that involves determining the least number of colors needed to color a map so that neighboring countries are not represented by the same color. Pupils make...
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Activity
Computer Science Unplugged

The Intelligent Piece of Paper

For Teachers 3rd - 12th
How smart is that piece of paper? The activity introduces the idea of computer programming as a list of instructions written by computer programmers. Two individuals play a game of Tic-Tac-Toe in which one follows the commands written on...
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Activity
Computer Science Unplugged

Conversations with Computers—The Turing Test

For Teachers 4th - 12th
Will the real computer please stand up? The premise of this activity is for the class to ask questions to a human and to a computer and to determine which is which. The class asks a given set of questions, and the person playing the role...
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Activity
Computer Science Unplugged

Ice Roads–Steiner Trees

For Teachers 4th - 12th
As an introduction to Steiner Trees, class members are challenged to find the shortest paths to connect multiple points. The teacher introduces the problem by showing how to connect three points. Groups then go outside and construct a...
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Activity
Computer Science Unplugged

The Chocolate Factory–Human Interface Design

For Teachers 4th - 12th
What is this? What is it for? How does it work? Challenge the class to think about to how to design a new chocolate factory for the Oompa-Loompas to make it easy to use. The activity is the first of a three-part series on computer-human...