+
Interactive
Arcademics

Giraffe Karts

For Students 3rd - 5th Standards
Take a ride in a go-kart in a fast-paced race. Giraffes speed along the track while scholars read subjects and choose the correct verb. The more accurate subject-verb agreements equal faster wheels.
+
Interactive
Arcademics

Elephant Feed

For Students 4th - 5th Standards
Four elephants race to snatch up all the peanuts in a synonym learning game. Players turn into peanut hungry elephants in a synonym learning game. Opponents read a word and race to locate its synonym earning points till the time ends.  
+
Interactive
Arcademics

Bumper Boat Bash

For Students 2nd - 4th Standards
Speed through a bumper boat course to practice making nouns plural. Scholars read 26 plural nouns and choose the correct form out of three to advance their boat closer to the finish line.
+
Interactive
Arcademics

Kitten Hop

For Students 1st - 4th Standards
An eye-catching learning game provides scholars with the opportunity to practice Dolch sight words. Playing against other young individuals and the computer, a kitten hops from word to word making its way to the cat bed. Results are...
+
Interactive
Arcademics

Tractor Multiplication

For Students 3rd - 5th Standards
Use multiplication to help win a game of tug-of-war. An online game helps learners reinforce their multiplication facts. Selecting the correct answers to multiplication problems helps move a tractor in a tractor tug-of-war in their favor.
+
Interactive
Arcademics

Martian Hoverboards

For Students 5th - 6th Standards
Float across the Martian landscape. Using an online game, learners participate in teams to propel their hoverboards in a race across the surface of Mars. By correctly evaluating a numerical expression involving parentheses, individuals...
+
Interactive
Arcademics

Penguin Jump

For Students 3rd - 5th Standards
Don't jump to conclusions but to products instead. Pupils participate in an online race as penguins. Users choose the ice sheet with the correct product to the individual's multiplication prompt. The penguins jump from one product to...
+
Interactive
Arcademics

Swimming Otters

For Students 3rd - 6th Standards
Otters swim through numerical gates carrying multiplication equations with a missing factor. By choosing the gate with the correct missing factor, players make the otter swim faster in the online game.
+
Interactive
Arcademics

Demolition Division

For Students 3rd - 5th Standards
Divide and conquer! Learners fire quotients at tanks carrying division problems. Correct answers destroy the tanks as they approach the base defenses. Pupils play six rounds that are one minute each to finish the online game.
+
Interactive
Arcademics

Drag Race Division

For Students 3rd - 5th Standards
Pupils speed through division as they participate in an online drag race. By answering division questions, individuals provide a boost to their cars. Learners that can answer quickly and accurately win the race.
+
Interactive
Arcademics

Division Derby

For Students 3rd - 5th Standards
Run for the quotient. Classmates practice division facts to 12 by racing against each other in an interactive online game. Horses run around a track and receive extra boosts of energy for each correct response.
+
Interactive
Arcademics

Pony Division

For Students 3rd - 5th Standards
Divided we pull. Pupils play an online game to practice division facts. With each correct response, the players' ponies pull just a little more in a tug of war.
+
Interactive
Arcademics

Dolphin Dash

For Students 2nd - 4th Standards
Dolphins swim for coins. Pupils play an online interactive game to become the first dolphin around the track. Players choose the appropriate value for a collection of coins to increase their speed. The game accommodates up to 12 racers...
+
Interactive
Arcademics

Dolphin Feed

For Students 2nd - 4th Standards
Gather money with porpoise. Individuals click on a combination of coins and bills to match the displayed amount of money. Each collection feeds a dolphin, and the player that gathers the most correct amounts wins the online game.
+
Interactive
Arcademics

Giraffe Dash

For Students 2nd - 4th Standards
Practice just in the neck of time. Pupils play an online game to practice telling time from an analog clock. Giraffes race around a track and speed up each time the player correctly matches the digital time to the analog clock.
+
Interactive
Arcademics

Giraffe Pull

For Students 2nd - 4th Standards
Take time to tell the time. Players compete in an online game of tug of war as giraffes. They determine the correct time in words for the displayed analog clock. Each correct response pulls the rope just a little farther.
+
Interactive
Arcademics

Puppy Pull

For Students 4th - 6th Standards
Pull hard to convert fractions. Players participate in a tug of war against each other or the computer by practicing converting fractions to decimals. With each correct response, the player's puppy pulls a little harder. Play continues...
+
Interactive
Arcademics

Puppy Chase

For Students 4th - 6th Standards
Chase down fraction to decimals conversions. Players convert fractions to decimals to run a race as a puppy. Correct answers boost the speed of their game pieces. Each race allows up to 12 players to race against each other in the online...
+
Interactive
Arcademics

Dirt Bike Comparing Fractions

For Students 3rd - 5th Standards
Players push and pull their way to understanding fractions. Users play against one another or the computer in an online tug-of-war game to compare fractions. Learners choose the correct symbol to compare two fractions. Each correct...
+
Interactive
Arcademics

Ratio Stadium

For Students 3rd - 5th Standards
Bike to master ratio basics. Learners propel their motorbikes around the track by identifying equivalent ratios. Each correct response provides a boost to the bike, while incorrect answers slow it down.
+
Interactive
Arcademics

Snow Sprint

For Students 5th - 6th Standards
Dash through the snow with fractions. Players race snowmobiles while multiplying fractions. By choosing the correct products, learners make their online game pieces move around the track. The faster the correct answer, the quicker the...
+
Interactive
Arcademics

Otter Rush

For Students 5th - 6th Standards
Otters help learners increase fluency with exponents. Given four options, pupils determine which one would make a given equation involving exponents true. The faster individuals answer, the faster their otter races around the track in...
+
Interactive
Arcademics

Speedway

For Students 5th - 6th Standards
Race to extreme fluency. Scholars play a car race online game where the faster they choose the answer to fraction addition and subtraction problems, the faster their cars go. Pupils play against the computer or other players online....
+
Interactive
Arcademics

Grand Prix Multiplication

For Students 3rd - 5th Standards
The race is on to multiply. Scholars use an online four-player racing game to practice their multiplication skills. Every time they correctly answer a multiple-choice question on multiplication facts within 100, their race cars move...