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Interactive
Khan Academy

Project: Make it Rain

For Students 6th - Higher Ed
Make it rain on your computer screen with this challenging JavaScript programming project. Modify the existing code of one little drop to create a downpour by using arrays and properties of arrays. But why stop there? How about some...
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Interactive
Khan Academy

Project: Build-a-House

For Students 6th - Higher Ed
Start with a basic house created in JavaScript code and practice programming with loops as you add rows of windows, grass, flowers, or trees. How about some apples growing in the trees? You get the idea. Your coding students can let...
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Activity
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Teach Engineering

Java Programming: Testing the Edges

For Teachers 9th - 12th
Tests are no fun, but test cases are extremely helpful. Pupils work in groups to write a Java program that completes a given task. They come up with test cases to give to another group, then trade test cases to determine if their program...
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Lesson Plan
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Teach Engineering

Java Code: Does It Work? Test and Test Again

For Teachers 9th - 12th Standards
Testing software code can sure test one's patience. Future programmers learn about the importance of testing when writing code for computer software. They access the CodingBat website to test programs written in Java using three test...
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AP Test Prep
College Board

An Introduction to Polymorphism in Java

For Students 10th - 12th
Run a lesson on run-time polymorphism. An AP® curriculum module introduces polymorphism in Java. It identifies the five major types of run-time polymorphism and provides a brief description and example for each type.
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Lesson Plan
College Board

Strategies for Teaching AP Computer Science

For Students 10th - 12th
Implement strategies from the beginning to the end. A collection of strategies and lessons span from the first day of school to after the exam. Resources cover basic information such as computer ethics and top 10 tips to a instructional...
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Assessment
Code.org

Practice PT – Improve Your App

For Students 9th - 12th
The last installment of a 21-part unit is a practice performance task that asks class members to design an app using skills from the unit. Scholars take one of the previous apps from the unit and modify it by adding elements and making...
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Lesson Plan
Code.org

Canvas and Arrays in Apps

For Teachers 9th - 12th
Scholars learn how to make a digital canvas and fill it with artwork by creating a drawing app using the canvas element. The activity requires learners to previous knowledge of arrays and return commands to draw images.
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Lesson Plan
Code.org

Functions with Return Values

For Teachers 9th - 12th
Young computer scientists explore how to use the return command in computer programing by playing Go Fish. They learn about functions that return values and then write a turtle driver app using the return function. 
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Lesson Plan
Code.org

Processing Arrays

For Teachers 9th - 12th
Scholars use a playing card activity to help them develop a program to find the minimum value of a list. They learn to use for loops to write code that will process lists. 
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Lesson Plan
Code.org

Image Scroller with Key Events

For Teachers 9th - 12th
Discover how to embed images in lists. Scholars modify an existing app to include an image scroller in the 17th lesson of the series. They learn to refactor code and remove redundancies after modifying code.
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Lesson Plan
Code.org

Looping and Simulation

For Teachers 9th - 12th
Young computer scientists continue programming with while loops by creating a program to simulate coins flipping. 
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Lesson Plan
Code.org

While Loops

For Students 9th - 12th
Bring your pupils in the loop with while loops. Scholars learn how to modify conditional statements to produce while loops in the 14th lesson of the series. They use flowcharts to understand loops and then program some examples of loops.
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Lesson Plan
Code.org

Digital Assistant Project

For Teachers 9th - 12th
Scholars apply previously learned skills to create a functional computer program. They produce a digital assistant incorporating string commands and complex conditional logic.
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Lesson Plan
Code.org

Compound Conditional Logic

For Students 9th - 12th
Scholars explore compound conditional logic and learn to use the Boolean operators AND, OR, and NOT within conditional statements by incorporating these operators to improve a previously created app.
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Lesson Plan
Code.org

Introduction to Conditional Logic

For Teachers 9th - 12th
On one condition ... explore how to use conditionals within conditionals. Scholars apply conditional statements to improve upon the app they built during a previous activity. They also learn about nested conditionals in the 11th activity...
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Lesson Plan
Code.org

Understanding Program Flow and Logic

For Teachers 9th - 12th
Explore decision-making logic in programming computer games. The 10th installment of a 21-part unit teaches scholars how to apply conditional statements and Boolean expressions. They use these concepts to create a "Guess My Number" game...
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Lesson Plan
Code.org

Introduction to Digital Assistant Project

For Students 9th - 12th
How does a computer recognize voice commands? Scholars learn about digital assistants and natural language processing (NLP) algorithms in the ninth lesson of the series. They begin building a simple digital assistant and work on this...
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Lesson Plan
Code.org

User Input and Strings

For Teachers 9th - 12th
Pupils learn to apply strings in computer science. They master two new user interface elements and also use string type data to represent ASCII characters. Finally, individuals create an app for Mad Libs in the eighth instructional...
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Lesson Plan
Code.org

Using Variables in Apps

For Teachers 9th - 12th
Investigate the benefits of using global variables. The seventh installment of a 21-part unit continues the study of variables from the previous lesson. Young computer scientists modify two existing apps by adding variables and learn how...
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Lesson Plan
Code.org

Controlling Memory with Variables

For Teachers 9th - 12th
Not all variables are created equal. Discover how variables in computer science are different from variables in math class. Scholars learn to work with variables in computer programming by developing a mental model for how variables...
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Lesson Plan
Code.org

Multi-screen Apps

For Teachers 9th - 12th
Scholars continue their study of event-driven programming by creating a multi-screen app in the fifth lesson of the series. They incorporate previously learned elements and events in the mini-project.
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Lesson Plan
Code.org

Introducing Design Mode

For Teachers 9th - 12th
Move beyond buttons when designing user interfaces. In the fourth installment of a 21-part unit, young computer scientists learn to apply design mode, which gives users options for colors, fonts, etc. They learn to incorporate these...
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Lesson Plan
Code.org

Beyond Buttons Towards Apps

For Teachers 9th - 12th
Explore how people use event-driven programming in games with a lesson that teaches scholars to use new screen elements and events. They apply these new elements to create a simple chaser game.