CK-12 Foundation
Everglades Airboat
How does an airboat move when there isn't a motor in the water? The simulation teaches the forces related to the thrust and drag on an airboat. Scholars vary the boat mass and thrust force in order to view graphs of the changing force...
CK-12 Foundation
Pirate Ship
Everything that happens is an interaction, from the wind blowing a sail to a cannon ball being thrust out of a cannon. A simulation shows the interactions involving a sail, air, ball, pirate, cannon, deck, ocean, and the Earth and the...
CK-12 Foundation
Addition of Integers: Polka Dots
What happens when you add negative and positive integers to one another? Do you add or subtract, and will the answer be positive or negative? Young mathematicians use blue and red polka dots to determine the value of an expression that...
CK-12 Foundation
Sums of Integers with Different Signs: Board Game
Five questions challenge scholars to show what they know about integers. Using an interactive board game, learners move pieces to discover where a player landed, then answer problems involving both positive and negative integers.
CK-12 Foundation
Ballistics Tests
How did scientists measure the speed of incredibly fast things before the invention of high-speed photography? Scholars virtually perform ballistics tests to discover the process. They control the rifle type, bullet mass, and target...
CK-12 Foundation
Astronaut Training Chamber
Most people realize they would weigh less if they were on the moon, but does it change how much weight you could lift if you were on the moon? Scholars adjust the mass of an object to be lifted and select between four different locations...
CK-12 Foundation
Loop-the-Loop
What prevents a roller coaster from falling when it goes upside down? Scholars experiment with a roller coaster simulation controlling the mass of the coaster, the height of the hill, and the radius of the loop. They learn which factors...
CK-12 Foundation
Walk the Tightrope
Why do many tightrope walkers use a balancing pole? The simulation explores the benefits of balancing poles and the features that are most important. Pupils control the pole length, pole mass, pole stiffness, and the initial angle of...
CK-12 Foundation
Archery
Archery is believed to be one of the oldest sports in the world at more than 25,000 years old—meaning it can teach your classes a lot! Scholars learn about the forces interacting in the archery simulation. They control the archer's...
CK-12 Foundation
Malt Shop
How does the soda clerk know exactly how to get the glass across the counter to the customer? Pupils use the simulation to adjust the launch velocity, glass weight, base area, surface material, and the customer's position to answer that...
CK-12 Foundation
Airplane
How does an airplane control its take off and descent? Scholars explore the forces acting on an airplane and control the angle of attack, wing profile, thrust, and airplane size. They learn about lift, drag, thrust, gravity, and the...
CK-12 Foundation
Hot Air Balloon
How can people control a hot air balloon? The simple simulation allows scholars to adjust the payload mass, burner, and vent position on a hot air balloon and observe the changes in velocity and altitude over time. Challenge questions...
CK-12 Foundation
Angles of Rotation in Standards Positions: Clock Angles
Use a clock face to develop angles representing standard position angles. The interactive allows pupils to create angles using the hands of a clock. Scholars discover that there is a difference in the angle formed using a clock face and...
CK-12 Foundation
Bow and Arrow
Where does the energy of an arrow come from? Is it from the person, the bow, or somewhere else? A simulation allows scholars to adjust the stretch distance and the elastic constant in order to understand where the energy comes from, what...
CK-12 Foundation
Cliff Diver
Cliff diving is more than an adrenaline rush ... it's a lesson in physics! Scholars adjust the height of a cliff and plot the resulting velocity and position over time on graphs. They also can incorporate air resistance to monitor the...
CK-12 Foundation
Driverless Car
Who's driving that car? Science is! Through a simulation, learners adjust the magnitude and angle of motion on a driverless car. Two different motions create a resultant motion. Vectors represent the motion and graphs depict the...
CK-12 Foundation
Violin
Learners explore the science of sound by considering the characteristics that make unique sounds. Through an interactive simulation, they adjust tension and string size and view the corresponding wavelength and amplitude changes.
CK-12 Foundation
Doppler Ducks
The study of waves is not a quacking matter! Watch as a duck manipulates the behavior of its waves through its motion. Graphs show the frequency and wavelength of the waves.
CK-12 Foundation
Prom Night
Create the perfect prom night image using the Law of Reflection! An interactive lesson explores angles of reflection when looking in a full-length mirror. Learners change the distance from the mirror and length of the mirror and watch...
CK-12 Foundation
Length of an Arc: Pi Hour
What time is it when the arc length is pi? An interactive displays the measure of the angle created between the hour and minute hand of a clock. Pupils can set the clock to different hours and calculate the arc length based upon the radius.
CK-12 Foundation
Right Triangles, Bearings, and Other Applications: Sailing Race
Help your class get their bearings when it comes to right triangles. Pupils determine distances traveled or components given the bearing of a sailboat using an interactive. The scholars develop a sense of finding the bearings of a given...
CK-12 Foundation
Quadratic Functions and Their Graphs: Soccer Ball Trajectory
Determine critical points in the flight of a soccer ball. Pupils use an interactive resource to find the vertex and x-intercepts of the graph of the trajectory of a soccer ball after being kicked. Scholars investigate the trajectory...
CK-12 Foundation
Comparing Methods for Solving Quadratics: Comparing Methods to Solve a Quadratic
Determine the quickest process for solving quadratics. Pupils compare the number of steps in the process of solving quadratics using three different methods. Scholars determine which situations lend themselves to the different solving...
CK-12 Foundation
Using Quadratic Equations to Solve Problems: Pizza Slice!
Get the most out of a pizza. Class members use an interactive to simulate cutting a pizza to determine the maximum number of slices possible. The pupils create a set of data points and determine the equation that models the relationship.