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Teach Engineering: Mouse Trap Racing in the Computer Age! ActivityTeach Engineering: Mouse Trap Racing in the Computer Age! Activity
Publisher
TeachEngineering
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Activity

Teach Engineering: Mouse Trap Racing in the Computer Age!

Curated by ACT

Students design, build and evaluate a spring-powered mouse trap racer. For evaluation, teams equip their racers with an intelligent brick from a LEGO MINDSTORMS NXT Education Base Set and a HiTechnic acceleration sensor. They use acceleration data collected during the launch to compute velocity and displacement vs. time graphs. In the process, students learn about the importance of fitting mathematical models to measurements of physical quantities, reinforce their knowledge of Newtonian mechanics, deal with design compromises, learn about data acquisition and logging, and carry out collaborative assessment of results from all participating teams.

3 Views 0 Downloads
Concepts

acceleration, displacement, force, velocity, stem

Additional Tags

kinematic equations, mechanical engineering projects, model, mouse trap car, programming, integrated teaching and learning program and laboratory, lego, nxt, teachengineering
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Resource Details

Grade
9th - 10th
Subjects
Science
3 more...
Resource Type
Activities & Projects
Audiences
For Administrator Use
1 more...
Lexile Measures
0L

View 3,297 other resources for 9th - 10th Grade Engineering

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