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How do product designers come up with the variety of things we see in stores and on TV every day? They identify a need, then create something that meets that need. Sounds simple, right? A two-week lesson puts seventh graders in that role using the humble chair as the product. Working groups collaborate to identify a type of chair needed, then they design and build it. The teacher's guide includes a detailed strategy for implementation, plus all printable materials.
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Instructional Ideas
- Reach out to members of your community that work in engineering and design to mentor groups and attend presentations
Classroom Considerations
- Schedule time in your school's library or computer lab as needed for various parts of the lesson
- Teachers may need to adjust pacing based on student progress; be sure to keep daily goals clear and check in frequently to keep everything on track
Pros
- The activity provides an experience for students, as it places them in a design role from start to finish
- Could be modified to include high schoolers, possibly as a Science or Engineering Club competition
Cons
- None