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ACT
This game is intended to give students an intuitive feel for the direction the velocity for an object in circular motion. The objects is to score as many points in two minutes as possible. You earn more points the closer you are to the center of the goal and the higher the RPM when you score. The RPM increase by 5 after each goal. Each time you miss the net, you lose points equivalent to 2*#RPM and your RPM will drop by 1.
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