Activity

Medieval Archer

Curated and Reviewed by Lesson Planet
This Medieval Archer activity also includes:

This activity presents a problem about a computer game which uses functions to simulate the path of an arrow fired by an archer. Learners use the given function to determine where the archer must stand in order to fire an arrow that will clear a wall of a given height. The task's focus is the transformation of functions, specifically the effect on the graph of f(x) when replaced by f(+ k). It can easily be modified to focus on other transformations and is suitable for either instruction or assessment.

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CCSS: Designed
Additional Tags
Resource Details
Grade
8th - 12th
Subjects
Math
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Resource Types
Activities & Projects
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Duration
45 mins
Instructional Strategies
Modeling
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Usage Permissions
Creative Commons
BY-NC-SA: 4.0
cc
Common Core