Market Research and Design: The Headphone Challenge

This Market Research and Design: The Headphone Challenge activity & project also includes:

New Review

Watch augmented reality bring classrooms to life. Scholars work in groups to design, build, and market a new pair of headphones meant for children under three. They use an augmented reality app to show their headphones in action as they present their work to the class.

3 Views 2 Downloads
Instructional Ideas

  • Connect to a science lesson on the five senses or sound waves
  • Use a decibel meter to measure the effectiveness of each headphone
Classroom Considerations

  • Requires a smartphone and downloading a free app
Pros

  • Includes a pupil handout to follow throughout the activity
  • Provides a rubric for assessing the headphone design
Cons

  • None