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Lesson Plan
Code.org

Code.org: Cs Fundamentals: Lesson 10: Loops With Rey and Bb 8

For Students 1st - 3rd
Building on the concept of repeating instructions from "Getting Loopy," this stage will have students using loops to help BB-8 traverse a maze more efficiently than before.
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Lesson Plan
Code.org

Code.org: Cs Fundamentals: My Loopy Robotic Friends

For Teachers 1st - 3rd
A reintroduction to loops, using the set of "robot" programming instructions. Students will develop critical thinking skills by looking for patterns of repetition in the movements of classmates and determining how to simplify those...
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Online Course
Code.org

Code.org: Cs Fundamentals: Course C

For Students 1st - 3rd
Create programs with sequencing, loops, and events. Translate your initials into binary, investigate different problem-solving techniques, and learn how to respond to cyberbullying. At the end of the course, create your very own game or...
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Lesson Plan
Code.org

Code.org: Cs Fundamentals: Lesson 6: Processing

For Teachers 2nd - 4th
Students complete two unplugged card sorting activities to explore the meaning of processing and its relationship to problem-solving.
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Lesson Plan
Code.org

Code.org: Cs Fundamentals: Input and Output

For Teachers 2nd - 4th
Students consider a number of computing devices to determine what types of inputs and outputs they use.
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Lesson Plan
Code.org

Code.org: Cs Fundamentals: Lesson 4: Debugging With Laurel

For Teachers 2nd - 4th
Learners will practice debugging in the "collector" environment. Students will get to practice reading and editing code to fix puzzles with simple algorithms, loops and nested loops.
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Online Course
Code.org

Code.org: Cs Fundamentals: Course D

For Students 2nd - 5th
Students develop their understanding of loops, conditionals, and events. Beyond coding, students learn about digital citizenship.
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Online Course
Code.org

Code Studio: Computer Programming: Course E

For Students 3rd - 5th
Start coding with algorithms, loops, conditionals, and events and then you'll move on functions. In the second part of this course, design and create a capstone project you can share with your friends and family.
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Lesson Plan
Code.org

Code.org: Cs Fundamentals: Lesson 9: Changing Variables With Artist

For Teachers 4th - 6th
In this instructional activity, students will explore the creation of repetitive designs using variables in the Artist environment. Students will learn how variables can be used to make code easier to write and easier to read. After...
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Lesson Plan
Code.org

Code.org: Cs Fundamentals: Lesson 8: Changing Variables With Bee

For Teachers 4th - 6th
This lesson plan will help illustrate how variables can make programs more powerful by allowing values to change while the code is running.
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Lesson Plan
Code.org

Code.org: Cs Fundamentals: Lesson 7: Variables With Artist

For Teachers 4th - 6th
n this lesson, young scholars will explore the creation of repetitive designs using variables in the Artist environment. Students will learn how variables can be used to make code easier to write and easier to read, even when the values...
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Lesson Plan
Code.org

Code.org: Cs Fundamentals: Lesson 6: Envelope Variables

For Teachers 4th - 6th
This instructional activity helps to explain what variables are and how we can use them in many different ways.
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Online Course
Code.org

Code Studio: Computer Programming: Course F

For Students 4th - 8th
Learn to use different kinds of loops, events, functions, and conditionals. Investigate different problem-solving techniques and discuss societal impacts of computing and the internet. In the second part of this course, design and create...
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Lesson Plan
Code.org

Code.org:lesson 8: Clean Code and Debugging

For Teachers 9th - 10th
Students deal with common issues that arise when designing web pages in HTML. Students will correct errors in a sequence of increasingly complex web pages. In the process they will learn the importance of comments, whitespace, and...
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Lesson Plan
Code.org

Code.org: Lesson 10: Designing for Accessibility

For Teachers 3rd - 8th
In this lesson, students will learn about accessibility and the value of empathy through brainstorming and designing accessible solutions for hypothetical apps.
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Activity
Code.org

Code.org: Web Lab

For Students 9th - 10th
Try the Computer Science Discoveries unit that introduces web design.
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Activity
Code.org

Code.org: Game Lab

For Students 9th - 10th
Game Lab is a programming environment where you can make simple animations and games with objects and characters that interact with each other. Design an animation or game, code with blocks or JavaScript to make it work, then share your...
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Activity
Code.org

Code.org: App Lab

For Students 9th - 10th
App Lab is a programming environment where you can make simple apps. Design an app, code in JavaScript with either blocks or text, then share your app in seconds. Start with a blank project, explore the sample apps and take the challenge...
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Lesson Plan
Code.org

Code.org: For Loop Fun

For Teachers 3rd - 6th
We know that loops allow us to do things over and over again, but now we're going to learn how to use loops with extra structure built right in.
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Website
Code.org

Code.org: Careers in Tech

For Students 9th - 10th
Careers in computer science and technology can be fun and rewarding. Find out what a person working in these fields does.
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Article
Code.org

Code Studio: Call a Function

For Students 9th - 10th
Calls a user defined function that takes no parameters, and optionally generates a return value.
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Online Course
Code.org

Code.org: Cs Fundamentals: Course B

For Students K - 1st
Learn the basics of computer science and internet safety. At the end of the course, create your very own game or story you can share.
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Online Course
Code.org

Code.org: Cs Fundamentals: Course A

For Students K - 1st
Learn the basics of computer science and internet safety. At the end of the course, create your very own game or story you can share.
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Handout
Code.org

Code.org: Cs Fundamentals: Debugging Guide

For Students K - 1st
A one-page visual de-bugging reminder for studets learning computer programming.