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USING THE SOFTWARE PROGRAM "HYPER-STUDIO"
Students demonstrate the steps to follow in using the software to create a presentation. They use context of cultural history of the four periods of Native American lifestyles in Illinois and create a presentation.
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Where in the United States Are We?
Students spend the lesson plan identifying the location of the fifty states and the capitals. Using a software program, they retrace te outline of each state numerous times. To end the lesson plan, they write a story about a state and...
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Information, Please!
Fourth graders research jobs by using different software programs. In this researching jobs lesson plan, 4th graders conduct a Webquest in order to see what they need to do to complete certain jobs.
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Attracting Business to Arkansas
Groups of learners research a city in Arkansas, then plan and create a brochure which would promote business growth in that city. The groups access the Internet in order to find out the necessary information about the town to put in...
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Design A Community Program
Students take community action. In this philanthropy activity, students consider issues in their community and collaborate in small groups to rank the issues identified. Students read Brandy Cake and reflect on the story's themes in...
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Package Design
Twelfth graders utilize the computer and various software programs in order to design a 3 dimensional package which they submit a cost estimate sheet of production in their oral presentation.
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Getting Started with Java
Students explore a programming curriculum based in the Java language. They start with the basic information needed to code and run their first program. Students analyze the planning, debugging and testing points of the unit. They write a...
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Learning About Maps
Students take a "field trip" with the teacher through the school then draw a diagram of what they saw. They bring the maps to the computer lab where they create electronic maps using the software program Neighborhood Map Machine.
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Assessing Presenting the Mask
Eighth graders use a software program to recreate a mask they made in art class. Individually, they write a paper describing their mask with an loose illustration. They combine the pictures of each mask into a class book for others to view.
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Automated Vehicle Programming Design
Students design a program to make an automated vehicle perform a specific task. In this robotics lesson, students play the role of scientists competing to win a factory's contract. They present their algorithm to class.
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Introduction to Lego Robotics
Students utilize computer programs to operate a simple robot. In this technology lesson, students create robots using Lego pieces and simple motors to move them. Students measure the speed of the robots by running Robolab...
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Modeling pentagrams using Geometers Sketchpad
Learners using visual modeling software will construct two regular pentagrams which are mathematically similar. They also create a multi-page document and learn to create links between the pages and to a website on the History of...
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A Vacation Expedition: Universal Design and Differentiated Instruction Lesson
Young scholars plan a vacation to either a mountain, deep-sea location, rainforest or to the moon. In this vacation planning lesson plan, students research information about the location of their choice. They watch video clips on the...
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Tools of the Trade
Young scholars investigate different jobs that require specific tools. In this occupational lesson plan, students describe a tool one of their family members uses for their job and why it is necessary to have. Young scholars...
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Revolutionary War
Students identify and research significant people, causes, and primary documents of the U.S. Revolutionary War. They create a class Revolutionary War web using Inspiration computer software, write a journal depicting three days in the...
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Using HyperStudio
Second through eighth graders use the software "HyperStudio" to create a presentation of their choice on Native American lifestyles. One thing I like a lot about this lesson, is that the students are the ones who get to choose and...
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Turn of the Century Snapshot
Students examine photos from the students of the 20th Century website. They record characteristics, details, and similarities and differences from their photograph on Inspiration software program.
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Community
Students use computer software to make a postcard. For this community resource lesson, students make a postcard for a place in their community using multimedia software on the computer. Students write a few sentences describing the place...
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Journey of the Nez Perce
Students study the retreat of the Nez Perce Native Americans into Montana while tracing their journey on a map. They use the law of cosines to solve problems based on the navigational methods of the Nez Perce. They work with both the law...
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Map Skills: Explorers, Continents, and Oceans
Third graders use a software program to make and label a map of the world. On the map, they locate the seven continents, oceans and the countries of Europe. They also draw the routes of Christopher Columbus, Juan Ponce de Leon and...
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Ancient Mesopotamian and Egyptian Writing
Middle schoolers research cuneiform and hieroglyphics from the internet and use educational software to create their own cuneiform tablet in this excellent World History lesson. The use of the computer software program Inspiration 7.5...
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Our Little Town
Young scholars take local walking tours and incorporate technology by using a digital camera to take photographs. They use the computer to display these photographs using different software programs such as SimTown, to create a visual...
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Store Design
Students develop a new store idea by designing the physical layout, creating flyers, and creating a storyboard submitted on a foam board. The Smart Draw software program is suggested to aid in drawing the store layouts.
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Voice of History
Way before the digital age radio was the medium of popular culture. After listening to excerpts from radio programs (easily available on the Internet), participants return to the radio age by creating a two-minute sketch based on a...