Instructional Video5:01
National Geographic

DIY - The Pattern Game | Brain Games

Pre-K - 11th
Illusionist Max Darwin shows off some pattern-based magic you can use to amaze your friends. ➡ Subscribe: http://bit.ly/NatGeoSubscribe About Brain Games: Using a series of experiments, illusions and man-on-the-street demonstrations,...
Instructional Video4:11
Curated Video

Behavioral Design Patterns in C++ - Hangman - III

Higher Ed
This video shows you how to implement checkpoints in the Hangman game. This clip is from the chapter "Memento" of the series "Behavioral Design Patterns in C++".This section focuses on the Memento pattern in detail.
Instructional Video4:20
Curated Video

Creational Design Patterns in Modern C++ - Multiple Actors - Part I

Higher Ed
This video is the first part of the three-part video that demonstrates how to update the example to support multiple types of actors. • Smart pointers, raw pointers, and references • Function objects • Contiguous sequences This clip is...
Instructional Video3:30
Curated Video

Creational Design Patterns in Modern C++ - Game - Introduction

Higher Ed
This video highlights an example used for the prototype design pattern. This clip is from the chapter "Prototype" of the series "Creational Design Patterns in Modern C++".This video provides an overview of the cloning types with an...
Instructional Video5:31
Curated Video

Behavioral Design Patterns in C++ - Hangman - IV

Higher Ed
In this video, we will take the responsibility of managing checkpoints out of the Hangman class by refactoring it to use the Memento pattern. This clip is from the chapter "Memento" of the series "Behavioral Design Patterns in C++".This...
Instructional Video3:30
Curated Video

Creational Design Patterns in Modern C++ - Memory Management

Higher Ed
This video demonstrates how to modify your implementation to use smart pointers to avoid the manual memory management. This clip is from the chapter "Prototype" of the series "Creational Design Patterns in Modern C++".This video provides...
Instructional Video2:55
Curated Video

Behavioral Design Patterns in C++ - Why You Should Take This Course

Higher Ed
This clip is from the chapter "Introduction to the Course" of the series "Behavioral Design Patterns in C++".This section provides an introduction to the entire course.
Instructional Video3:05
Curated Video

Creational Design Patterns in Modern C++ - Course Introduction

Higher Ed
This video provides an introduction to the course. This clip is from the chapter "Introduction" of the series "Creational Design Patterns in Modern C++".This section introduces you to the course and presents the learning objectives. You...
Instructional Video2:38
Curated Video

Greek Theatre, Delos Island

12th - Higher Ed
The ancient Greek drama was a theatrical culture that flourished in ancient Greece from 700 BC. The city-state of Athens, which became a significant cultural, political, and military power during this period, was its center, where it was...
Instructional Video16:19
TED Talks

TED: How games make kids smarter | Gabe Zichermann

12th - Higher Ed
Can playing video games make you more productive? Gabe Zichermann shows how games are making kids better problem-solvers, and will make us better at everything from driving to multi-tasking.
Instructional Video7:35
Curated Video

Building Medieval Worlds - Unreal Engine 5 Modular Kitbash - Composition Patterns from Modular Houses

Higher Ed
In this video, you will learn how to compose patterns from modular houses. You will explore different techniques for creating patterns and learn how to apply these patterns to your modular houses to create a unique and interesting look...
Instructional Video5:10
Be Smart

Why Did We Blow On Nintendo Games?

12th - Higher Ed
If you played NES, you did it too. Did it work?
Instructional Video9:08
Curated Video

Structural Design Patterns in Modern C++ - Game Implementation - Part I

Higher Ed
This is the first part of the three-part video that focuses on the 3D models in the game. This clip is from the chapter "Flyweight Design Pattern" of the series "Structural Design Patterns in Modern C++".This section introduces you to...
Instructional Video6:36
Curated Video

Structural Design Patterns in Modern C++ - Game Input

Higher Ed
This video presents an example of game input. This clip is from the chapter "Adapter Design Pattern" of the series "Structural Design Patterns in Modern C++".This section provides an introduction to the adapter design pattern, explains...
Instructional Video7:24
Curated Video

Creational Design Patterns in Modern C++ - Pooling Game Objects - Part I

Higher Ed
This video is the first part of the two-part video that explains the benefits of pooling a large number of game objects. • Learn construction and solve an assignment • Container interface and shrinking operations • Comparisons This clip...
Instructional Video8:25
Curated Video

Structural Design Patterns in Modern C++ - Game Implementation - Part II

Higher Ed
This is the second part of the three-part video that focuses on the issues in the game and explains how to resolve them. This clip is from the chapter "Flyweight Design Pattern" of the series "Structural Design Patterns in Modern...
Instructional Video3:39
Curated Video

Behavioral Design Patterns in C++ - Hangman - II

Higher Ed
This video will help you test the Hangman game. This clip is from the chapter "Memento" of the series "Behavioral Design Patterns in C++".This section focuses on the Memento pattern in detail.
Instructional Video7:22
Curated Video

Behavioral Design Patterns in C++ - Hangman - I

Higher Ed
In this video, we will implement the popular Hangman game on the console. This clip is from the chapter "Memento" of the series "Behavioral Design Patterns in C++".This section focuses on the Memento pattern in detail.
Instructional Video4:34
Curated Video

Structural Design Patterns in Modern C++ - Using the Adapter Pattern

Higher Ed
This video explains how to use the adapter pattern. This clip is from the chapter "Adapter Design Pattern" of the series "Structural Design Patterns in Modern C++".This section provides an introduction to the adapter design pattern,...
Instructional Video7:28
Curated Video

Structural Design Patterns in Modern C++ - Adapter Implementation

Higher Ed
This video explains how to implement the adapter pattern. This clip is from the chapter "Adapter Design Pattern" of the series "Structural Design Patterns in Modern C++".This section provides an introduction to the adapter design...
Instructional Video7:23
Curated Video

Creational Design Patterns in Modern C++ - Game Implementation - Part III

Higher Ed
This video is the third part of the six-part video that demonstrates how to add the GameManager, which creates the instances of the vehicle subclasses. This clip is from the chapter "Prototype" of the series "Creational Design Patterns...
Instructional Video6:03
Curated Video

Behavioral Design Patterns in C++ - Hangman - VI

Higher Ed
In this video, we will use serialization to implement the Memento pattern. This clip is from the chapter "Memento" of the series "Behavioral Design Patterns in C++".This section focuses on the Memento pattern in detail.
Instructional Video3:43
Curated Video

Creational Design Patterns in Modern C++ - Pros and Cons - highlights the pros and cons of the object pool pattern

Higher Ed
This video highlights the pros and cons of the object pool pattern and explains when to use it. This clip is from the chapter "Object Pool" of the series "Creational Design Patterns in Modern C++".This section provides an overview of the...
Instructional Video4:31
Curated Video

Structural Design Patterns in Modern C++ - Game Implementation - Part III

Higher Ed
This is the third part of the three-part video that explains how to add the Car class. This clip is from the chapter "Flyweight Design Pattern" of the series "Structural Design Patterns in Modern C++".This section introduces you to the...