Curated OER
Geografia de Espana
Students play a board game called "Geografia de Espana. The object of the game is to reach the desired destination or region according to the color chosen by each play or group. Each player takes a turn to spin the spinner to find out...
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On the Attack
Young scholars explore how government restrictions and over fishing impact the ecosystems of sharks and contribute to or curb their danger to humans. They synthesize their understanding of the issues by creating board games in groups.
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Surrounded by Radiation
Learners explore ways in which people are constantly exposed to naturally occurring and man-made sources of radiation. They create and play a board game featuring different hypothetical scenarios of radiation exposure.
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Game Plans
Students consider the online game Neopets as a springboard to developing the characters, settings and plots for online fantasy games. They draft technical plans that describe how their games be presented and played on the We
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Fair Game?
Students evaluate possible gender stereotypes perpetuated by computer games, particularly those designed for girls. They design a prototype for a gender bias-free computer game that would appeal to both males and females.
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Virtual Connections
Students use prior knowledge to develop a survey on their peers' habits and preferences regarding video games and online gaming. They examine the social aspect of online gaming by discussing "Where Warriors and Ogres Lock Arms Instead of...
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Race to the Top
Here is a game that will help your young mathematicians practice number recognition and writing numbers. Played with a spinner or dice, individual learners or a pair will play this fun number game. They will roll the die or spin the...
Illustrative Mathematics
Guess the Marbles in the Bag
Use this activity to help your class develop an understanding of greater than, less than, and equal to with numbers valued between 1 and 10. Secretly place a number of marbles (between 1 and 10) in a brown paper bag. Then shake the bag...
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Number After Bingo 1-15
Using a number line, as a class, discuss the concept of the number after. Choosing numbers on the number line, ask your kindergartners what number comes next and point to that number. Once the class has this concept down, pair-up and...
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Playing with History
Students consider the elements that make computer games compelling, then use these elements to develop game 'narratives' based on historic events.
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Flight of the Imagination
Learners study the success of video games by reading an online article. They work in groups to design settings, storylines, characters and technical features for their own fantasy video games. Finally, they write scripts for previews of...
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Virtual Realities of War
Students outline the major events, mat??riel, and setting of a war or conflict. They develop a computer game narrative that draws on these historically accurate details.
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Oh, the Places You'll Go!
Students read about and discuss the fifty-three recommended travel destinations for 2008 from the Travel section of The New York Times. They list three places they would each like to visit, read and discuss the news article, and create...
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Whose Feat?
Play a vocabulary game with words from an article about Savion Glover's contribution to the film "Happy Feet." Then, small groups of students design and create original movie advertisements using vivid vocabulary to give Glover the...
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The Power of Words in Charlotte's Web
"How can a few good words save a pig's life?" Posed with this question, your ELD students explore E.B. White's Charlotte's Web in a meaningful, valuable way. By analyzing specific word choice from the book, especially the excerpts...
Curated OER
Sense, Sensibility and Sentences: Examining and Writing Memorable Lines
Involve your readers in finding works of literary genius. Have each individual write down compelling sentences that they read or hear, whether in a newspaper, advertisement, book, movie, song, or any other place! Once each person has a...
Curated OER
It's Just a Game?
Students consider their attitudes toward concrete and abstract violence in the media before developing hypotheses that assess the effect of gender and age on people's attitudes toward such violence and designing a survey to test those...
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Getting In the Game
Students explore how interactive Web sites support live sports programming, and then design Internet sites that provide interactive support for a favorite television program. They present their mock ups to the class.
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Gauging Beijing
Students examine the responsibilites of country's chosen to host the Olympics. After reading an article, they discuss how China is preparing for the 2008 Summer Games. They focus on the country's strengths, weaknesses, opportunities...
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It's How You Play the Game
Students assess and explain the qualities that they believe are possessed by great professional athletes. They examine whether or not getting away with breaking a rule in a sport is considered cheating or gamesmanship.
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Olympic Continent
Learners read "Team Ethiopia Dazzles in Going the Distance" from The New York Times and discuss the impact these athletes have had on their country. Students work in groups to research different African nations that have participated in...
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Who's Up for the Olympic Challenge?:Integrating the 5 Themes of Geography with Olympic Bids
High schoolers explore geographical themes. In this problem solving geography lesson, students view a PowerPoint presentation about the Vancouver/Whistler Olympic bid. High schoolers analyze Vancouver as an Olympic site looking at...
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Outbreak!
Students study and research drug-resistant bacteria and the use of antibiotics. Through the use of the internet, and other resources, students gather information and create a board game. They discuss bacteria, antibodies, antibiotics...
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Costs of Living
Students consider the effects of rising oil and natural gas prices on family spending and saving habits. They design a board game intended to help people save.