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PLS 3rd Learning
Vehicle Comparison Shopping
This is part of a larger unit on cars (financing, insurance, budget, etc.). Before comparison shopping for their ideal car, teens fill out a survey on their transportation preferences. In related lessons, they consider financing,...
Curated OER
Exploring Geometric Figures
Tenth graders explore mathematics by participating in hands-on daily activities. Learners identify a list of different shapes and classify them by shape, size, sides and vertices. They utilize tangrams and geometric pieces to gain...
Curated OER
Learning with Technology and Literature
Students practice their reading comprehension by utilizing computers. In this education technology lesson, students utilize a drawing program such as Microsoft Paint to draw pictures based upon the story they read, The Very Quiet...
Curated OER
Creating A Classroom Newspaper
Students participate in a culminating project to create a classroom newspaper. They use the skills of prewriting, writing, revising, editing, drawing, and scanning. This is all done so that students can master all the facets of creation...
Curated OER
Even More Calculus
In this calculus worksheet, 12th graders differentiate and integrate basic trigonometric functions, calculate rates of change, and integrate by substitution and by parts. The twenty-two page worksheet contains explanation of the...
Curated OER
How to keep a timecard in Excel
Students fill out a timecard of family activities in Microsoft Excel. In this Excel lesson plan, students use the program to fill in times they do various activities with their families.
Curated OER
Intro to PowerPoint-with KidPix Pictures
Students construct a four sentence creative story by using KidPix software. In this computer technology lesson, students use KidPix software to develop slides about themselves, their family, and their house. Students illustrate each...
Curated OER
Technology that Makes Phonics Fun
Learners discover the Internet by participating in on-line educational activities. In this educational technology lesson, students utilize interactive story books, podcasts, and games to help expand an understanding of phonics....
Curated OER
Travel By Design Brochure Creation
Twelfth graders create a travel brochure using computer software and the Internet. In this foreign country activity, 12th graders create a travel brochure as a marketing tool in order to attract potential clients and guests to...
Curated OER
Harriet Tubman Integrated Unit
Students organize facts about Harriet Tubman. In this writing lesson, students research Harriet Tubman, sort facts about her into two categories, and use the information they have found to write about her life in complete paragraphs.
Curated OER
Bears Wear Buttons
Young scholars practice counting sets of objects and numerals. For this numerical identification lesson, students listen to the story, Bears Wears Buttons, and participate in a flash card activity where young scholars must...
Curated OER
Math: Creating Problems on Computers
Third graders, in pairs, create math story problems on computers. Skills include multiplication or addition and subtraction in two-step problems. After devising their problems, 3rd graders type them and use pictures to illustrate them....
Curated OER
Computer Aided Cubism
Students engage in a study of the artistic style of cubism with the integration of technology to aid them create a unique work of art. They are shown the works of Picasso and Braque in order to serve as examples to create a context.
Curated OER
Photoshop for Fifth Graders - Autofixes
Sixth graders complete Photo-shop activities. In this technology integration lesson plan, 6th graders open a picture in Photo-shop and complete several adjustments using the program.
Curated OER
How the Test Was Won
Students create 'Wanted' posters based around their state testing activities. In this state technology integration lesson plan, students take pictures of themselves in sepia tone in an Old West pose. Students write captions for the...
Teach Engineering
Applying Statistics to Nano-Circuit Dimensions in Fabrication
Do flexible circuits change dimensions during fabrication? Groups use GeoGebra software to measure the length of pictures of flexible nano-circuits. To determine if the circuits change dimensions, future engineers use Microsoft...
Shodor Education Foundation
Ordered Simple Plot
Open your imagination to make algebra-inspired creations. An interactive lesson has scholars graph images from a set of parameters. Users can practice minimum values, maximum values, and scale as well as key features.
Shodor Education Foundation
Whole Number Cruncher
Time to crunch the numbers! Young scholars use an interactive number cruncher to practice operations with whole numbers. They input a number and watch as the number cruncher produces the output and then use the data pairs to determine a...
Shodor Education Foundation
Linear Function Machine
What goes in must come out! Learners play with a function machine to determine the correct function. They enter input values and watch as the machine produces the output.
Shodor Education Foundation
Life
How does life evolve? The interactive provides a simulation based on the Game of Life invented by mathematician John Conway. Users can run the applet with the preset rules and settings or adjust them to view whether overpopulation or...
Shodor Education Foundation
Possible or Not?
What does the graph mean? Pupils view 10 graphs and determine whether they are possible based on their contexts. The contexts are distance versus time and profit versus time.
Shodor Education Foundation
Caesar Cipher
Caesar ciphers hide secret missives. A simple interactive lets users encode and decode hidden messages. The cipher method here is the Caesar shift.
Shodor Education Foundation
Simple Coordinates Game
Let coordinate pairs show you the way home. Scholars plot houses on a coordinate plane with given coordinates using an interactive app. Alternatively, they can identify the coordinates of houses already plotted on a coordinate plane.
Shodor Education Foundation
Experimental Probability
Spin into a dicey experiment. Pupils use a spinner or a pair of dice to determine the experimental probabilities of each outcome. The interactive allows for either, one, five, or ten consecutive experiments. Using the applet, learners...