Activity
TeachEngineering

Teach Engineering: Means, Modes, and Medians

For Teachers 9th - 10th
Students experience data collection, analysis and inquiry in this LEGO MINDSTORMS NXT -based activity. They measure the position of an oscillating platform using a ultrasonic sensor and perform statistical analysis to determine the mean,...
Activity
TeachEngineering

Teach Engineering: The Power of Mechanical Advantage

For Teachers 3rd - 5th
Students learn about the mechanical advantage offered by pulleys in an interactive and game-like manner. By virtue of the activity's mechatronic presentation, they learn to study a mechanical system not as a static image, but rather as a...
Activity
TeachEngineering

Teach Engineering: Putting Robots to Work With Force & Friction

For Teachers 3rd - 5th
Students learn about the concept of pushing, as well as the relationship between force and mass. Students practice measurement skills using pan scales and rulers to make predictions about mass and distance. A LEGO MINDSTORMS NXT robot is...
Activity
TeachEngineering

Teach Engineering: Robo Clock

For Teachers 3rd - 4th
Students learn various topics associated with the circle through studying a clock. Topics include reading analog time, understanding the concept of rotation (clockwise vs. counter-clockwise), and identifying right angles and straight...
Activity
TeachEngineering

Teach Engineering: How Far Does the Robot Go?

For Teachers 6th - 8th
Students practice their multiplication skills using robots with wheels built from LEGO MINDSTORMS NXT kits. They brainstorm distance travelled by the robots without physically measuring distance and then apply their math skills to...
Activity
TeachEngineering

Teach Engineering: Robot Wheels!

For Teachers 3rd - 5th
Students solidify their understanding of the terms "circumference" and "rotation" through the use of LEGO MINDSTORMS NXT robotics components. They measure the circumference of robot wheels to determine how far the robot can travel during...
Activity
TeachEngineering

Teach Engineering: Rock, Paper, Scissors Probability!

For Teachers 3rd - 5th
Students learn about probability through a LEGO MINDSTORMS NTX-based activity that simulates a game of "rock-paper-scissors." The LEGO robot mimics the outcome of random game scenarios in order to help students gain a better...
Activity
TeachEngineering

Teach Engineering: You've Got Triangles!

For Teachers 6th - 8th
Students learn about trigonometry, geometry and measurements while participating in a hands-on interaction with LEGO MINDSTORMS NXT technology. First they review fundamental geometrical and trigonometric concepts. Then, they estimate the...
Activity
TeachEngineering

Teach Engineering: On Track Unit Conversion

For Teachers 3rd - 4th
Students use three tracks marked on the floor, one in yards, one in feet and one in inches. As they start and stop a robot specific distances on a "runway," they can easily determine the equivalent measurements in other units by looking...
Activity
TeachEngineering

Teach Engineering: Understanding Movement in Humans and Robots

For Teachers 4th - 7th
This activity helps students understand how a LEGO MINDSTORMS NXT robot moves using motors and wheels. Then students relate the concepts of decision-making actuation and motion in humans to their parallels in mechanized robots, and...
Activity
TeachEngineering

Teach Engineering: Nxt Ball Shooter

For Teachers 4th - 8th
This activity helps students understand how a motor in a LEGO MINDSTORMS NXT robot uses electricity produced by the battery to move a robot to do useful work in the form of throwing a ball. Students relate the concepts of electricity and...
Activity
TeachEngineering

Teach Engineering: Movement Task Using Sensors Humans and Robots

For Teachers 4th - 7th
This activity helps students understand the significance of programming and also how the LEGO MINDSTORMS NXT robot's sensors assist its movement and make programming easier. Students compare human senses to robot sensors, describing...
Activity
TeachEngineering

Teach Engineering: Simulating the Bug

For Teachers 9th - 10th
Students modify a provided App Inventor code to design their own diseases. This serves as the evolution step in the software/systems design process. The activity is essentially a mini design cycle in which students are challenged to...
Activity
TeachEngineering

Teach Engineering: Testing the Edges

For Teachers 9th - 10th
Students gain experience using the software/systems (engineering) design process, specifically focusing on the testing phase. This problem-based learning activity uses the design process to solve open-ended challenges. In addition to...
Activity
TeachEngineering

Teach Engineering: Slinkies as Solenoids

For Teachers 10th - 12th
In this activity, students use an old fashion children's toy, a metal slinky, to mimic and understand the magnetic field generated in an MRI machine. The metal slinky mimics the magnetic field of a solenoid, which forms the basis for the...
Activity
TeachEngineering

Teach Engineering: Design a Net Zero Energy Classroom

For Teachers 3rd - 5th
Students create a concept design of their very own net-zero energy classroom by pasting renewable energy and energy-efficiency items into and around a pretend classroom on a sheet of paper. They learn how these items (such as solar...
Activity
TeachEngineering

Teach Engineering: Pingus Penguins: Writing Good Instructions

For Teachers 3rd - 4th Standards
Students use the free computer game Pingus to learn how engineers, specifically environmental engineers, use their technical writing skills to give instructions and follow the instructions of others. Students learn to write instructions...
Activity
TeachEngineering

Teach Engineering: The Fibonacci Sequence & Robots

For Teachers 6th - 8th
Using the LEGO NXT robotics kit, students construct and program robots to illustrate and explore the Fibonacci sequence. Within teams, students are assigned roles: group leader, chassis builder, arm builder, chief programmer, and...
Website
Other

Ed Web: Homepage

For Teachers Pre-K - 1st
EdWeb explores educational reform and information technology. "With EdWeb, you can hunt down on-line educational resources around the world, learn about trends in education policy and information infrastructure development, examine...
Website
Other

Ed Web: Homepage

For Teachers Pre-K - 1st
EdWeb explores educational reform and information technology. "With EdWeb, you can hunt down on-line educational resources around the world, learn about trends in education policy and information infrastructure development, examine...
Professional Doc
Other

Inspiration and Kidspiration: University of Wisconsin

For Students Pre-K - 1st
This site features Kidspiration and Inspiration tools for active learning. Students and teachers will benefit from this comprehensive list of 50 different ways to use inspiration and kidspiration in the classroom and beyond.
Lesson Plan
TeachEngineering

Teach Engineering: Android Acceleration

For Teachers 9th - 10th
Learners prepare for the associated activity in which they investigate acceleration by collecting acceleration vs. time data using the accelerometer of a sliding Android device. Based on the experimental set-up for the activity, students...
Unit Plan
TeachEngineering

Teach Engineering: Humans Are Like Robots

For Teachers 4th - 8th
Four lessons related to robots and people present students with life sciences concepts related to the human body (including brain, nervous systems and muscles), introduced through engineering devices and subjects (including computers,...
Unit Plan
TeachEngineering

Teach Engineering: Teaching the Engineering Design Process

For Teachers 6th - 8th
Students follow the steps of the engineering design process (EDP) while learning about assistive devices and biomedical engineering. They first go through a design-build-test activity to learn the steps of the cyclical engineering design...