TeachEngineering
Teach Engineering: Android Acceleration Application
This unit includes two sequential lessons. In the first, students create mobile apps that collect data from an Android device's accelerometer and then store that data to a database. This lesson provides practice with MIT's App Inventor...
Tom Richey
Terry Freedman: The Amazing Web 2.0 Projects Book [Pdf]
This is a huge collection of ideas for using Web 2.0 technology tools in the classroom for all grade levels. The ideas were contributed by many teachers from around the world.
TeachEngineering
Teach Engineering: Curiosity Killed the App
Students gain experience with the software/system design process, closely related to the engineering design process, to solve a problem. First, they learn about the Mars Curiosity rover and its mission, including the difficulties that...
Other
Ontario Council for Technology Education: Designing Chess Pieces [Pdf]
In this project, students will design and create 3D CAD drawings of a set of chess pieces. They will work through the stages of the design process, assess and develop design criteria when creating concept and scaled sketches, and use...
Other
Ontario Council for Technology Education: Designing a Desk Organizer [Pdf]
By the end of this project, students will be able to understand and work through the stages of the design process, assess and develop design criteria when creating concept and scaled sketches, and use computer design software (SketchUp...
Other
Ontario Council for Technology Education: Designing a Bus Shelter [Pdf]
By the end of this project, the student will be able to understand and work through the stages of the design process, assess and develop design criteria when creating concept and scaled sketches, and use computer design software...
TeachEngineering
Teach Engineering: Storing Android Accelerometer Data: App Design
Students work through an online tutorial on MIT's App Inventor to learn how to create Android applications. Using those skills, they create their own applications and use them to collect data from an Android device accelerometer and...
TeachEngineering
Teach Engineering: Android App Development
Students develop an app for an Android device that utilizes its built-in internal sensors, specifically the accelerometer. The goal of this activity is to teach programming design and skills using MIT's App Inventor software (free to...
TeachEngineering
Teach Engineering: Exploring Acceleration With an Android
Students conduct an experiment to study the acceleration of a mobile Android device. During the experiment, they run an application created with MIT's App Inventor that monitors linear acceleration in one-dimension. Students use an...
TeachEngineering
Teach Engineering: Mars Rover App Creation
Based on their experience exploring the Mars rover Curiosity and learning about what engineers must go through to develop a vehicle like Curiosity, students create Android apps that can control LEGO MINDSTORMS NXT robots, simulating the...
TeachEngineering
Teach Engineering: That's Hot! Robot Brain Programming
With the challenge to program computers to mimic the human reaction after touching a hot object, students program LEGO robots to "react" and move back quickly once their touch sensors bump into something. By relating human senses to...
TeachEngineering
Teach Engineering: Haptics: Touch Command
Students experience haptic (the sense of touch) feedback by using LEGO MINDSTORMS NXT robots and touch sensors to emulate touch feedback recognition. With four touch sensors connected to LEGO NXTs, they design sensor attachments that...
TeachEngineering
Teach Engineering: Robotic Perimeter
Students learn and practice how to find the perimeter of a polygonal shape. Using a ruler, they measure model rooms made of construction paper walls. They learn about other tools, such as a robot, that can help them take measurements....
TeachEngineering
Teach Engineering: Rock, Paper, Scissors Probability!
Students learn about probability through a LEGO MINDSTORMS NTX-based activity that simulates a game of "rock-paper-scissors." The LEGO robot mimics the outcome of random game scenarios in order to help students gain a better...
TeachEngineering
Teach Engineering: You've Got Triangles!
Students learn about trigonometry, geometry and measurements while participating in a hands-on interaction with LEGO MINDSTORMS NXT technology. First they review fundamental geometrical and trigonometric concepts. Then, they estimate the...
TeachEngineering
Teach Engineering: Implementing Biomimicry and Sustainable Design
This unit provides students with an opportunity to study ecological relationships with an emphasis on the Sonoran Desert. Students appreciate the complexity and balance that supports the exchange of energy and matter within food webs....
Other
Translating Virtual Reality Into Physical Reality
A fascinating site which demonstrates the application of X-ray technology and other medical imaging techniques. Site explores how CT scans can be used to create models of the human body. Several pages with incredible graphics and...
Alabama Learning Exchange
Alex: The Clock Tower
This project resulted from the collaboration of a computer aided drafting teacher (pre-engineering), Chris Bond, and a math teacher, Lee Cable, (Hewitt-Trussville High School) to provide higher math expectations in CT and real life...
Science Education Resource Center at Carleton College
Serc: Bioinformatics
This project is a series of interrelated modules designed to introduce the student to modern biological techniques in the area of bioinformatics. Bioinformatics is the application of computer technology to the management of biological...
Science Education Resource Center at Carleton College
Serc: Bioinformatics
This exercise contains two interrelated modules that introduce young scholars to modern biological techniques in the area of Bioinformatics, which is the application of computer technology to the management of biological information. The...