Curated OER
Don't Fence Me In
Ensure that your class has a well-rounded understanding of new inventions, in this case barbed wired. Class members, after researching the history and development of barbed wire, assess its impact on cattle and the development of the...
Curated OER
Understanding Biodiversity Via Ecological Footprints
Sixth graders investigate the ways in which human beings impact the environment and ecology through the calculation of their own ecological footprint, discussion questions pertaining to biodiversity and potential imbalance hazards, and...
Curated OER
Candy Land
In this activity students pretend that they have been hired by a candy manufacturer to design a box for a new product they are beginning to market. The manufacturer has pre-determined the volume of the candy box. It is the students' job...
Curated OER
Wildlife Management
Young scholars examine the effects of various management strategies on the size of wildlife populations. Each student simulates the management of an animal population in a card game, graphs the results of the wildlife game, and...
Curated OER
Mystery Spill
Students investigate the cause of birds dying in Monterey Bay. In this scientific research lesson, students use various resources, scientific investigations, and vector analysis to solve an environmental mystery.
Curated OER
Percents: What's the Use
Young scholars research percentages in real world situations. In this percents lesson, students demonstrate their ability to apply percents to everyday situations. Young scholars communicate mathematically by conducting interviews about...
Curated OER
Patterns, Functions, and Algebra: Wired for Space
Students assess how patterns, functions and algebra can assist NASA engineers design new ways of propelling spacecrafts. They explore how electricity and magnetism are replacing the fuel-consuming rocket propulsion. Electromagnetism is...
Curated OER
Breaking the Code
Students understand what cryptography is and how to design original number-based codes. In this cryptography instructional activity, students research codes during World War II. Students develop number-based codes.
Curated OER
Scuba Diving in Belize
Learners plan a scuba diving trip to Belize. In this planning a scuba diving trip to Belize lesson plan, students research about the barrier reef in Belize. Learners make travel plans that involve finding distance, time, and cost of...
National Research Center for Career and Technical Education
Transportation, Distribution, and Logistics: Tire and Wheel Assemblies
Is bigger really better? By the end of this activity, learners will be able to apply formulas for computing the diameter of tires and wheel assemblies. Begin by showing a slide presentation that will review definitions for radius and...
Intel
What Does This Graph Tell You?
What can math say about natural phenomena? The fifth STEM lesson in this project-based learning series asks collaborative groups to choose a phenomenon of interest and design an experiment to simulate the phenomenon. After collecting...
National Security Agency
Line Plots: Frogs in Flight
Have a hopping good time teaching your class how to collect and graph data with this fun activity-based lesson series. Using the provided data taken from a frog jumping contest, children first work together creating a line plot of the...
Shodor Education Foundation
Algebra Quiz
Reviewing the process of solving equations is as easy as one click of a button. Scholars solve linear and quadratic equations by using a helpful interactive. The computer app automatically scores responses, providing immediate feedback...
Edmond Public Schools
8th Grade Science Resource Book: Unit 2 - Physics
Get things moving with this extensive collection of physical science resources. Covering the fundamentals of measurement, graphing, lab safety, and experimental design as well as the specific scientific concepts of velocity,...
Shodor Education Foundation
Simple Maze Game
Avoid the mines and win the game! Young scholars direct a robot through a minefield by plotting points. Their goal is to reach the target in as few moves as possible.
Shodor Education Foundation
Stem and Leaf Plotter
The key is in the leaves. Pupils enter data to create a stem-and-leaf plot. The resource then displays the plot and calculates the mean, median, and mode of the data. Using the plot and the calculated measures of spread, learners analyze...
Shodor Education Foundation
Life
How does life evolve? The interactive provides a simulation based on the Game of Life invented by mathematician John Conway. Users can run the applet with the preset rules and settings or adjust them to view whether overpopulation or...
Shodor Education Foundation
Squaring the Triangle
Teach budding mathematicians how to square a triangle with an interactive that shows a graphical proof of the Pythagorean Theorem. Pupils alter the lengths of the legs using sliders. Using the inputted lengths, the applet displays the...
Shodor Education Foundation
Box Plot
What information can come from a box? Learners choose a data set to display as a box plot and decide whether to include the median in the calculation of the quartiles, show the outliers, and change the scale. To finish the lesson,...
Shodor Education Foundation
Experimental Probability
Spin into a dicey experiment. Pupils use a spinner or a pair of dice to determine the experimental probabilities of each outcome. The interactive allows for either, one, five, or ten consecutive experiments. Using the applet, learners...
Shodor Education Foundation
Racing Game with One Die
Pupils roll a die to figure out which car advances on a race track. They determine the rules for each car moving forward and, given the statistics of the winner, compare if it matches their predictions.
Shodor Education Foundation
Marbles
Grab some marbles from a bag. The applet simulates drawing marbles from a bag. Pupils determine the number of four colors of marbles in a bag and how many marbles to draw. Using information on whether order matters in the draw and if...
Shodor Education Foundation
Dice Table
Convert a table to probabilities. Pupils set up the winning rules for the sums of two dice. Using the rules, the applet fills out a table showing the winners for each combination. Learners determine the probabilities of winning for each...
Shodor Education Foundation
Two Variable Function Pump
Use a function to operate on two variables. Pupils look at operating with complex numbers as a function of two variables. The interactive squares the input and adds a constant to it. Learners visualize the resulting output and its...