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Curated OER
High Activity Golf Test Taking
Pupils engage in a written test on the vocabulary and purpose of the game of golf. The students increase knowledge of golf terminology and maintain a high activity level during the game.
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Bones or No Bones?
Students move to music and study bones and their purpose. When the music plays slow, gentle sounds the students have NO bones and their bodies are like Jello or an egg that has been cracked open on the floor . When the music changes...
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High Five Lay-ups
Students move about the general space in the gym pretending to dribble and shoot a basketball. Two students are designed as taggers who "Freeze" other players with their hand HIGH in the air. Students who are not frozen must give a "High...
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Madagascar Tag
Pupils play a tag game. They are divided into zoo keepers, penguins, and lions. Each group has different responsibilities such as skipping, galloping, and jumping. Students perform different locomotor skills each time they are tagged.
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The Freeze
Students perform a list of warm-up exercises, choosing from those they are already familiar with. They then choose one activity and exercise to music from Greg and Steve's The Freeze", until the song stops. Another student then selects...
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Carpool
Students observe general and personal space. They scatter in general space and students with hoops are cars, those with pinnies are police officers. Everyone else is a pedestrian. If tagged, the pedestrian must complete five jumping...
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Circle of Friends Tag
Students practice tagging others safely and moving safely in one general space. They participate in a variety of activities and games to promote tagging others safely and playing with others safely and cooperatively. Each student also...
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Bowl-a-rama
Students practice rolling a ball to a target and learn various bowling terms and rules.
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The Equality State
NOT A LESSON Student cards to keep track of involvment in P.E. class.
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Fire Drill Line-Up
Pupils take a class list posted by the door as they exit for a fire drill. Teacher can check list to ensure student safety.
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Daytona 500
Students use pedometers to help track distance goals while participating in a team scooter race modeled after the Daytona 500.
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Reindeer Tag
Learners put their thumbs on their head and spread fingers out like antlers when tagged by "elf".
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Bear, Bee, and Bunny
Students enter the gym. Teacher hands out the 3 animals to 3 different students. They with the animals are the taggers. One at a time, each tagger calls out a different locomotor movement to travel in (preferably running is NOT a choice).
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Pilgrim Needs a Home
Second graders practice skipping and hopping and understanding self space. Music begins playing and students are directed on what movement skill to do. When music stops students need to find a "home" by hopping or skipping into their...
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Cooperative Tumbling Routine
Students in groups of 3-5 develop and perform a cooperative gymnastic tumbling routine for their classmates.
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Pin Soccer
Students practice soccer skills and game strategies in an active game setting.
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Coral Reef Choreographic ProjectTo
Students enhance their understanding of how animals function in a habitat.Students are scattered individually and in small groups. About half of students make coral shapes in small groups. The other half of students move like animals in...
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Shape Shifters
Students recognize different shapes and colors. When the music stops students should move to and stand on a shape. Ask students "who is standing by a square, circle," etc., and ask what color they are standing on.
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Surfing Warm Up
Students, when the drums are playing, imitate a drummer. When the music changes (drums stop), students imitate a surfer, bending at the knees and moving up and down.
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Fancy Dribbling
Students enter the playing area and pick up a ball of their choice to dribble. Then find a good self space and face the teacher with the ball between their feet. When the music starts they are to dribble all over the playing area.
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Shape Toss
Students get a bounce ball and find a Polyspot. On the teacher's signal, students underhand throw to a target. They keep their own score: one point each time they hit a target.
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Toad Tag
Students who are chosen as taggers move throughout the area tagging others using a locomotor pattern of choice like walking, hopping, skipping, etc. When tagged, a spell has been cast upon them, turning them into a toad or frog.
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Phone Tag
Students play tag with a foam ball. When a student gets tagged by a phone ball, they must walk over to the teacher and recite their phone number.