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Excuse Me
Students participate in a game where one student is "the tagger." The tagger holds an object in their hand to signify they are the tagger. They attempt to move through the playing area attempting to tag other players with their beanbag.
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Dribble Tag
Students practice dribbling with their one hand while staying away from the designated taggers.
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Scrambled Eggs and Dead Bugs
Students practice movement by pretending be scrambled eggs, and dead bugs. They dance, skip, gallop, walk etc . . . when music plays, and stop when it does not.
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WWII Economics
Students simulate a classroom rationing program resembling an environment similar to the coupon/stamp rations conducted during WWII. The simulation last 3 days resulting in an observable outcome in relationship to the coupon rationing...
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Give It Back From a Snack Lesson 2: Invest With the Best
Students survey schoolmate as to what type of snacks they would prefer to purchase. They graph the results and apply them to planning a classroom snack sale while examining what wants, needs, and consumers are.
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Active Reading
Students participate in an activity to help them remember their alphabet. They write letters out of plaster and walk through the woods identifying different objects that begin with each letter.
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Investigation 3 - Weighty MistakesStudents
Third graders investigate levers and the concept of work.
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Wildlife Habitat
Students explain what a habitat is and describe its four elements. They see how an area's habitat suitability varies with different species of wildlife. They name factors that affect habitat suitability.
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I Spy. What Do You See?
Students play "Veo, veo" (I Spy), a game from the oral tradition that incorporates the alphabet.
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Rainy Day Hike
Students develop awareness about the water cycles. They identify the watershed in which their school is located. They explain the role the schoolyard plays in the watershed.
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Undokai - Japanese Games
Students are introduced to several traditional Japanese sports and games. Students organize an 'Undokai' - a sports day in which they compete in teams.
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Color Your World with Changes --- the Camouflage Game
Seventh graders, after predicting dominant colors foud in their habitat or garden, visit heir area on a monthly basis. They search for colored toothpicks, then graph the results, determining the dominant color for the month.
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Wish You Were Here! - Collaborative Literacy Project
Students explore videos, software and print resources to investigate the concept of community. Students write poems about their town and illustrate them for a collaborative literacy project.
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SAMMY DISCOVERS SHAPES AT SCHOOL
Learners study maps and use them for real world experiences.
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Ready, Set, Grow
Create a class butterfly garden, then write journal entries with illustrations of the garden.
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How Do You Get Home from School?
First graders create pictographs and interpret results of transportation home from school.
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Mobile-ize
Second graders, using a minimum of four space figures, create a mobile. They use a "Draw" program to first plan out their figure.
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Book Education, Work and Play in One Building
Students gain an understanding as to how the development of different institutions can differ and evolve with time. This lesson focuses on the development of Gary, Indiana's schools in the early 1900's.
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Tell Me a Train Story
Second graders write a short story about train track safety and make a train shaped book.
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Turkey Hunt
Students roll a ball at a stationary target and protect their turkey from getting hit with a ball.
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Astronomy With a Stick
Learners find the altitude of the Sun at 10 A.M., at solar noon, and at 2 P.M. by measuring the height of the gnomon and the length of the shadow at each time. They record the measurements in their notebooks for later conversion.
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Turkey Trot
Young scholars work in small teams to find laminated feathers to bring back to their turkey. They use different locomotor skill each time they hunt for hidden feathers.
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Guidebook
Young scholars create a book about plants they observe after identifying and researching them.
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