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Teach Engineering

Storing Android Accelerometer Data: App Design

For Teachers 9th - 12th
There's an app for that! Pupils learn to build an app that will store data on an Android. The activity introduces class members to the tiny database, TinyDB, for Android devices. A video tutorial provides an example that uses...
Activity
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Teach Engineering

Android App Development

For Teachers 9th - 12th
Building an accelerometer app for your Android device. Groups develop an app that uses the accelerometer on an Android device. The purpose of the activity is to reinforce the programming design. The post activity assessment challenges...
Lesson Plan
Code.org

Multi-screen Apps

For Teachers 9th - 12th
Scholars continue their study of event-driven programming by creating a multi-screen app in the fifth lesson plan of the series. They incorporate previously learned elements and events in the mini-project.
Assessment
Code.org

Practice PT – Improve Your App

For Students 9th - 12th
The last installment of a 21-part unit is a practice performance task that asks class members to design an app using skills from the unit. Scholars take one of the previous apps from the unit and modify it by adding elements and making...
Lesson Plan
Code.org

Using Variables in Apps

For Teachers 9th - 12th
Investigate the benefits of using global variables. The seventh installment of a 21-part unit continues the study of variables from the previous lesson. Young computer scientists modify two existing apps by adding variables and learn how...
App
Mojang

Minecraft – Pocket Edition

For Students 4th - 12th
You don't have to be a Minecraft wiz to know that this app has great playability for your learners! As afterschool programs and classroom projects around the world demonstrate, this game goes well beyond placing blocks and traditional...
Interactive
Khan Academy

Challenge: Your First Painting App

For Students 6th - Higher Ed
Ever wonder how those neat painting applications work? Completing this coding activity will give you some insight. First, starting with a simple function that draws a small circle as the mouse moves around the screen, adjust the function...
Lesson Plan
Code.org

Canvas and Arrays in Apps

For Teachers 9th - 12th
Scholars learn how to make a digital canvas and fill it with artwork by creating a drawing app using the canvas element. The activity requires learners to previous knowledge of arrays and return commands to draw images.
App
Krzysztof Haft-Szatynski

Move the Turtle

For Students 1st - 9th
Turtles are not known to be speedy movers, but have you ever tried to get them to move in a specific direction? How about getting them to move in a perfect circle? With this app, young computer programmers have to be on their toes to...
App
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Two Lives Left

Cargo-Bot

For Students 3rd - 12th
What would you think of an app that provides a creative introduction to an important 21st century skill, challenges learners at many levels, and is an addictively, fun game? Did we also mention it was free? We think you will find all...
Lesson Planet Article
Curated OER

Bringing the World of Educational Apps Into Your Classroom

For Teachers 6th - 12th
There are many things to consider before introducing new technology to your learners.
Lesson Plan
Code.org

Using Simple Commands

For Teachers 9th - 12th
Turtles might be slow, but class will zoom by when your pupils build a program in which reptiles draw a grid. Using App Lab and JavaScript, class members build a program to find the most efficient way to draw an image of a...
Lesson Plan
Code.org

Image Scroller with Key Events

For Teachers 9th - 12th
Discover how to embed images in lists. Scholars modify an existing app to include an image scroller in the 17th instructional activity of the series. They learn to refactor code and remove redundancies after modifying code.
App
Autodesk

AutoCAD 360

For Students 9th - Higher Ed
Take your drafting and design projects on the go with with this mobile computer-aided design program. Allowing users to view, edit, and share their work with others, this is a great resource for developing the technical drawing...
Lesson Plan
Code.org

Beyond Buttons Towards Apps

For Teachers 9th - 12th
Explore how people use event-driven programming in games with a lesson that teaches scholars to use new screen elements and events. They apply these new elements to create a simple chaser game.
Activity
Beauty and Joy of Computing

Nesting Lists

For Students 9th - 12th
Create lists within lists. The second lab in a series of five in the unit has pupils develop a simple contact list app. The tasks within the lab build the need for an abstract data type. Individuals build more complexity into their...
Lesson Planet Article
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Curated OER

Use iPads to Enhance Your Classroom

For Teachers Pre-K - 12th
Cut through the numerous available iPad apps to find the ones that will help you to start using this terrific tool right away.
Lesson Plan
Curated OER

Using Data from Sensors

For Teachers 6th - 12th
Beginning with a discussion about using technology to collect data, this resource includes a video about the next Mars rover as an example. Young scientists are taught that filtering is necessary before collected data can be analyzed....
Lesson Plan
Code.org

Introducing Design Mode

For Teachers 9th - 12th
Move beyond buttons when designing user interfaces. In the fourth installment of a 21-part unit, young computer scientists learn to apply design mode, which gives users options for colors, fonts, etc. They learn to incorporate these...
Lesson Plan
Code.org

User Input and Strings

For Teachers 9th - 12th
Pupils learn to apply strings in computer science. They master two new user interface elements and also use string type data to represent ASCII characters. Finally, individuals create an app for Mad Libs in the eighth lesson of the series.
Lesson Plan
Code.org

The Cost of "Free"

For Teachers 9th - 12th
Explore the trade-offs of using a free app. The fourth installment of a 12-part unit helps young consumers discover the cost of receiving a free service. They learn how these apps make use of their access to data.
Lesson Plan
Code.org

APIs and Using Functions with Parameters

For Teachers 9th - 12th
Introduce your class to the API, a reference guide that lists and explains the functionality of programming language. Using JavaScript, individuals draw complex designs that require additional commands and parameters defined in the...
Lesson Plan
Code.org

Compound Conditional Logic

For Students 9th - 12th
Scholars explore compound conditional logic and learn to use the Boolean operators AND, OR, and NOT within conditional statements by incorporating these operators to improve a previously created app.
Lesson Plan
Code.org

Creating Functions

For Teachers 9th - 12th
Quit repeating yourself ... you can make this simpler! Rather than repeating the same set of code over and over, class members learn to build and call functions in a series of challenges in App Lab. In the end, they combine...

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