Instructional Video12:28
Curated Video

Blender to Unreal Engine - Become a Dungeon Prop Artist - Starting Our First Model

Higher Ed
In this lesson, we will start modelling our first model called the table. This is a good place to start as its one of the simplest models out of all the props.
Instructional Video10:03
Curated Video

Blender to Unreal Engine - Become a Dungeon Prop Artist - Working with References

Higher Ed
This lesson will be a complete guide to references. You will find out why references are important for 3D modelers and games art. We will see how to use references to develop a concept and improve the 3D art using Pureref.
Instructional Video10:27
Curated Video

Blender to Unreal Engine - Become a Dungeon Prop Artist - An Introduction to Blender Basics

Higher Ed
This lesson will introduce you to Blender. You will find this useful as a new and skilled user as we will show you the basic tools and menus to get started with the course.
Instructional Video8:23
Curated Video

Blender to Unreal Engine - Become a Dungeon Prop Artist - Going Through the Dungeon Download Pack

Higher Ed
In this lesson, we will look through the download pack that comes with the course. You will find 23 unique seamless materials, one atlas material for the books, one trim sheet for gold decorations, seven ornaments set up with PBR...
Instructional Video11:15
Curated Video

Blender to Unreal Engine - Become a Dungeon Prop Artist - Using Asset Pack

Higher Ed
We will finish this course with a lesson that will walk us through an example of making use of all the assets within a game level. You will learn how to quickly change the entire atmosphere of individual rooms within a dungeon by simply...
Instructional Video14:07
Curated Video

Blender to Unreal Engine - Become a Dungeon Prop Artist - Setting Up Turntable Render

Higher Ed
The lesson will teach us how to make use of a level sequencer and set ourselves up with a turntable animation to create and present a video of our props.
Instructional Video14:27
Curated Video

Blender to Unreal Engine - Become a Dungeon Prop Artist - Setting Up Candle Blueprint

Higher Ed
The lesson will show you how to make use of your torch blueprint and apply the same fire particles and light flickers to our candles.
Instructional Video16:57
Curated Video

Blender to Unreal Engine - Become a Dungeon Prop Artist - Setting Up Light Flicker Code

Higher Ed
In this lesson, we are going to make use of blueprint coding to set ourselves up with a flickering fire. We will make use of randomized values to ensure that our light source looks as organic as possible.
Instructional Video12:45
Curated Video

Blender to Unreal Engine - Become a Dungeon Prop Artist - Creating Fire Particles

Higher Ed
The lesson will teach us how to enhance the fire particles and make them more organic using the Niagara Particle System. We will go over the method for changing the color of the fire, tweaking values for more organic transitions, and...
Instructional Video11:06
Curated Video

Blender to Unreal Engine - Become a Dungeon Prop Artist - Setting Shelf Blueprint with Partial Collision

Higher Ed
The lesson will show us how to make use of collisions in a more efficient way within the UE5 world. You will learn how to optimize your assets about having partial collisions to your blueprint collections to make sure your Unreal Engine...
Instructional Video11:04
Curated Video

Blender to Unreal Engine - Become a Dungeon Prop Artist - Setting Up Asset Collections with Physics

Higher Ed
In this lesson, we are going to continue working with a blueprint setup for our asset collections. This time, you will also learn how to add physics to your smaller props for the blueprint actors.
Instructional Video10:35
Curated Video

Blender to Unreal Engine - Become a Dungeon Prop Artist - Creating Asset Collections

Higher Ed
This lesson will show you how to use your blueprints to sort and group assets. We will be adding them manually, using collections. This will help you group them to integrate them into your 'Blender 3 to Unreal Engine 5 Dungeon Modular...
Instructional Video12:29
Curated Video

Blender to Unreal Engine - Become a Dungeon Prop Artist - Setting Up Interactable props

Higher Ed
This lesson will walk us through the process of setting up assets with physics enabled. You will learn how to create props that will be affected by other collisions (for example, a player's character collision).
Instructional Video8:46
Curated Video

Blender to Unreal Engine - Become a Dungeon Prop Artist - Setting Up Mesh as Collision

Higher Ed
The lesson will show an alternative method for creating mesh collisions. You will learn how to make use of the asset's mesh and set it up to be used as a collision for Unreal Engine 5.
Instructional Video11:02
Curated Video

Blender to Unreal Engine - Become a Dungeon Prop Artist - Setting Up Collisions

Higher Ed
In this lesson, you will see how to set up collisions for your props to block out your playable character. This will be helpful when you add a character to the game environment you've chosen to place your assets in, making it playable...
Instructional Video10:17
Curated Video

Blender to Unreal Engine - Become a Dungeon Prop Artist - Setting Up Transparency Mat with PBR Detail

Higher Ed
The lesson will teach us how to set a partially transparent mask for the material with full PBR values. We will create a new material variation, which will allow us to make use of the sigils for assets.
Instructional Video13:12
Curated Video

Blender to Unreal Engine - Become a Dungeon Prop Artist - Setting Up Blueprints with Decals

Higher Ed
In this lesson, we will make use of the blueprint functionality and set ourselves up with asset and decal combinations that will help our assets blend better within a scene.
Instructional Video12:48
Curated Video

Blender to Unreal Engine - Become a Dungeon Prop Artist - Setting Up PBR Decal Blood

Higher Ed
The lesson will show us how to set up a deferred decal of blood to be applied to the scene. We will go over the process of setting up PBR textures for our VFX and how we can project them on our scene.
Instructional Video14:51
Curated Video

Blender to Unreal Engine - Become a Dungeon Prop Artist - Creating Full Material Color Control

Higher Ed
In this lesson, we are going to further develop the UE5 PBR material that we use for our material instances. We will set ourselves up with additional control over the base color values, which will allow us to control the saturation and...
Instructional Video12:33
Curated Video

Blender to Unreal Engine - Become a Dungeon Prop Artist - Refractive Material with PBR Transparency

Higher Ed
The lesson will teach us how to make use of transparency to give volume to our gems. You will learn how to set a PBR transparent material with refractive values to highlight the shape of an asset.
Instructional Video11:44
Curated Video

Blender to Unreal Engine - Become a Dungeon Prop Artist - Setting Up Opacity Textures and Fixing Nanite Problems

Higher Ed
This lesson will teach us how to set up basic opacity masked materials and how to fix the initial problems it causes when applying them to our Nanite meshes.
Instructional Video10:41
Curated Video

Blender to Unreal Engine - Become a Dungeon Prop Artist - Applying Material Instances at a Pace

Higher Ed
The lesson will show us how to make use of the process we have learned so far and apply material textures to our assets at a faster pace.
Instructional Video14:11
Curated Video

Blender to Unreal Engine - Become a Dungeon Prop Artist - Adjusting Base Color Values

Higher Ed
The lesson will teach us how to set up additional parameters for our base color texture within the material. You will learn how to create a color variation for the instances and how to make use of it to get more control over our asset...
Instructional Video10:53
Curated Video

Blender to Unreal Engine - Become a Dungeon Prop Artist - Setting Up Roughness Contrast

Higher Ed
During this lesson, we will be setting up additional material parameters for our assets. This time, we will set up contrast values for our roughness textures to make sure we get the ability to sharpen our reflections on the asset surfaces.