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Blender to Unreal Engine - Become a Dungeon Prop Artist - Adding Textures and Emission to Our Candles
In this lesson, we will be focusing on adding realism to the candles for our scene. We will be adding a texture to make them glow.
Curated Video
Blender to Unreal Engine - Become a Dungeon Prop Artist - Starting Our Candle Props
This lesson will commence the work on the candle props that have been included in our course. You will learn how to create five different variations of candles.
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Blender to Unreal Engine - Become a Dungeon Prop Artist - Building Up Straw Decals for Realism
This lesson will show you how to build straw decals to make the straw appear as if it has formed lumps on top of your prison bed.
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Blender to Unreal Engine - Become a Dungeon Prop Artist - Adding Stability to the Bed
In this lesson, we will be adding stability to our prison bed.
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Blender to Unreal Engine - Become a Dungeon Prop Artist - Modelling the Prison Bed
This lesson will focus on modelling the prison bed for our scene. Unlike our own beds, this prison bed will not be cozy. We will include some straw on top to soften the wooden surface, and a pillow will be included in case you want to...
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Blender to Unreal Engine - Become a Dungeon Prop Artist - Creating Embers from Emission
This lesson will teach you how to create embers from emission.
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Blender to Unreal Engine - Become a Dungeon Prop Artist - Finishing the Torch Models
In this lesson, we will be finishing the torch models.
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Blender to Unreal Engine - Become a Dungeon Prop Artist - Creating Ornate Models with Curves
In this lesson, you will learn how to create ornate flares that come out of torches, forming a cage around the ember. We array them in a circle going around.
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Blender to Unreal Engine - Become a Dungeon Prop Artist - Starting Our Torch Models
This lesson will see us start work on our torch models. We will be creating two variations: one with a metal cage around the flaming embers and one without. Both torches will feature a wooden handle.
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Blender to Unreal Engine - Become a Dungeon Prop Artist - Texturing the X Stocks Prop
In this lesson, we will be texturing our X stocks prop. Like our other stocks, this will include a blood decal to simulate blood stains as, after all, no one comes away unharmed after being on these X stocks.
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Blender to Unreal Engine - Become a Dungeon Prop Artist - Working with the Loop Tools Addon
In this lesson, you will be introduced to another hidden addon in Blender—the loop tools addon. It enables you to create circles in geometry, allowing you to bridge your geometry with two clicks. This is a workaround for Boolean.
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Blender to Unreal Engine - Become a Dungeon Prop Artist - Modelling the X Stocks
I have been watching and rewatching Game of Thrones (GoT) for many years. One of the most memorable characters in the series uses the X stocks for torture and I thought this would be a nice addition to our scene. This lesson will...
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Blender to Unreal Engine - Become a Dungeon Prop Artist - Adding Variables to the Geometry Nodes
In this lesson, we will set up the geometry node variable menus in the modelling tab to save time rather than going into the geometry nodes menu every time.
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Blender to Unreal Engine - Become a Dungeon Prop Artist - Combining Knife and Shrink-Wrap Tools
Some decals will not fit on a 3D model no matter how you try to place them. So, it is a good idea when you are confronted with things like this to use Blender's knife tool to cut away unwanted geometry.
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Blender to Unreal Engine - Become a Dungeon Prop Artist - Adding Blood Decals
In this lesson, we will be adding blood details to our stock model using decals in Blender. This will add to the realism of our scene as people bound in stocks are likely to be wounded in some way.
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Blender to Unreal Engine - Become a Dungeon Prop Artist - Modelling the Stocks
This lesson will be the onset of creating stocks. These can be an essential part of a torture chamber or part of the assets you might expect in a public execution square.
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Blender to Unreal Engine - Become a Dungeon Prop Artist - Adding Decals to Our Banners
In this lesson, you will learn how to add decals to cloth and make them transparent so that they can seamlessly blend in with the background texture.
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Blender to Unreal Engine - Become a Dungeon Prop Artist - Finishing the Banner Models
In this lesson, we will be finishing the banner models.
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Blender to Unreal Engine - Become a Dungeon Prop Artist - Using Blender Sculpting Mode
In this lesson, you will be finding out great sculpting techniques to create the illusion of cloth in Blender. This is a basic introduction to sculpting and we will be going through a couple of brushes and learning how to raise and lower...
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Blender to Unreal Engine - Become a Dungeon Prop Artist - Starting the first Wall Banner
This lesson will be the onset of creating a set of banners. We will start work on creating the first one. These can be useful to use in a dungeon or castle to add character to it through different house or lineage colors and decals.
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Blender to Unreal Engine - Become a Dungeon Prop Artist - Creating Variations in Our Bookcases
In this lesson, we will be integrating small details into the design of our bookcases to create two different ones. We will be featuring books and scrolls in them.
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Blender to Unreal Engine - Become a Dungeon Prop Artist - Starting the Bookcases
This lesson will see us start work on creating a set of bookcases.
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Blender to Unreal Engine - Become a Dungeon Prop Artist - Adding Textures to Our Cage
In this lesson, we will be adding textures to our hanging cage model.
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Blender to Unreal Engine - Become a Dungeon Prop Artist - Working with Perimeter
You will be learning quick ways to select geometry rather than selecting individual faces. Blender has a massive number of ways to select things quickly and easily, but they are hard to find. Let me be your tour guide.