Curated Video
Blender to Unreal Engine - Become a Dungeon Prop Artist - Finalizing the Details for the Goblets
In this lesson, we will be finalizing the details on our goblet props. We will be trying to make it as ornate but as low-poly as possible. An effective way to do this is by adding gemstones.
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Blender to Unreal Engine - Become a Dungeon Prop Artist - Working with Array and Empties
Here, we will be working with the array modifier, but we will also be taking it up a level by using empties and rotation concurrently.
Curated Video
Blender to Unreal Engine - Become a Dungeon Prop Artist - Good Techniques to Create Gemstones
In this lesson, you will be learning a set of good techniques to use Blender to your advantage to create gemstones. We will be making blue, golden, and silver gems.
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Blender to Unreal Engine - Become a Dungeon Prop Artist - Using Trim Sheets Effectively
Now that we have dealt with standard texture maps, we will be progressing to trim sheets. These texture maps can be used to give you a lot more variations when texturing your own models.
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Blender to Unreal Engine - Become a Dungeon Prop Artist - Fixing Problematic Seams
Every object that is UV-mapped must have a beginning and point. In this lesson, you will learn where to put these and hide your seams to make them harder for players to see.
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Blender to Unreal Engine - Become a Dungeon Prop Artist - Creating the Ale Mug Handles
This lesson will focus on creating handles for our ale mug. This is a characteristic asset that we would expect to see in a dungeon for the guards to drink out of. Wouldn't you?
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Blender to Unreal Engine - Become a Dungeon Prop Artist - Using the Grease Pencil for Curves
In this lesson, you will learn how to use the grease pencil to draw lines, to turn them into curves, and finally, into 3D mesh. This is a great technique for creating swirls and ornamental work.
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Blender to Unreal Engine - Become a Dungeon Prop Artist - Finishing Off Our Utensils
What good is a table if you cannot sit down and eat? In this lesson, we will be finishing our utensils.
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Blender to Unreal Engine - Become a Dungeon Prop Artist - Working with the Solidify Modifier
In this lesson, we will be using another one of Blender's modifiers, solidify, to turn 2D planes into 3D objects. The key here is learning how to use it effectively.
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Blender to Unreal Engine - Become a Dungeon Prop Artist - Fixing Issues with UV Unwrapping
In this lesson, you will learn how to fix issues with UV unwrapping. These are basic problems you may come across. For example, you might have issues with seams or issues with textures not being applied properly to meshes.
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Blender to Unreal Engine - Become a Dungeon Prop Artist - Working with a Basic Workflow
This lesson will use everything we have worked on so far, using a basic workflow to create a simple chair.
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Blender to Unreal Engine - Become a Dungeon Prop Artist - The Problems with Auto Smooth
Starting from this lesson, you will be introduced to the basic 3D modelling workflow. You will find out what problems might arise when you use auto smooth on a model in Blender.
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Blender to Unreal Engine - Become a Dungeon Prop Artist - Setting Up Our First Materials
In this lesson, we will be setting up our first materials in Blender. You will learn how to set up texture maps, including ambient occlusion, emission, and opacity.
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Blender to Unreal Engine - Become a Dungeon Prop Artist - Setting Up Our HDRI Lighting
In this lesson, we will begin to integrate HDRI lighting. This will allow us to set the scene and atmosphere for our prop.
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Blender to Unreal Engine - Become a Dungeon Prop Artist - Importing Texture Maps with Node Wrangler
In this lesson, you will find out how to import texture maps with Node Wrangler in Blender. This is perhaps the most useful built-in addon that's available for Blender. This addon makes creating materials a real joy.
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Blender to Unreal Engine - Become a Dungeon Prop Artist - Marking Seams and Sharps Introduction
In this lesson, you will be introduced to seams and how to effectively use them. We will also be looking at other ways to use them to speed up modelling workflow, not just UV unwrapping.
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Blender to Unreal Engine - Become a Dungeon Prop Artist - What Is Smooth Shading
In this lesson, you will find out how to use smooth shading in Blender. It's important that we learn how to not only create hard edges but also smooth shapes. Much of this process can be automated and that's what you will be learning.
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Blender to Unreal Engine - Become a Dungeon Prop Artist - Working with Modifiers
In this lesson, you will be introduced to the Blender modifier tab. We will be making modifier use as part of our ongoing workflow as we progress through the course.
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Blender to Unreal Engine - Become a Dungeon Prop Artist - An Introduction to Blender Basics
This lesson will introduce you to Blender. You will find this useful as a new and skilled user as we will show you the basic tools and menus to get started with the course.
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ChatGPT for Creatives - Magic and Magic Systems
In this video, the author talks about creating a magic system for their worldbuilding project. They start by discussing the importance of establishing rules for the magic system, such as its limitations, costs, and consequences. You will...
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The Drone Age: Revolutionizing Our Skies and Lives
Delve into the expansive world of drones, from hobbyist pursuits to their transformative roles in surveillance, delivery, and future transportation. This documentary explores how drones have evolved from simple remote-controlled...
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CompTIA A+ Certification Core 2 (220-1102) - Data You Need to Know
Data is everywhere in our networks. Good techs understand the types of data used on networks and how to handle that data from a business, legal, and moral standpoint. Organizing our data also helps us understand the types of protections...
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ASP.NET 6.0 - Build Hands-On Web Projects - Edit Home Controller Index View
We will edit the default Index view of the home controller in this video to customize it according to our needs. This clip is from the chapter "Coding Project Part 2: Consume the Web API Using an ASP.NET Core 3.1 MVC Client" of the...
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ASP.NET 6.0 - Build Hands-On Web Projects - Edit the Layout File
This is a video that explains and shows the code to customize the default layout template file. This clip is from the chapter "Coding Project Part 2: Consume the Web API Using an ASP.NET Core 3.1 MVC Client" of the series "ASP.NET 6.0 -...