Instructional Video5:55
Curated Video

Behavioral Design Patterns in C++ - Shapes Example - II

Higher Ed
This video helps in rendering classes representing the geometry of a line and a circle on the screen. This clip is from the chapter "Visitor" of the series "Behavioral Design Patterns in C++".This section focuses on the Visitor pattern.
Instructional Video6:48
Curated Video

Behavioral Design Patterns in C++ - DialogBox - I

Higher Ed
This video will help you create a DialogBox where you will add some widgets and see how to interact with the widgets through the mediator design pattern. This clip is from the chapter "Mediator" of the series "Behavioral Design Patterns...
Instructional Video6:58
Curated Video

Behavioral Design Patterns in C++ - Change Manager - II

Higher Ed
This video helps implement the concept of Change Manager in the code. This clip is from the chapter "Observer" of the series "Behavioral Design Patterns in C++".This section focuses on the Observer pattern.
Instructional Video5:20
Curated Video

Behavioral Design Patterns in C++ - Slide Deck - II

Higher Ed
In this video, we will add the classes that will display the content part. This clip is from the chapter "Observer" of the series "Behavioral Design Patterns in C++".This section focuses on the Observer pattern.
Instructional Video5:20
Curated Video

Behavioral Design Patterns in C++ - Logging System - I

Higher Ed
This video starts with another example in which we will implement a logging system. This example is implemented in three subsequent videos. This clip is from the chapter "Chain of Responsibility" of the series "Behavioral Design Patterns...
Instructional Video5:31
Curated Video

Behavioral Design Patterns in C++ - Help System - II

Higher Ed
In this video, we will use the CoR pattern to implement the help system of an application. This clip is from the chapter "Chain of Responsibility" of the series "Behavioral Design Patterns in C++".This section focuses on the Chain of...
Instructional Video3:36
Curated Video

Behavioral Design Patterns in C++ - Hangman - V

Higher Ed
This video will help in building upon the previous video and continuing our implementation of the Memento pattern. This clip is from the chapter "Memento" of the series "Behavioral Design Patterns in C++".This section focuses on the...
Instructional Video5:31
Curated Video

Behavioral Design Patterns in C++ - Hangman - IV

Higher Ed
In this video, we will take the responsibility of managing checkpoints out of the Hangman class by refactoring it to use the Memento pattern. This clip is from the chapter "Memento" of the series "Behavioral Design Patterns in C++".This...
Instructional Video7:22
Curated Video

Behavioral Design Patterns in C++ - Hangman - I

Higher Ed
In this video, we will implement the popular Hangman game on the console. This clip is from the chapter "Memento" of the series "Behavioral Design Patterns in C++".This section focuses on the Memento pattern in detail.
Instructional Video4:45
Curated Video

Behavioral Design Patterns in C++ - Account Class

Higher Ed
This video demonstrates the usage of the Memento pattern in a banking application. This clip is from the chapter "Memento" of the series "Behavioral Design Patterns in C++".This section focuses on the Memento pattern in detail.
Instructional Video6:10
Curated Video

Behavioral Design Patterns in C++ - Introduction-Memento

Higher Ed
This video is an introduction to the Memento pattern. This clip is from the chapter "Memento" of the series "Behavioral Design Patterns in C++".This section focuses on the Memento pattern in detail.
Instructional Video3:54
Curated Video

Behavioral Design Patterns in C++ - Pros and Cons-Command

Higher Ed
This video talks about the pros and cons of the command pattern. This clip is from the chapter "Command" of the series "Behavioral Design Patterns in C++".In this section, we will explore the command design pattern, which encapsulates...
Instructional Video5:20
Curated Video

Behavioral Design Patterns in C++ - DataList - I

Higher Ed
This video starts with another example that will be used to understand how macro commands can be implemented. This clip is from the chapter "Command" of the series "Behavioral Design Patterns in C++".In this section, we will explore the...
Instructional Video6:19
Curated Video

Behavioral Design Patterns in C++ - Undo - V

Higher Ed
This video helps you store copies of command objects that are executed in a stack and test our implementation. This clip is from the chapter "Command" of the series "Behavioral Design Patterns in C++".In this section, we will explore the...
Instructional Video5:53
Curated Video

Behavioral Design Patterns in C++ - TextPad - IX

Higher Ed
This video builds upon the previous implementation and moves the functionality of many application methods of their own classes. This will be later useful to implement the undo/redo functionality. This clip is from the chapter "Command"...
Instructional Video6:58
Curated Video

Behavioral Design Patterns in C++ - TextPad - V

Higher Ed
In this video, we will modify the menu class and break its dependency of the application class. This will make it reusable with any class. This clip is from the chapter "Command" of the series "Behavioral Design Patterns in C++".In this...
Instructional Video6:13
Curated Video

Behavioral Design Patterns in C++ - FindDialog - II

Higher Ed
In this video, you will see how the dialog box handles the event from the button using the command pattern. This clip is from the chapter "Command" of the series "Behavioral Design Patterns in C++".In this section, we will explore the...
Instructional Video3:40
Curated Video

Behavioral Design Patterns in C++ - Basic Implementation - II

Higher Ed
In this video, we continue our exploration of the command design pattern by implementing the basic structure of our command objects. This clip is from the chapter "Command" of the series "Behavioral Design Patterns in C++".In this...
Instructional Video5:20
Curated Video

Behavioral Design Patterns in C++ - Basic Implementation - I

Higher Ed
In this video, we will start with the basics of implementing the command design pattern. This clip is from the chapter "Command" of the series "Behavioral Design Patterns in C++".In this section, we will explore the command design...
Instructional Video2:55
Curated Video

Behavioral Design Patterns in C++ - Template Method - III

Higher Ed
In this video, we continue to explore the final details of the template method design pattern, which allows us to define the skeleton of an algorithm in a base class and let subclasses implement specific steps of the algorithm. This clip...
Instructional Video9:53
Curated Video

Oracle Database Administration from Zero to Hero - Creating PDBs (Part 1 of 2)

Higher Ed
In this video, we will cover the process of creating Pluggable Databases (PDBs). You will understand the prerequisites for PDB creation and explore methods such as using DBCA and SQL Developer to create PDBs. This clip is from the...
Instructional Video15:11
Curated Video

Oracle Database Administration from Zero to Hero - Using SQL Loader (Part 4 of 4)

Higher Ed
In this video, we will delve into more advanced topics of SQL Loader. You will learn how to specify the field list contents, utilize the POSITION keyword for precise data loading, understand the differences between SQL Loader loading...
Instructional Video11:57
Curated Video

Oracle Database Administration from Zero to Hero - Using SQL Loader (Part 3 of 4)

Higher Ed
In this video, we will further enhance your knowledge of SQL Loader by exploring additional control file configuration options. You will also learn how to use multiple INTO TABLE clauses to load data into multiple tables simultaneously....
Instructional Video10:03
Curated Video

Filtering data with WHERE and Operators

Pre-K - Higher Ed
Explore the power of the WHERE clause and operators to filter and refine your SQL queries. This SkillSprint focuses on creating precise data queries, using various conditions to extract exactly what you need.