Instructional Video6:00
Curated Video

Behavioral Design Patterns in C++ - Chat System - I

Higher Ed
This video demonstrates the use case of a chat system. Suppose there are more users who want to connect on the chat system. In that case, connection of each and every individual to another directly can make the system design a lot more...
Instructional Video6:58
Curated Video

Behavioral Design Patterns in C++ - Change Manager - II

Higher Ed
This video helps implement the concept of Change Manager in the code. This clip is from the chapter "Observer" of the series "Behavioral Design Patterns in C++".This section focuses on the Observer pattern.
Instructional Video4:27
Curated Video

Behavioral Design Patterns in C++ - Slide Deck - I

Higher Ed
This video will help you build an app like PowerPoint, which is the Slide Deck application here and present your data like you do in PPT. This clip is from the chapter "Observer" of the series "Behavioral Design Patterns in C++".This...
Instructional Video5:54
Curated Video

Behavioral Design Patterns in C++ - Alarm System

Higher Ed
This video talks about the alarm system in detail. This clip is from the chapter "Observer" of the series "Behavioral Design Patterns in C++".This section focuses on the Observer pattern.
Instructional Video6:51
Curated Video

Behavioral Design Patterns in C++ - Logging System - III

Higher Ed
In this video, we will modify the WinApp class and implement the CoR pattern. This clip is from the chapter "Chain of Responsibility" of the series "Behavioral Design Patterns in C++".This section focuses on the Chain of Responsibility...
Instructional Video4:33
Curated Video

Behavioral Design Patterns in C++ - Logging System - II

Higher Ed
In this video, we will try to reduce the coupling between WinApp and the logger classes. This clip is from the chapter "Chain of Responsibility" of the series "Behavioral Design Patterns in C++".This section focuses on the Chain of...
Instructional Video5:20
Curated Video

Behavioral Design Patterns in C++ - Logging System - I

Higher Ed
This video starts with another example in which we will implement a logging system. This example is implemented in three subsequent videos. This clip is from the chapter "Chain of Responsibility" of the series "Behavioral Design Patterns...
Instructional Video5:31
Curated Video

Behavioral Design Patterns in C++ - Help System - II

Higher Ed
In this video, we will use the CoR pattern to implement the help system of an application. This clip is from the chapter "Chain of Responsibility" of the series "Behavioral Design Patterns in C++".This section focuses on the Chain of...
Instructional Video4:04
Curated Video

Behavioral Design Patterns in C++ - Pros and cons-Memento

Higher Ed
This video talks about the pros and cons of the Memento pattern. This clip is from the chapter "Memento" of the series "Behavioral Design Patterns in C++".This section focuses on the Memento pattern in detail.
Instructional Video3:36
Curated Video

Behavioral Design Patterns in C++ - Hangman - V

Higher Ed
This video will help in building upon the previous video and continuing our implementation of the Memento pattern. This clip is from the chapter "Memento" of the series "Behavioral Design Patterns in C++".This section focuses on the...
Instructional Video5:31
Curated Video

Behavioral Design Patterns in C++ - Hangman - IV

Higher Ed
In this video, we will take the responsibility of managing checkpoints out of the Hangman class by refactoring it to use the Memento pattern. This clip is from the chapter "Memento" of the series "Behavioral Design Patterns in C++".This...
Instructional Video4:11
Curated Video

Behavioral Design Patterns in C++ - Hangman - III

Higher Ed
This video shows you how to implement checkpoints in the Hangman game. This clip is from the chapter "Memento" of the series "Behavioral Design Patterns in C++".This section focuses on the Memento pattern in detail.
Instructional Video6:59
Curated Video

Behavioral Design Patterns in C++ - Basic Implementation-Memento

Higher Ed
This video helps you with the basic implementation of the Memento pattern. This clip is from the chapter "Memento" of the series "Behavioral Design Patterns in C++".This section focuses on the Memento pattern in detail.
Instructional Video6:10
Curated Video

Behavioral Design Patterns in C++ - Introduction-Memento

Higher Ed
This video is an introduction to the Memento pattern. This clip is from the chapter "Memento" of the series "Behavioral Design Patterns in C++".This section focuses on the Memento pattern in detail.
Instructional Video6:00
Curated Video

Behavioral Design Patterns in C++ - DataList - II

Higher Ed
In this video, we will add the menu and the macro class in this lesson and complete the implementation. This clip is from the chapter "Command" of the series "Behavioral Design Patterns in C++".In this section, we will explore the...
Instructional Video6:19
Curated Video

Behavioral Design Patterns in C++ - Undo - V

Higher Ed
This video helps you store copies of command objects that are executed in a stack and test our implementation. This clip is from the chapter "Command" of the series "Behavioral Design Patterns in C++".In this section, we will explore the...
Instructional Video4:08
Curated Video

Behavioral Design Patterns in C++ - TextPad - VIII

Higher Ed
This video demonstrates how to use the command pattern to handle commands/events and also achieve loose coupling between the classes. This clip is from the chapter "Command" of the series "Behavioral Design Patterns in C++".In this...
Instructional Video6:58
Curated Video

Behavioral Design Patterns in C++ - TextPad - V

Higher Ed
In this video, we will modify the menu class and break its dependency of the application class. This will make it reusable with any class. This clip is from the chapter "Command" of the series "Behavioral Design Patterns in C++".In this...
Instructional Video3:40
Curated Video

Behavioral Design Patterns in C++ - Basic Implementation - II

Higher Ed
In this video, we continue our exploration of the command design pattern by implementing the basic structure of our command objects. This clip is from the chapter "Command" of the series "Behavioral Design Patterns in C++".In this...
Instructional Video5:20
Curated Video

Behavioral Design Patterns in C++ - Basic Implementation - I

Higher Ed
In this video, we will start with the basics of implementing the command design pattern. This clip is from the chapter "Command" of the series "Behavioral Design Patterns in C++".In this section, we will explore the command design...
Instructional Video3:18
Curated Video

Behavioral Design Patterns in C++ - Pros and Cons-Template Method

Higher Ed
This video talks about the pros and cons of the template method pattern. This clip is from the chapter "Template Method" of the series "Behavioral Design Patterns in C++".In this section, we explore the template method behavioral design...
Instructional Video3:00
Curated Video

Learn Tableau by Working on Exciting Dashboards - Tableau Introduction and Offerings

Higher Ed
This video introduces you to Tableau and the limitations of Tableau.
Instructional Video10:10
Curated Video

React JS Masterclass - Go From Zero To Job Ready - Dark Mode / 107

Higher Ed
You will learn to create forms to collect information and validate user information such as billing address, mode of payment, and more.
Instructional Video18:46
Curated Video

React JS Masterclass - Go From Zero To Job Ready - Methods / 089

Higher Ed
In this video, you will learn to validate our forms in React. Here, the form will force us to enter details before we are taken to the product confirmation page.