Instructional Video10:53
Curated Video

Blender to Unreal Engine - Become a Dungeon Prop Artist - Speeding Up Workflow with Geometry Nodes

Higher Ed
In this lesson, we will be testing out both of our geometry nodes—chain and rope. We will be using them both in one model.
Instructional Video11:35
Curated Video

Blender to Unreal Engine - Become a Dungeon Prop Artist - Working with the Loop Tools Addon

Higher Ed
In this lesson, you will be introduced to another hidden addon in Blender—the loop tools addon. It enables you to create circles in geometry, allowing you to bridge your geometry with two clicks. This is a workaround for Boolean.
Instructional Video12:09
Curated Video

Blender to Unreal Engine - Become a Dungeon Prop Artist - Creating a Parchment Roll

Higher Ed
In this lesson, we will be creating a parchment roll. Using a similar technique to what we have used in the creation of scrolls, we will be using the mirror modifier to create rolled-up parchment.
Instructional Video10:35
Curated Video

Blender to Unreal Engine - Become a Dungeon Prop Artist - Creating Handles and Locks

Higher Ed
In this lesson, we will be bringing our individual chests to life. There is no point to a chest if it is lacking handles and locks; so, with this lesson, we will be focusing on adding intricate details. This can be a very useful skill...
Instructional Video6:25
Curated Video

Behavioral Design Patterns in C++ - Overload Pattern

Higher Ed
This video talks about the Overload pattern.<br<br/>/>

This clip is from the chapter "Visitor" of the series "Behavioral Design Patterns in C++".This section focuses on the Visitor pattern.
Instructional Video4:57
Curated Video

Behavioral Design Patterns in C++ - Generic Acycle Visitor - II

Higher Ed
In this video, you will go ahead and build on the previous video of implementing the generic Acycle Visitor completely.
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This clip is from the chapter "Visitor" of the series "Behavioral Design Patterns in C++".This section...
Instructional Video8:52
Curated Video

Behavioral Design Patterns in C++ - Acyclic Visitor

Higher Ed
This video explains Acyclic Visitor in detail.<br<br/>/>

This clip is from the chapter "Visitor" of the series "Behavioral Design Patterns in C++".This section focuses on the Visitor pattern.
Instructional Video5:55
Curated Video

Behavioral Design Patterns in C++ - Shapes Example - II

Higher Ed
This video helps in rendering classes representing the geometry of a line and a circle on the screen.
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This clip is from the chapter "Visitor" of the series "Behavioral Design Patterns in C++".This section focuses on the...
Instructional Video3:55
Curated Video

Behavioral Design Patterns in C++ - Shapes Example - I

Higher Ed
This video explains the implementation of shape hierarchy with the help of the Visitor pattern. Here, you will implement classes representing the geometry of a line and a circle.
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This clip is from the chapter "Visitor" of the...
Instructional Video9:47
Curated Video

Deep Learning - Artificial Neural Networks with Tensorflow - The Geometrical Picture

Higher Ed
In this video, we will understand the geometrical picture by understanding why neural networks are so important instead of a single neural network.
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This clip is from the chapter "Feedforward Artificial Neural Networks" of the...
Instructional Video3:27
Curated Video

Deep Learning - Computer Vision for Beginners Using PyTorch - Plot Formatting and Scatter Plot

Higher Ed
In this video, we will cover plot formatting and scatter plot.
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This clip is from the chapter "Optional Learning - Python for Data Science - with Matplotlib" of the series "Deep Learning - Computer Vision for Beginners Using...
Instructional Video6:53
Curated Video

Digital Learning: Transforming Education at Charteux Elementary School

6th - Higher Ed
Explore the innovative digital learning environment at Charteux Elementary School in Issy-les-Moulineaux, where traditional tools are replaced with digital screens and tablets. Join the students as they engage with interactive...
Instructional Video7:17
Curated Video

Mastering WidgetKit in SwiftUI 4, iOS 16 with Dynamic Island - Dynamic Island Expanded Region Leading

Higher Ed
This video explains Dynamic Island and the newly introduced activity configuration.
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This clip is from the chapter "iOS 16 Dynamic Island" of the series "Mastering WidgetKit in SwiftUI 4, iOS 16 with Dynamic Island".This...
Instructional Video9:37
Curated Video

Mastering WidgetKit in SwiftUI 4, iOS 16 with Dynamic Island - Pedometer App View

Higher Ed
This video explains the pedometer app view or the Swift view.
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This clip is from the chapter "iOS 16 Lock Screen Widget" of the series "Mastering WidgetKit in SwiftUI 4, iOS 16 with Dynamic Island".This section explains the...
Instructional Video3:29
Curated Video

Mastering WidgetKit in SwiftUI 4, iOS 16 with Dynamic Island - Pedometer Entry View

Higher Ed
This video explains the pedometer entry view.<br<br/>/>

This clip is from the chapter "iOS 16 Lock Screen Widget" of the series "Mastering WidgetKit in SwiftUI 4, iOS 16 with Dynamic Island".This section explains the lock screen widget.
Instructional Video5:09
Curated Video

Design Microservices Architecture with Patterns and Principles - Way of Learning - The Course Flow

Higher Ed
In this video, discover the learning approach and course structure. This video outlines the course flow, highlighting the sequence of topics and the logical progression of concepts. It prepares us for an effective learning...
Instructional Video5:11
Flipping Physics

Ampère's Law

12th - Higher Ed
Welcome back to Flipping Physics! Today, let's unravel the mysteries of Ampère’s law, the magnetic field counterpart to Gauss’ law in electricity. Ampère’s law, using a closed loop integral, relates the magnetic field to the current...
Instructional Video5:00
Curated Video

The Shape Poem

3rd - Higher Ed
Mr. Griot reviews the elements of a shape poem and reads I. C. Nightly’s “My Good Friend the Moon.” He brainstorms ideas for writing a shape poem.
Instructional Video4:18
Curated Video

Life

3rd - 8th
Dr. Forrester explains the milestones of a human’s development.
Instructional Video3:59
Curated Video

Symbols used in Maths

3rd - Higher Ed
his video explains some of the most common symbols used in mathematics, their names and their meanings.
Instructional Video2:50
Curated Video

Finding the Circumference of a Circle

3rd - Higher Ed
This video explains how to find the circumference of a circle when given either the diameter or the radius. We also explain you how the formula is derived. Practice questions and solutions at the end of the video.
Instructional Video3:12
Curated Video

Rotational Symmetry: Test Your Knowledge

3rd - Higher Ed
This video provides a range of practice questions and answers on the topic of rotational symmetry.
Instructional Video2:30
Curated Video

Finding the Lowest Common Multiple (LCM)

3rd - Higher Ed
This video explains how to find the lowest common multiple (LCM) of two or more numbers, using two methods: listing the multiples and using prime factorisation. Practice questions and answers are at the end of the video.
Instructional Video2:46
Curated Video

Algebra Shapes Puzzles

3rd - Higher Ed
This video provides five missing value shape puzzles, designed to develop problem solving and algebraic skills. These puzzles are a great way to introduce the topic of algebra.