Curated Video
Blender to Unreal Engine - Become a Dungeon Prop Artist - Finishing the Torch Models
In this lesson, we will be finishing the torch models.
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Behavioral Design Patterns in C++ - Non-Member Strategy Pointer
In this video, we will see one more alternative to the strategy pattern, where the pointer is passed as an argument into the function, instead of being a member of the class. This clip is from the chapter "Strategy" of the series...
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Behavioral Design Patterns in C++ - Function Strategy - I
In this video, we explore the function strategy design pattern, which allows us to swap out different algorithms at runtime. We will cover the basics of the pattern and how to implement it in JavaScript, as well as some real-world use...
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Behavioral Design Patterns in C++ - Null Object Pattern
This video explores the null object pattern, a behavioral design pattern that allows for the handling of null values in a program in a more efficient and safe way. It is also an alternative to null check condition. This clip is from the...
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Behavioral Design Patterns in C++ - Dynamic Array - IV
This video explains how to use the dynamic strategy to decide the thread-safety for the array class. This clip is from the chapter "Strategy" of the series "Behavioral Design Patterns in C++".In this section, you will learn about the...
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Behavioral Design Patterns in C++ - Dynamic Array - I
In this video, we will introduce a dynamic array that may be used in both single-threaded and multi-threaded applications. This clip is from the chapter "Strategy" of the series "Behavioral Design Patterns in C++".In this section, you...
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Quick JavaScript Crash Course - Modern and Advanced JavaScript - Destructuring
This video explains destructuring assignment syntax. This clip is from the chapter "Classes Enhancements and OOPS" of the series "Quick JavaScript Crash Course - Modern and Advanced JavaScript".This section explains classes enhancements...
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Quick JavaScript Crash Course - Modern and Advanced JavaScript - Prototypal-Chains
This video explains prototypal-chains. This clip is from the chapter "Classes Enhancements and OOPS" of the series "Quick JavaScript Crash Course - Modern and Advanced JavaScript".This section explains classes enhancements and OOPS.
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Quick JavaScript Crash Course - Modern and Advanced JavaScript - Spread Operators - 2
This video is a continuation of spread operators in JavaScript. This clip is from the chapter "Function and Arguments" of the series "Quick JavaScript Crash Course - Modern and Advanced JavaScript".This section explains functions and...
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Quick JavaScript Crash Course - Modern and Advanced JavaScript - Rest Parameters
This video explains the rest parameters. This clip is from the chapter "Function and Arguments" of the series "Quick JavaScript Crash Course - Modern and Advanced JavaScript".This section explains functions and arguments, which is a...
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Behavioral Design Patterns in C++ - C++ Iterators - I
In this video, we will add another layer of complexity, that is, adding a smart pointer that can be used to access instead of the iterator directly. This clip is from the chapter "Iterator" of the series "Behavioral Design Patterns in...
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Behavioral Design Patterns in C++ - Containers - V (ListIterator)
This video explains how to add iterator to the link class. This clip is from the chapter "Iterator" of the series "Behavioral Design Patterns in C++".This section focuses on the Iterator design pattern.
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Behavioral Design Patterns in C++ - Containers - III (Issues)
This video explains the issue where the elements inside the container are accessed. This clip is from the chapter "Iterator" of the series "Behavioral Design Patterns in C++".This section focuses on the Iterator design pattern.
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Behavioral Design Patterns in C++ - Organization - III (Iterator)
This video explains one more variation of the Iterator design pattern; here, you will move the traversal algorithm out of the class and put it inside the iterator. This clip is from the chapter "Iterator" of the series "Behavioral Design...
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Behavioral Design Patterns in C++ - Organization - II (Cursor)
In this video, we will demonstrate another variation of the Iterator pattern in which the Iterator is called a cursor. This clip is from the chapter "Iterator" of the series "Behavioral Design Patterns in C++".This section focuses on the...
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Behavioral Design Patterns in C++ - Basic Implementation-Iterator
This video explains a basic implementation of the Iterator design pattern. This clip is from the chapter "Iterator" of the series "Behavioral Design Patterns in C++".This section focuses on the Iterator design pattern.
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Behavioral Design Patterns in C++ - Pros and Cons-Iterator
This video talks about the pros and cons of the Iterator design pattern. This clip is from the chapter "Iterator" of the series "Behavioral Design Patterns in C++".This section focuses on the Iterator design pattern.
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Behavioral Design Patterns in C++ - C++ Iterators - III (More Iterators)
In this video, we will add more iterators to use the container more efficiently. This clip is from the chapter "Iterator" of the series "Behavioral Design Patterns in C++".This section focuses on the Iterator design pattern.
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Behavioral Design Patterns in C++ - Containers - IV (ArrayIterator)
This video demonstrates the support for the iterator for both array and list operators. This clip is from the chapter "Iterator" of the series "Behavioral Design Patterns in C++".This section focuses on the Iterator design pattern.
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Behavioral Design Patterns in C++ - Containers - II (List)
In this video, you will implement another class called linked list. This clip is from the chapter "Iterator" of the series "Behavioral Design Patterns in C++".This section focuses on the Iterator design pattern.
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Behavioral Design Patterns in C++ - Containers - I (Array)
In this video, you will implement an array class as a dynamic array. This clip is from the chapter "Iterator" of the series "Behavioral Design Patterns in C++".This section focuses on the Iterator design pattern.
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Behavioral Design Patterns in C++ - Organization - I
This video shows another example that explains the Iterator design pattern. We will create a class that represents an organization, and the organization class contains the employees. This clip is from the chapter "Iterator" of the series...
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Blender to Unreal Engine - 3D Plants and Vegetation - Using Modifiers to 3D Model a Flower
In this lesson, we will be using another one of Blender's modifiers to create radial symmetry in our flower petals. This clip is from the chapter "Purple Flower 3D Foliage" of the series "Blender to Unreal Engine - 3D Plants and...
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React JS Masterclass - Go From Zero To Job Ready - Rating Component / 105
For the final checkout page to perform the next set of actions, you will learn how to implement an order confirmation before proceeding with the last payment order.