Curated Video
Behavioral Design Patterns in C++ - Logging System - I
This video starts with another example in which we will implement a logging system. This example is implemented in three subsequent videos. This clip is from the chapter "Chain of Responsibility" of the series "Behavioral Design Patterns...
Curated Video
Behavioral Design Patterns in C++ - Help System - II
In this video, we will use the CoR pattern to implement the help system of an application. This clip is from the chapter "Chain of Responsibility" of the series "Behavioral Design Patterns in C++".This section focuses on the Chain of...
Curated Video
Behavioral Design Patterns in C++ - Help System - I
In this video, we will use the example of a help system to understand the CoR pattern. It will also give you an overview of the example. This clip is from the chapter "Chain of Responsibility" of the series "Behavioral Design Patterns in...
Curated Video
Behavioral Design Patterns in C++ - Basic Implementation-Chain Of Responsibility
This video provides a basic implementation of the CoR pattern. This clip is from the chapter "Chain of Responsibility" of the series "Behavioral Design Patterns in C++".This section focuses on the Chain of Responsibility pattern.
Curated Video
Behavioral Design Patterns in C++ - Introduction-Chain Of Responsibility
This video provides an introduction to the CoR (Chain of Responsibility) pattern. This clip is from the chapter "Chain of Responsibility" of the series "Behavioral Design Patterns in C++".This section focuses on the Chain of...
Curated Video
Behavioral Design Patterns in C++ - Pros and cons-Memento
This video talks about the pros and cons of the Memento pattern. This clip is from the chapter "Memento" of the series "Behavioral Design Patterns in C++".This section focuses on the Memento pattern in detail.
Curated Video
Behavioral Design Patterns in C++ - Hangman - VI
In this video, we will use serialization to implement the Memento pattern. This clip is from the chapter "Memento" of the series "Behavioral Design Patterns in C++".This section focuses on the Memento pattern in detail.
Curated Video
Behavioral Design Patterns in C++ - Hangman - V
This video will help in building upon the previous video and continuing our implementation of the Memento pattern. This clip is from the chapter "Memento" of the series "Behavioral Design Patterns in C++".This section focuses on the...
Curated Video
Behavioral Design Patterns in C++ - Hangman - IV
In this video, we will take the responsibility of managing checkpoints out of the Hangman class by refactoring it to use the Memento pattern. This clip is from the chapter "Memento" of the series "Behavioral Design Patterns in C++".This...
Curated Video
Behavioral Design Patterns in C++ - Hangman - III
This video shows you how to implement checkpoints in the Hangman game. This clip is from the chapter "Memento" of the series "Behavioral Design Patterns in C++".This section focuses on the Memento pattern in detail.
Curated Video
Behavioral Design Patterns in C++ - Hangman - II
This video will help you test the Hangman game. This clip is from the chapter "Memento" of the series "Behavioral Design Patterns in C++".This section focuses on the Memento pattern in detail.
Curated Video
Behavioral Design Patterns in C++ - Hangman - I
In this video, we will implement the popular Hangman game on the console. This clip is from the chapter "Memento" of the series "Behavioral Design Patterns in C++".This section focuses on the Memento pattern in detail.
Curated Video
Behavioral Design Patterns in C++ - Account Class
This video demonstrates the usage of the Memento pattern in a banking application. This clip is from the chapter "Memento" of the series "Behavioral Design Patterns in C++".This section focuses on the Memento pattern in detail.
Curated Video
Behavioral Design Patterns in C++ - Basic Implementation-Memento
This video helps you with the basic implementation of the Memento pattern. This clip is from the chapter "Memento" of the series "Behavioral Design Patterns in C++".This section focuses on the Memento pattern in detail.
Curated Video
Behavioral Design Patterns in C++ - Introduction-Memento
This video is an introduction to the Memento pattern. This clip is from the chapter "Memento" of the series "Behavioral Design Patterns in C++".This section focuses on the Memento pattern in detail.
Curated Video
Behavioral Design Patterns in C++ - Pros and Cons-Command
This video talks about the pros and cons of the command pattern. This clip is from the chapter "Command" of the series "Behavioral Design Patterns in C++".In this section, we will explore the command design pattern, which encapsulates...
Curated Video
Behavioral Design Patterns in C++ - DataList - II
In this video, we will add the menu and the macro class in this lesson and complete the implementation. This clip is from the chapter "Command" of the series "Behavioral Design Patterns in C++".In this section, we will explore the...
Curated Video
Behavioral Design Patterns in C++ - DataList - I
This video starts with another example that will be used to understand how macro commands can be implemented. This clip is from the chapter "Command" of the series "Behavioral Design Patterns in C++".In this section, we will explore the...
Curated Video
Behavioral Design Patterns in C++ - Undo - V
This video helps you store copies of command objects that are executed in a stack and test our implementation. This clip is from the chapter "Command" of the series "Behavioral Design Patterns in C++".In this section, we will explore the...
Curated Video
Behavioral Design Patterns in C++ - Undo - IV
In this video, we will continue implementing the undo method in the remaining command classes. This clip is from the chapter "Command" of the series "Behavioral Design Patterns in C++".In this section, we will explore the command design...
Curated Video
Behavioral Design Patterns in C++ - Undo - III
This video will help you implement the undo method of several command classes. This clip is from the chapter "Command" of the series "Behavioral Design Patterns in C++".In this section, we will explore the command design pattern, which...
Curated Video
Behavioral Design Patterns in C++ - Undo - II
This video explains the concept of undo in more depth. This clip is from the chapter "Command" of the series "Behavioral Design Patterns in C++".In this section, we will explore the command design pattern, which encapsulates requests as...
Curated Video
Behavioral Design Patterns in C++ - Undo - I
This video explains the basics of undo and redo through the command pattern. This clip is from the chapter "Command" of the series "Behavioral Design Patterns in C++".In this section, we will explore the command design pattern, which...
Curated Video
Behavioral Design Patterns in C++ - TextPad - IX
This video builds upon the previous implementation and moves the functionality of many application methods of their own classes. This will be later useful to implement the undo/redo functionality. This clip is from the chapter "Command"...